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sai (DayZ)

Force mic chat: skype etc.. thru dayz?

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What is wrong with you?  If you cannot comprehend these simple ideas, I conclude that you are insane, and I wonder how you can operate a computer.  Either that, or you're so stubborn that you refuse to admit your idea won't work, despite a mountain of evidence to the contrary.

 

No, OP sounds like a teenager actually.  Perhaps younger than.

 

Rocket is never going to implement forced VOIP though, so it's a total non-issue. 

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Just have the game keep your mic open for a very short range, like half the range of direct chat. Sure, people could circumvent it, but most wouldn't. It still allows people to use skype and stuff, but if they do it right next to someone, they'll hear them talking into their "radio".

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My point is:

1.  The team of 5 can play the game, using the current system of TS3 with PUSHTOTALK enabled, thus the 5th Player can give orders without his ears bleeding.  Enabling the feature in this thread, means no group of players can be near eachother, becuase of the overwhelming background noises that would happen.

 

Why wouldn't they use direct chat if they're so close to each other?

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I think there could be a lot of cool dynamic situations if people would use the ingame systems. radios sound like a lot of fun. but yeah, people would rather speak directly with a 3rd party program, then try to code their conversation because someone could be listening

Thats the problem a lot of the time, people don't do what you want them too I believe a few forum members servers AU, US, UK that require you to accept termsa that allows you to be banned if they find you are using 3rd party programs for ingame communication.

 

Same with things like server hopping, insta character wipe and a suspention period.

trusted forum mods could take admin roles and have a stutus board to see if people are combat logging, use direct messages to people ingame for info.

Maybe a guy types Admin in direct admin can see that admin word and start up a man to man channel.

Admins have ban and recon power but no spawning shit and stuff.

A sewrver where people rarely join to play cheaply and when they do they will meet a fair whipping.

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No, OP sounds like a teenager actually.  Perhaps younger than.

 

Rocket is never going to implement forced VOIP though, so it's a total non-issue. 

And you saying that shows your own mental age. 

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Oh and that doesn't happen in skype already?

(referring to background noise)

 

Yes, it does in some calls. But, just because it happens in some calls and affects them people in said call, does not mean everybody should hear it around the squad in game.

 

A idea that was meant to implement more realism, is taking a load more away and annoying people (you do not hear non-existent people speak in the real world, non-existent dogs barking or music from non-existent music players)

 

(edit: typo)

Edited by Shenanigans

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(referring to background noise)

 

Yes, it does in some calls. But, just because it happens in some calls and affects them people in said call, does not mean everybody should hear it around the squad in game.

 

A idea that was meant to implement more realism, is taking a load more away and annoying people (you do not hear non-existent people speak in the real world, non-existent dogs barking or music from non-existent music players)

 

(edit: typo)

 

When you're in the real life military and you're next to someone with a radio, when that person talks into their radio, you hear it on the radio and also from them. This is exactly what would happen in-game if the mic was forced open. How is that not realistic?

 

You're suggesting we keep an unrealistic element of the game so it makes it easier on the player..... this is dayz.

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We're not talking on radios ingame though. I do hope when we can that we're audible to others near us, but as of now we're not using radios.

 

 

Imagine everything the OP says is easy to work does work. Then you're chasing some guy and over direct you hear, "When are you coming to sleep?" from some guy's girlfriend? Wouldn't that just be ridiculous?

 

 

There's a reason no game forces this. No game I'm aware of anyway that has any amount of popularity.

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We're not talking on radios ingame though. I do hope when we can that we're audible to others near us, but as of now we're not using radios.

 

 

Imagine everything the OP says is easy to work does work. Then you're chasing some guy and over direct you hear, "When are you coming to sleep?" from some guy's girlfriend? Wouldn't that just be ridiculous?

 

 

There's a reason no game forces this. No game I'm aware of anyway that has any amount of popularity.

 

Pretty sure most consoles games work on an open mic system. Yeah you hear someones mom calling them for dinner from time to time. But, you also have to remember that most PC gamers use headsets not omnidirectional microphones, so you mostly hear them, the background noise is very quiet, especially when you factor in the way direct chat works, you really have to get up in someones face to hear them loudly.

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So you're saying it won't happen because everyone who plays DayZ has a high quality microphone headset? 

 

I'm saying it won't happen often because peoples girlfriends don't lean over and talk into their boyfriends mic when they call them for dinner. Even in chat sessions where you hear them at 100% volume, the people in the background are usually very difficult to understand, you might hear someone talking, but it's not loud and annoying. Now, bring that over into a game world, where you can take a couple steps away from their character and barely hear anything, I don't really understand why people think background noise is going to be such a HUGE issue. If you play in a noisy environment, mute your mic until you want to speak. It's exactly how people with consoles do it, and they're pretty popular.

 

Edit: also, an omnidirectional mic is what things like webcams have, the ones designed to capture the sound from the whole room, those are usually not the standard mic that a gamer uses. I didn't imply the quality of hardware used will prevent it from happening, I wanted to imply the basic technology of any headset microphone prevents background noises from being loud.

Edited by bad_mojo

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I'm saying that a lot of people have horrible mics and it's a pain in the ass trying to talk to them through direct now. Forcing it always on would just be more of a headache than it's worth. A lot of people don't use headphones either for some reason, so I guess you get double the immersion of hearing yourself and gunshots twice.

 

 

A couple of steps? It's 80m in ArmA 2 IIRC and I don't think it's any different here.

 

And you say "mute your mic until you want to speak"....That's EXACTLY what we already have.

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Sigh. Yeah you're so right dude. Nothing can be changed to work with a system like this. That 80m is set in stone and not even editing the source code of the game engine could change it. Of course you're also right that muting an always open mic is EXACTLY the same as the system we have now. Nevermind the fact that you can't talk on skype with a muted mic. Nevermind any of that.

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This is to the point where it's ridiculously impractical.

 

1) Not everyone can mute their mic at the press of a button

2) If that's what you have in mind then what do you think is wrong with the current system? No audio until we want to talk...

3) Those with horrible mics likely can't help but keep it on, so the ones who would be a major problem would persist.

4) The system would be completely reworked for something that people would just work around. 

 

You end up changing so much and when people are annoyed or get made fun of all the time for their shit microphones, they find a way to get around it, which has already been shown would be simple enough.

This isn't practical at all, nor immersive. Why do you want it?

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Okay, I'll explain my thoughts about it to you.

 

1) Not everyone can mute their mic at the press of a button

Very true. Not everyone has a button on their mic to mute. A lot of people do, but not all. Something that could be done for them is to bind a key in DayZ(this would have to be built into the control setup) to mute/unmute your mic. Maybe even put a small discreet icon of a mic with a line through it, to indicate it's muted. I know my headset can tell windows to mute my mic, I'm sure a piece of software can do the same thing.

 

2) If that's what you have in mind then what do you think is wrong with the current system? No audio until we want to talk...

The problem with the current system, is that you can send audio to your third party application(skype, ts, vent, etc) without having to say anything in dayz. Enabling people to be literally a foot in front of someone and still be able to talk secretly.

 

A situation like in this video where a player is taken hostage but can still talk to his squad outside, giving them vital information, could be realistically avoided. In real life a person couldn't be held at gun point and still talk on a radio to their friends.

 

3) Those with horrible mics likely can't help but keep it on, so the ones who would be a major problem would persist.

This is basically the same as #1. Mics can be muted with software.

 

4) The system would be completely reworked for something that people would just work around.

Sure, people can circumvent anything, but that doesn't mean everyone will. This change is about putting people in the right situation, and letting them decide if its worth the effort to cheat. Right now, nobody is put into that position, everyone can essentially abuse this design fault to the max and not feel any guilt, because that's how the game is designed.

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1) Push-to-Talk essentially? Can games mute your mic? I'm admittedly ignorant when it comes to that. Can you name a game that does?

 

2) People would still do this. A lot of people play games with friends, myself included, and I don't want to talk to them while also telling everyone else within earshot in the game.

Likewise I don't want to hear other people's silliness with their friends.

 

4)So a new "rule" of DayZ would be you must talk over direct when talking over Teamspeak? Sounds like something that wouldn't gain much popular support.

________

 

I'd be willing to give it a shot, this is Alpha, I'm here for crappy updates and good updates, but I feel this is a waste of development time and would hurt the game more than anything. If it's not popular, fewer people play, fewer servers are managed...it's just downhill.

 

At this rate with the stubbornness on both ends, I say we just try it if it's as easy as OP claims and seeing how it goes.

Edited by Diggydug

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I don't really mean force skype thru dayz, but force everyones mic to direct chat. Just using skype as an example of how we can talk with no one hearing us. 

 

Lol, no...for this reason:

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I can't name any games that mute your mic through windows, but I know a lot of video players and audio programs do exactly that. There just isn't the need for this in other video games, most video games don't even let you talk to your "enemy".

 

The earshot(if I could design the system) wouldn't be very big. Certainly not the same as direct chat range. It would only be audible for those directly next to you. Something like a 5m radius around your character. So, worrying about people hearing your over this would be minimal.

 

It's more for the situations where you are standing right next to someone, but one of you is talking on a third party app. That shit isn't immersive or realistic. Also, another benefit of this would be the ability to talk face to face without broadcasting your voice the full direct chat range.

 

There would be no new rule of DayZ. The idea is to always broadcast their voice in a very limited radius. People wouldn't have to do anything special for it to work with their 3rd party voice app, they would talk on that & their voice would transmit in game at the same time. Sure, people standing next ot each other would hear and echo, but you should be talking in-game at that point if you're the only two in the conversation, the only argument against doing that is to exploit the system and remain unrealistically silent.

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LOL @ the mom yelling at the kid.

 

I would follow someone if I heard that shit coming out of their character.

 

 

I don't really get the argument tho, you're saying that the possibility of hearing someones mom on their mic is too much to bear. So we should keep a system that is exploited constantly by everyone? You guys are reacting like everyone on the server will be in the same chat lobby. If you don't enjoy hearing the noises coming out of their mic, fucking shoot the guy and carry on with your life. That's the beauty of DayZ, you're not stuck in a lobby listening to his mom yell.

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Bad idea. There are many times where i can't even use voice chat becuase my family is around or Tv is on, and some other reasons i can't remember. And the skype thing is ridiculous. I wouldn't play if it was implemented. It eliminates all possibilitys  to get the drop on your enemies. It may be realistic, but there IS a line between realistic and fun. 

Realistic weapons, loot and gear is awsome, but having dayz tapping into my skype is far from that. Might as well add shitting, having children, comfort, and stink. How about a little thing that emits smell into your nose? That would make DayZ soooooooooooooo realistic. (Jk)

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It may be realistic, but there IS a line between realistic and fun.

 

It's comments like these that fuel my fire for suggestions like this. You're against realism when it makes things more difficult.

 

I like DayZ because it was built on the opposite. Stacking the odds against the player, forcing them to overcome these difficulties.

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It's not "realistic" to hear some guy's mom yelling at him in a game, and we'd get more of that than we would the optimal chatter, I'm sure. But as I said, I'm willing to try it if Rocket's willing to do it. If anything I believe it will prove this is a bust.

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Not hearing anything is also, not realistic.

 

I would rather work on what affects the game and then worry about noise pollution later. If people have to play differently because of this change, then I feel like hearing some guys mom yell at him is worth the trouble.

Edited by bad_mojo

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Best solution I saw: don't have direct chat a toggle option. If you are talking through your mike. Your character in the game is broadcasting it.

  • Like 1

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