t1337dude 101 Posted December 24, 2013 Has anyone recorded the effects of item condition? Call me blind but I couldn't locate any information on this stuffz. I want to know things like...Does a pristine bat do more damage than a worn bat? Is a pristine orange more filling than a badly damaged orange? Are badly damaged handcuffs liable to break? Share this post Link to post Share on other sites
DJE1337 8 Posted December 24, 2013 I believe that item condition is supposed to have an effect but from what i have seen it doesn't seem to be implemented yet. Rest assured item condition at some point will be here. 1 Share this post Link to post Share on other sites
t1337dude 101 Posted December 24, 2013 I believe that item condition is supposed to have an effect but from what i have seen it doesn't seem to be implemented yet. Rest assured item condition at some point will be here. Cool. Anyone have any solid information on what the intended effects are going to be once implemented? As well as information on what's currently implemented? Share this post Link to post Share on other sites
Cats 83 Posted December 24, 2013 Thats the DevBlog about it ;) Share this post Link to post Share on other sites
applejaxc 2500 Posted December 24, 2013 Not implemented yet. Share this post Link to post Share on other sites
t1337dude 101 Posted December 24, 2013 Not implemented yet.All that wasted time switching out my bad gear for pristine gear I came across :( Share this post Link to post Share on other sites
denkart 198 Posted December 24, 2013 Item condition is definitely implemented, but not for all items. On some items it wont make a difference if it's ruined, like food. But good look seeing anything through a badly damaged scope. Share this post Link to post Share on other sites
t1337dude 101 Posted December 24, 2013 Item condition is definitely implemented, but not for all items. On some items it wont make a difference if it's ruined, like food. But good look seeing anything through a badly damaged scope. I noticed clothes' appearance changes based on condition too. So clearly people are wrong when they say it's not implemented. What they mean to say is that it's not fully implemented. But to what degree is it implemented? Scopes? What else? Anyone test bipods? Isn't item degragation implemented? I think I saw my axe's quality drop after use. You can't use broken items, correct? If anything, it sounds like a good bit has already been implemented. Share this post Link to post Share on other sites