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serenityrick

Persistent loot and server resets/stability. Is it possible?

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I keep reading how servers will have persistent loot. Basically wherever loot dropped it will remain there permanently until someone happens upon it or it degrades fully. Rocket mentioned how he envisioned bases or just areas of the map with just hoardes of gear and food that can and eventually become targets for players to ransack.

 

All that sounds awesome however.. what happens on server restarts? Will all the barracks and military camps and houses that were picked clean simply have all that loot back in them? And if so.. wouldn't that progressively make popular servers have a massive abundance of loot throughout the entire map? 

And in turn, would that not cause a lot of stress to the server as more and more crates of beans are stored at a bandit or hero camp?

 

Or am I thinking about this all wrong? Or would item/food degradation happen often enough that a lot of items would simply degrade into "ruined" and disappear after a time?

 

Sorry. That was a LOT of questions.

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the main point for me in dayz is player kill, so i hope that every time a server restarts all loots respawn again

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OP couple of points you are missing when rocket talks about persistent loot.

 

1. There is the item degradation you mentioned and yes I believe it will be enough to make people have to constantly be updating their gear even if hoarded.

2. Rocket also talks about having loot being monitored and decided by a hive wide system. As an example, there will only be 50,000 M4's that would spawn in the game across all servers. There would only be so much food in the game across all servers, etc. This would keep the hugely excessive amount of hoarding that goes on in the mod in check by having a finite amount of each item possible to be spawned/looted across all servers.

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