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harryzhe

[SA]weapon poll

weapon demand  

59 members have voted

  1. 1. rifles

    • AKM
      28
    • AK74
      35
    • G3
      19
    • FAL
      24
    • Lever action, paired in ammo type to the revolver
      26
    • Lever action, full sized rifle cartridge (BLR, Winchester 1886 etc)
      26
    • single shot, break action breechloader, full rifle cartridge (izh18, handi rifle etc)
      28
    • semiautomatic 22 (ruger 10/22, krico, etc)
      26
    • take-down .22, collapsing into less inv. space(stevens favourite, browning trombone)
      24
    • high-cal long range bolt action rifle (.338 lap mag, or similar)
      16
    • saiga 308
      13
    • saiga 762x39
      15
    • bolt action intermediate rifle in .223 or 762x39 (winchester featherweight, CZ527)
      31
    • bolt action .22 (CZ527, TOZ-18)
      30
    • SVD
      23
    • PSL
      8
    • VZ52
      11
    • SKS
      27
    • VZ58
      13
    • Remington 7615 (pump action rifle, feeding STANAG magazine)
      13
  2. 2. shotguns

    • sawn off (which you can craft from a saw and a regular double barrel)
      36
    • single barrel shotgun (possible saw-off as well)
      33
    • bolt action shotgun (mossberg, TOZ-106)
      25
    • pump action shotgun (870, etc)
      44
    • semiautomatic, low capacity (browning auto-5)
      17
    • over/under double barrel
      28
    • semiautomatic, magazine fed (saiga 12)
      17
    • zipgun/pipe gun, 12ga, maybe craftable (http://www.youtube.com/watch?v=7Va87gB_4AI)
      15
  3. 3. handguns

    • makarov
      34
    • CZ-82
      23
    • browning HP
      22
    • 1911
      30
    • glock in 9mm
      34
    • glock in 45
      17
    • walther p38/p1
      15
    • tokarev
      31
    • cz52
      22
    • .38 revolver (smith model 10 or similar, possibly snub-nose)
      32
    • desert eagle (lol)
      11
    • semi automatic .22 (margolin, colt woodsman, ruger mk2)
      31
    • single shot .22 (drulov, etc)
      21
    • single stack pocket pistol (ruger lc9,cz75 compact,
      14
    • Zastava M88
      19
    • beretta series 82/cheetah
      13
    • beretta 92
      21


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Ah, awesome. Cheers for the headsup :P

Not in game yet though, just IRL with some DIY.

There are many ways to make improvised sound suppressors with various and often quickly diminishing effectiveness.

It is just something that I would like to see in game when we see more zombies and hopefully much more sensitive to gunshots zombies.

600m+ radius of zombie attraction maybe?, which could be decreased by as much as 50m or a bit less with the best of the best suppressors and sub sonic rounds.

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=.=

 

Personally I always wanted silenced weapons for PvP, rather than for avoiding zombie aggro, so I like that idea. If you don't catch the sound of the gun going off, you can tell someone's firing when the zombies all start shooting off towards one part of town. 600m seems a bit too big an area, though... are they even going to be able to spawn that far out from the player?

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=.=

 

Personally I always wanted silenced weapons for PvP, rather than for avoiding zombie aggro, so I like that idea. If you don't catch the sound of the gun going off, you can tell someone's firing when the zombies all start shooting off towards one part of town. 600m seems a bit too big an area, though... are they even going to be able to spawn that far out from the player?

I more want zombies to be a big problem, taking away from your ability to just shoot somebody as you're trying to be quiet and avoid them.

But, if you think about it a silencer would be a huge advantage if you saw him first.

Now you have a silencer that he doesn't if he isn't instantly dead and tries to return fire he will have zombie troubles.

I was just thinking, in the open.

In town through buildings a zombie is never going to identify the gunshots point of origin.

In an open field/ farmland though, you can hear gunshots kilometres away.

Why should zombies ears be any less effective than ours if we want a challenge.

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Fair points, and it would be good if they prioritise louder noise when they don't have line of sight on a closer target.
Nitpicking, I know, but if they wanted to go for a realistic level of detail they could have varying eyesight/hearing quality depending on how long they've been spawned in/just as a random factor.

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