Yukuai 0 Posted June 22, 2012 A simple idea: after the log-in the player cannot take anything for 10 minutes. Obviously the spawn of a new character isn't affected by this block.So we can't stop the server hopping, but we can make it boring :) Share this post Link to post Share on other sites
Copgun 2 Posted June 22, 2012 Switch servers to many times in a short period of time and you get a warning, continue to do it and your character is killed. I remember rocket saying this may be implemented or already is. Share this post Link to post Share on other sites
Turin (DayZ) 3 Posted June 22, 2012 Or, just make it so that if a player joins a server and spawns within a certain radius of loot (close enough to be inside the same building as the loot or just outside) then that loot should automatically vanish and not regenerate for 10-15 minutes.Either way, having to wait 10 minutes will make server hopping a much less effective means of aquiring good loot fast. Share this post Link to post Share on other sites
fire708 17 Posted June 22, 2012 How about a mechanic where no loot spawns within X meters of a returning player. Or no loot will spawn within a building for X min if someone spawns in it. Or you can't use your weapon until you move X meters after you spawn.Something to get the hoppers out of the building and make them wait a bit before they jump servers. Share this post Link to post Share on other sites
Serrath 0 Posted June 22, 2012 Server hopping isn't an issue that needs to be addressed; in beta/release each server will run its own database keeping track of characters. This is alpha, so things are special. If you feel like abusing a mechanic like that, knock yourself out; just don't count on it working forever. Share this post Link to post Share on other sites
Zeromentor 169 Posted June 22, 2012 If you spawn in, loot does not generate for 10-15 mintues. (Turin's idea)+1 from me.I don't like the idea that you can't loot for 10 minutes, but being able to and not having something to loot is better. Being unable to use your weapon unless you get a certain distance from your spawn? NO. Self-defense is extremely limited in this case, and although it is unlikely that you would spawn on top of someone, what if you just spawned on your first server of the day to see a group of hostile players heading for your building? You can't leave, or risk getting shot, but staying put means you can't defend yourself. No. Share this post Link to post Share on other sites
WeTheFallen 4 Posted June 22, 2012 Make a player locked to current server for 30mins after first loot interaction. Make a 1 min unconcious automaticly when logging in indoors. Share this post Link to post Share on other sites
Merk1b2 0 Posted June 22, 2012 Personally I believe that server hopping should be left alone as it is a meta-ish problem to deal with. I reckon that the playerbase would appreciate work being done on the actual gameplay and stability of the mod. People are trying to change and incorporate the system of joining a game/preparing with gameplay its self. Normally this is not an issue with online games but because the servers are in a hive enviorment complications arrise. Factors have to be taken into account other than the obvious exploits such as accidental server joins, crashes, server too dark ingame, server too lagy, server has hacker that causes people to disconnect. Share this post Link to post Share on other sites
Serrath 0 Posted June 22, 2012 It is my understanding that in beta/release, servers will run their own SQL server to keep track of characters. This is strictly an exploit relevant to alpha; if you're going to abuse the alpha-test, knock yourself out; you're just robbing yourself of experience in the long run.EDIT: Moderator, I missed my earlier reply when I skimmed the comments, please delete this post. Share this post Link to post Share on other sites
vytautasphn@gmail.com 1 Posted June 22, 2012 Nonsense I say. Right now server hopping is something that might be exploitable but also something that is very necessary because there are players who just keep shooting everyone on sight just for the heck of it or using barbwire to block off all loot areas. What's your choice? Jump to another server. If there are people like that there? Jump again. You want to penalize that? Share this post Link to post Share on other sites
tiglet 0 Posted June 22, 2012 if you want to prevent people from server hopping to get good loot, you should also prevent the loot they have farmed fairly from disappearing and changing to a makarov with 3 mags. Share this post Link to post Share on other sites
fire708 17 Posted June 22, 2012 Server hopping isn't an issue that needs to be addressed; in beta/release each server will run its own database keeping track of characters. This is alpha' date=' so things are special. If you feel like abusing a mechanic like that, knock yourself out; just don't count on it working forever.[/quote']Ive never heard that was the plan post Alpha. If it is, your exactly right, server hopping will end. I do think that servers having thier own database will change the game. Some ways good, some ways bad. Share this post Link to post Share on other sites
hishnik 23 Posted June 22, 2012 Or' date=' just make it so that if a player joins a server and spawns within a certain radius of loot (close enough to be inside the same building as the loot or just outside) then that loot should automatically vanish and not regenerate for 10-15 minutes.Either way, having to wait 10 minutes will make server hopping a much less effective means of aquiring good loot fast.[/quote']Its already like this, almost. If you spawn in a place where there is loot generally, it will not be there, you have to go out of the area (200-300m) and come back to have it appear. This applies to server hopping and new joinersWhat i would like to see is if you change servers, you cannot come back to original (within certain time period) to kill people (to avoid abuse of server hopping to get tactical advantage)Replacement of weapons (higher tier to low tier), and removing of the magazines could do the trick. It might be already in place, from what i hear Share this post Link to post Share on other sites