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Steven89

dont like getting killed by players-> wrong game

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ok ive been playing this game for like 10 days....yeah it sucks getting killed but its a part of the game.

i was good equipt a few times i killed like 10 players and i just knew...i will die soon...its like u cross a field and u just wait for the sniper to go baaam gotcha :D

thats what makes this game so great and the pvp is really intence..

yesterday i found two heli crash sites.... found a nice weapon and a ghillie suit my first one. was walking around the map walked up to stari sobor or how u call it :D...walked in the first tent and 3 seconds later a sniper just killed me. so im like ahhh screw u took a break smoked a cigarette and respawned near cherno.

now i have a alice pack, food, water, revolver and i found a crash site and cary a nice primary weapon dont know the name out of my head but this gun is awesome and i killed 7 ppl....so i kill a few and die !

thats the way the game works guys.

just stop with this "punish bandits" "show them on the map"... its not happening

and i belive that mature ppl love this game and will agree with me. sorry if there are some spelling mistakes i am half german/half american and i live in germany. so i dont have the opportunity tp speak/write alot american :D im trying...and yeah its a wall of text sorry for that to

have a good time playing and enjoy !

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Your opinion is no more valid than theirs' date=' they have a right to say what they want. They're a player and Rocket wants to hear what they have to say:

[/quote']

The validity of the opinion isn't what he's talking about. You're not going to have bandits on radar. It's just not going to happen, and if you think you have a chance in hell with an idea like that, you're deluding yourself. It's a waste of your time and ours.

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if u have a opinion..thats okay bus seriously marke them on the map thats just bullshit sorry

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The validity of the opinion isn't what he's talking about. You're not going to have bandits on radar. It's just not going to happen' date=' and if you think you have a chance in hell with an idea like that, you're deluding yourself. It's a waste of your time and ours.

[/quote']

Aww, Septus, are you stalking me now? I'm flattered. That's pretty funny, especially after you once called me a creeper.

As for the op, I meant exactly what I said. Never said I wanted bandits showing on radar or anything like that, just told the guy here how Rocket sees things. There's a horde of topics going up lately that are pretty much the most verbal of the "Community" textually browbeating people who are actually doing their job as an Alpha tester and giving suggestions. They're not stating their dislike of it, they're trying to drive away anyone new, they're being extremely abusive, and they're doing it so fast the mods can't keep up. It's not the community's job to decide what fits or doesn't fit in the mod, it's the Dev Team's job. Rocket made that post for a reason, but very few of the regulars here seem to have read it, so I've been spreading it along topics it fits. Being that the point of the OP's thread is that he wants the "punish bandits" suggestions to stop, it fits.

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Killing players has a too good advantages/disadvantages ratio compared to other ways of playing. That's the only thing I have against PK.

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Aww' date=' Septus, are you stalking me now? I'm flattered. That's pretty funny, especially after you once called me a creeper. [/quote']

I must have made an impression, I don't know who you are. I'm assuming you made some idiotic post and I skewered you.

Never said I wanted bandits showing on radar or anything like that' date='

[/quote']

But when you claim that any opinion is valid, you're including that one which was posted on the front page.

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I must have made an impression' date=' I don't know who you are. I'm assuming you made some idiotic post and I skewered you.

[/quote']

Quite the opposite actually, every time you've tried to contend with me using rhetoric you can never counter my points and thus devolve to sad insults. Though you did bring to my attention that I only needed a toolbox not an entrenching tool to remove barbed wire. I'd always been waiting until I had both to even try, so you've actually helped me out in game. Being that you're one of the very few that makes a point to disagree with me on a regular basis, you are memorable to me. Guess you have quite a few people who constantly disagree with you. Shorter lists are easier to remember after all.

But when you claim that any opinion is valid' date=' you're including that one which was posted on the front page.

[/quote']

Since you don't seem to understand this, as most of the forum doesn't understand it, let me enlighten you. You don't have to agree with an opinion for it to be valid, it's valid whether you agree with it or not. I don't agree with the idea that bandits should kill everyone they meet who isn't in their group, but that doesn't change the fact that it has become what most people consider a bandit. My agreement or disagreement with it is irrelevant, just as yours is with the idea that bandits should show up on the map. Rocket's said he wants to hear ideas from everyone, so until he's changed his mind, our job is to give him what he's asked for, no matter how much some people on the forums don't like it.

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I've been shooting on sight for about two weeks and really just getting bored with it. It's really starting to feel like every other shooter and the other layers to the game are falling to the wayside.

I was glad to see Rocket talking about generators and building cities, that sort of thing. If there were actually things for players to do once they've mastered the basics I think we might see players actually interacting.

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Since you don't seem to understand this' date=' as most of the forum doesn't understand it, let me enlighten you. You don't have to agree with an opinion for it to be valid, it's valid whether you agree with it or not.

[/quote']

I don't know what you define valid to mean, but if a suggestion has no place in this mod, I find the suggestion to be invalid. Like asking for french toast at a sushi restaurant is invalid. If you mean everyone is entitled to an opinion, then of course.

Otherwise we can just start spamming the forums for magic fireballs and mez spells. Sure you might want it, but it obviously has no place in this mod.

I think rocket really has to draw the fucking line and be more honest with the fanbase as to just what kind of game he's actually trying to make.

I would definitely support features that create a social layer to the game, b/c grouping is definitely restricted to your own private VOIP at the moment, there's just no other way to do it. But if rocket is even entertaining the idea of putting players on radar, or punishing PK's, he should let us know. And vice versa as well, it's no use wasting people's times with a game that's never going to be what they want.

Though you did bring to my attention that I only needed a toolbox not an entrenching tool to remove barbed wire.

Oh so you were one of those idiots who didn't even know a toolbox cuts wire fencing, but sees fit to provide suggestions to balance the game. I'm sure you run along roads too and think it's no fault of your own when you get killed. Just those damned bandits messing up the game!

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I don't know what you define valid to mean' date=' but if a suggestion has no place in this mod, I find the suggestion to be invalid. Like asking for french toast at a sushi restaurant is invalid. If you mean everyone is entitled to an opinion, then of course.

Otherwise we can just start spamming the forums for magic fireballs and mez spells. Sure you might want it, but it obviously has no place in this mod.

[/quote']

It's not so much that people are entitled to their opinion as, they're entitled to voicing their opinion here on the forums without an army of people telling them to die in a fire. A valid suggestion is one that the developers want to see, and being that Rocket himself has asked for more input and less infighting, for the time being that means even suggestions like french toast in a sushi shop are valid. It's not like Rocket's going to put in everything he sees, but he at least wants the chance to see the stupid ideas and dismiss it himself. A thread started by a stupid idea can really breed some good input a page or two in and if the "community" just keeps biting people's heads off every time someone makes a topic people will stop making topics cause they think they'll just get shut down. It's not the "community's" job to decide what's valid and what's not, it's the Dev team's job.

I think rocket really has to draw the fucking line and be more honest with the fanbase as to just what kind of game he's actually trying to make.

I don't see why he would do this' date=' especially when he makes a topic like this:

http://dayzmod.com/forum/showthread.php?tid=14753

And everyone who it's directed at ignores it. This very thread was made to tell people to "deal with it" so it's pretty obvious most people only listen when it sounds like something they want to hear.

I would definitely support features that create a social layer to the game, b/c grouping is definitely restricted to your own private VOIP at the moment, there's just no other way to do it. But if rocket is even entertaining the idea of putting players on radar, or punishing PK's, he should let us know. And vice versa as well, it's no use wasting people's times with a game that's never going to be what they want.

I honestly don't think he will ever make that distinction. Either because he wants the freedom to change the game as he sees fit, or because he really isn't sure what he wants the game to be. I mean, he's the person who put bandit skins into the game, so at some point visually marking bandits was a good idea to him. Eventually he changed his mind on the matter, but he made it clear when he did that he wants humanity to have a big role in the game, and that he's bringing it back. If he started defining things and putting out guidelines, he'd lose that freedom to change his mind at the drop of a hat and from the recent hotfixes, I think he likes that freedom.

Oh so you were one of those idiots who didn't even know a toolbox cuts wire fencing' date=' but sees fit to provide suggestions to balance the game. I'm sure you run along roads too and think it's no fault of your own when you get killed. Just those damned bandits messing up the game!

[/quote']

Only time I've run into any hindering amount of barbed wire was with fresh spawns in the gank zones, long before I usually have any utility items. Everywhere else I can always just go around it. And I don't look up things, like to find out about them organically, occasionally I glance at the loot sheet but even then it's only if I severely need something (morphine, painkillers, AKM/G17 rounds.) Loot's been changing alot lately. Thought that since it's supposed to be related to what might be considered an endgame tactic (fortifying towns) it would need the more rare tool in order to be removed.

Dying from bandits, that's cute. Why would I do that? They're by far the most predictable players of this game, only time I've died to them is the time one spawned in the bottom of the building I was doing aggro testing in, and the time I fired 5 shots into one with an AKM and he somehow managed to turn around and pop me in the head, lag somehow made it to where we died at the same time. But what can ya do, alpha and all. (I don't count the hacker deaths and the screw around deaths where I was forcing transfusions on strangers in Elektro with a fresh spawn.) Zombies and bugs are the things that have killed me the most, usually in unison. I'd give Rocket all the gold in my house if he'd make it to where I wouldn't randomly stand up from prone entering some buildings.

That's all moot though. I could be an autistic sixteen year old goth kid who's secretly mad for jazz and I'd still qualify. Rocket didn't say "Please refrain from posting unless you've got industry experience and have looked up all possible information on the current state of the game." He said he listens to everyone, and he wants to hear from everyone. Which brings me back to my point. Our job is not to tell other people their ideas are stupid, it's to test the mod, report bugs, give feedback and suggestions.

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