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spuddy0108

Is it me or does the drink and food meter drop too fast?

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Honestly, I get full and my character is always Healthy, I have to drink/eat rarely, like say I play 6 hours I might have to drink twice if I'm flat out running for the majorette of my play session..

 

food and water never feels like something I desperately need in DayZ, in fact I will drop it to pick up ammo, weapon parts or other things I deem more useful.. and I kinda feel like thats a shame

cause food and water should be a commodity when you find it you should feel over joyed and even drop things like ammo or whatever else to make room for extra food...

 

basically food should be very rare and you should have to eat so much constantly.. the game almost feels like you can live off of just water alone as it is now and there are wells all over the place. 

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I just think the game needs to give you more information for tracking your status. When you're full... okay. You get a notification. But there needs to be something between full and dehydration/starvation.

For instance, I often times say to myself in real life, "I could eat. I'm not starving, but I could eat." As it stands, there's a huge gap of no indication as to how you're feeling.

It might be worth doing a constant color code system. For instance, white is max status you're healing at maximum rate with perfect food and water. Blue is healing at minimum rate, you either need more food or more water to reach white status. No status indicates you are healing at normal rate and cannot take in more food or drink. Green indicates no healing, but you are not in critical condition, and would naturally be the longest lasting condition. Yellow is the beginning g stages of starvation and dehydration. Orange Is critical starvation and dehydration. Red I dictates you are dying and have minutes to live.

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