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DevilDog (DayZ)

What about a "Doctors kit"? Use: Take Vitals

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What about if there was a small doctors kit (stethiscope, stop watch, thermometer) that takes up 1 space. With this kit you can "Take Vitals" of yourself or your patient. When you take Vitals you get important medical feedback.

 

Blood: (level)

Energy: (level)

Health Status: Diseased, Food Poisoning, Chemical Poisoning, dehydrated, starving

 

The blood and energy levels don't need to specific numbers or anything but just an indicator of basic level (low, medium, high).

 

 

I think this would be awesome for the medics out there. Instead of just randomly trying to treat things and stick needles and pills in people you can see what is wrong with them and treat that.

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Actually, i was thinking it would be a good idea to find a Sphygmomanometer to measure you blood pressure, and thus your "blood" without a health bar. That way people have to learn what blood pressures are healthy and what is dangerously low.

Edited by JESUSARIUS REX

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Awesome idea! I think that future development is going to have an emphasis on diagnosing certain illnesses, an item like this could give them an advantage. Also getting an accurate read of their blood level and general health would be useful to a player. I would like a medical armband to be included as a clothing item with the kit.

 

I wish there was a way to ensure that it isn't the simple posession of the loot but the person who uses it that is important. It would be good for the kit to include a basic first aid manual with it that can be read, basic medical skills learned and the manual discarded. This ensures that a medic can diagnose and heal but people need him to help them, not for them to need to help themselves to the loot on his corpse.

 

I want to see medics prized for their skills. I also want to see players masquerading as medics so they can get the drop on other squads.

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I reckon in the spirit of authenticity should go one step further to push for emergent self-specialisation as a medic:

- take a pulse (need a watch for accuracy?).

- kit with sphygmomanometer (blood pressure cuff) and stethescope - get blood pressure.

- thermometer - for body temp

 

With these 3 bits of kit you could simulate some interesting critical illness scenarios - e.g. hypovolaemic shock (e.g. from severe bleeding), septic shock (from uncontrolled infection). In shock, you generally get increased heart rate (tachycardia) and decreased blood pressure (hypotension). Sepsis could give you an elevated body temp. Can use these (plus a other evidence such as active bleeding, grey-clammy appearance, having seen your buddy get shot or cut etc) to determine the correct management - e.g. compress wound (then bandage, suture and/or irrigate), increase circulating volume with IV fluids (saline or even blood products), increase peripheral resistance (and thereby improving blood pressure) with adrenaline (although this is generally short acting), give prophylactic antibiotics (there should be the ability to mix up or find IV antibiotics).

 

CPR would be good too - check pulse - no pulse - initiate CPR. Check airway, breathing and so on. Could be good to get some teamwork for medical emergencies in game.

 

Actually there is a bunch of stuff you could do to make DayZ have a semi-realistic and challenging, but manageable medical system. Forcing a medic to carry a larger quantity of medical kit to be able to deal with a wider range of problems would be another way to foster teamwork too.

 

This would also force self-styled medics to actually learn a little basic life support to be effective - great for next time you come across a cardiac arrest IRL :).

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Actually, i was thinking it would be a good idea to find a Sphygmomanometer to measure you blood pressure, and thus your "blood" without a health bar. That way people have to learn what blood pressures are healthy and what is dangerously low.

Add that to the kit as well. That would be excellent.

 

 

You just have to observe the other player eventually. Different symptoms mean different things.

That is true, I would just like to be able to check them for myself rather than trying to figure out which cough and grumble they have lol. I will make due either way.

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Don't you mean Nurses or CNA or Medic Kit? Never seen a doctor take vital signs in my life

 

 

On topic: i think this is flipping awesome, but we would be teetering on the Realism\\Entertainment boarderline where many people might not enjoy it so much, a lot of players want a more "casual" sickness/injury system without a lot of thought

 

some additions id like to see (i was a medic in the army, and currently a nurse today)
 

Respiratory Status - Increased respiratory demands, not even marathon runners can hoof it 3000-5000m over rough terrain and return to normal respirations  in 10sec, if you are in shock or suffered a large amount of blood loss your respiratory rate will increase also sicknesses such as bronchitis or the flu (hell even pnemonia) would be interesting aspects of the illness system, as it is, Chernarus is very cold at night, your malnourished, sometimes soaking wet, outdoors, etc. your chances of developing a sickness are very high!

 

Some sort of transport system: Such as buddy Carry ability for team members, sled litter or Talon litter like system in game.. Your buddy is injured, sick, etc. he goes down, you dont want to leave him to the elements, you should be able to pick him up (with restrictions on movement and ability to use a weapon, increased body demands of the individual carrying the wounded comrade like increased hunger/thirst and decrease to stamina) and get him to where you can safely provide aid, one of my fav mods in Arma/Arma2/Arma3 is a buddy carry system, added that sense of realism and immersion for me.. Or even if your buddy died in combat, and you dont want to leave the items to go to waste, you can pick him up and take him to a safe location for distributing of items

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You just have to observe the other player eventually. Different symptoms mean different things.

 

Pusta - Day - Two men come aross a stranger standing in the middle of the main street in town

 

We slowly walk around our new found friend, and examine him closely. He's not responded to any questions, adn does not seem to react to our presence. He seems to be doing a very good impersonation of one of those mimes who pretends to be a statue. However, if it wasnt the apocalyspe, this guy would be raking in the cash as a Vegas act, OK, maybe not Vegas, but at least as a opener for Rob Zombie or Danzig since he is also somehow figured out a way to continuously produce fountains of blood from his body, spraying with enough force to actually blast through his clothing, making that classic scene in Carrie seem like a simple bloody nose.

 

My associate, straightens his 'hat' with one hand, which looks more like a bloodstained and hastily improvised turban than a legitimate piece of headwear, and asks me in a somewhat confused and slurred voice, "Well Doc, what do ya think?"

 

I stop and step back for a moment, and give my diagnosis. "Well, there's two possibilities: He's either the world's most amazing street performer, or he's dead. Seeing as we havent exactly found a thriving art scene in this weirdass country since we got here, I'm putting my money on 'dead'."

 

"And quit calling me Doc. Just because I wrapped a torn shirt on your head to stop the bleeding from your massive head injury when I found you and then stopped you from drinking an entire bottle of disinfectant fifteen minutes later because you thought it was Blueberry Soy Milk does not make me a doctor."

 

----------

 

 

But seriously, though, I really like the way these ideas are going - I like the blood pressure method to determine the number of blood points you have, but it should be vague (a margin of error of maybe +/- 1000 or so) and give incorrect information if there are mitigating circumstances like those listed above (shock, illness, stressfull activity, etc.)

 

At this point, I wouldnt worry too much about making it too complicated for players to figure out - that's part of the game. For those players who dont want to bother with it, let them stay with the ways we have now, like blood transfusions, resting, and eating. Keep a lot of the mechanics under the hood, and the procedures and devices only perform at their best when used properly, and if misused, the treatment could be detrimental or the information given would be wrong. For those players who want to 'geek out' on it, have some of those books that we find everywhere be basic medical survival manuals, and learn what to look for, and follow the proper procedures, we'll end up with some players who will have more skill than others, and end up with actual medics without needing to implement some form of skill mechanic.

 

The same process could eventually be used for other complex tasks that other games just use a skill mechanic for, such as learning how to fix up automobiles and machinery and become a car mechanic. When you think about it, as far as the game is concerned, in many ways a car is no different than a player, and the 'health system' for cars could follow similar rules, but instead of doctor's equipment, blood, and medicine, you need tools, parts, and fluids. With the vehicle repair concept, I'm thinking long term here. Nothing like this could happen anytime soon. If the devs wanted to go down this route, it would really need to be planned out, programmed, and implemented, which would not show up until late next year at the earliest.

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As an add on - if you receive the wrong ABO blood type you should get messages like "I have a feeling of impending doom" - apparently this is the case with the onset of severe transfusion reactions such as intravascular haemolysis...

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I have some medical experience, but I'm crap when it comes to the workings of my car. If DayZ had a reasonably accurate (but not too ridiculous) system for car parts, I would use that as motivation to learn a bit more about how a car runs. The devs should also port over the 'Take On Helicopters' control system when choppers make it back in - flying a helicopter should be difficult (and it might breathe new life into that game as DayZ players buy TOH to learn how to fly without crashing the one they discovered at the NWAF...)

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All great ideas (sure we can make it a nurses bag or kit or parametics or what ever lol). A rose by any other name tells my sickness or something. :thumbsup:

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As well as Dr. Coat and medic armbands to help signal friendly and that people can go get help.

 

Someone would just kill you for your coat then run around yelling, "Don't run! I'm friendly! I iz r doctor!"

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I like this idea.  It would definitely give the Medical Division better feedback when conducting experiments.

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