Jump to content
Sign in to follow this  
serenityrick

Is the goal to have 100% of buildings able to be entered?

Recommended Posts

This isn't a criticism or anything. The fact that we can go in almost every single building and house is fantastic. It seems like 95% of buildings are able to be entered which is great. But it begs the question why not push that last ~5%?

 

Again, don't get me wrong. If some buildings are simply static objects, I'm fine with that with the amount of buildings we have now that can be entered. It's just odd that they stopped just short of every single building. 

Or is it that they just haven't finished editing those buildings yet?

Share this post


Link to post
Share on other sites

I'd love to see the insides of more of the industrial and factory type buildings. Even if if means less of the shacks.

Share this post


Link to post
Share on other sites

 

Or is it that they just haven't finished editing those buildings yet?

 

Possibly, but they also have to take into account the amount of geometry in the area, in areas such as cherno there is a lot of buildings and as such lots of loot. This can be taxing on lower end machines.

So certain buildings such as that one with the plane embedded in it (plane has as lot of detail and so adds strain to hardware) , will likely remain unenterable until performance can be increased allowing for more environmental detail.

 

If your referring to remote buildings then its likely they are still developing them. After all they only recently added those new large building that can be seen around cherno, so building development is still in progress.

Share this post


Link to post
Share on other sites

I think, if ALL buildings be fully entrable, it'll be great, te map would be so much bigger this way, but another thing I would prefer, , the furniture of the buildings weren't just static objects, it would be amazing if we could open fridges, stoves, shelfs. :D

Share this post


Link to post
Share on other sites

I'm sure it's probably on the agenda. How much of a priority, hard to say. I mean each new type of building, I assume they have to manually add to each area to replace the existing ones once they have a model created. I believe this to be true as they had to manually go to every lake and add the function commands & zones for drinking and refilling. It's the same reason there's a couple of water pumps out there that don't work. Maybe it was intentional to have a couple of broken ones. I like that they added new areas on top of adding interior to existing ones. It shows just how much work they've put into it.

 

If it was me, I'd put it on the bottom of the list. There's more pressing features to add. Like animals and cooking. Also I think once/if  they add tents or storage items you can have one server this will lower the amount of server jumping. It'll still happen but people will tend to stick to a server once server side features are implemented such as vehicles or player created camps.

Share this post


Link to post
Share on other sites

I think, if ALL buildings be fully entrable, it'll be great, te map would be so much bigger this way, but another thing I would prefer, , the furniture of the buildings weren't just static objects, it would be amazing if we could open fridges, stoves, shelfs. :D

This I think may happen, but we're still in alpha. You won't see that for a long time.

Share this post


Link to post
Share on other sites

the only goal that i know was launching the game

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×