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lockie1976

Lack of an Authentic World

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Chernarus is littered with US equipment... why wouldn't it be Russian.

1. Many variants of US assault rifles, and only 5 Russian (3 AKs, 2 FALs).

We have M16 & M4 with all the combinations of M203s, ACOGs and Holo... where are the Russian AK107's, AK GL, AK PSO... and the s.t.a.l.k.e.r weapon Sa58?

We have the M240, M249 & the MK48 Mod 0.... where is the PKM, or the PKP Pecheneg??

We have the US M107, British AS50.... where is the KSVK?

And now we have British L58A2 AWS (thermal scope)... this country borders Russian right!?

2. I would imagine repairable choppers to be MI8's and Mi17s and crashed loot choppers be Mi24's... so why all the US Helicopters and not Russian?

3. If its going to be all backwards like this.... where are all the repairable hummers? there are hummer wrecks everywhere but only Russian/European vehicles that can be driven?

This is all very inconsistent and unthoughtful in regard the the authenticity and immersion.

Then the smaller things like....

4. Whiskey bottles everywhere.... wouldn't they be Vodka?

5. PMC characters... is that because ArmA 2 civilians can't use Baclpacks?... if they can use backpacks wouldn't it be far better if you used them instead of PMC characters.

Its all these small things that can add a huge amount to the game without really much... the environment and world scenery is as important as anything else. (realistic world = deep immersion)

I'm sure I've missed alot of points... feel free to add to this, would like Rocket to understand that this is important.

And the world of Chernarus is bordering Russia and Rockets story mentions nothing of US involvement.

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I agree... and nor do I think rifles should be this accessible. The more civilian weapons available the more authentic it will feel, but as it is now there aren't many, and that's ok! Some of these changes may require a lot of work, and I'm OK with waiting. One thing that shouldn't be very difficult is making use of the vast amount of weapons available in the game already! And especially the SMGs and interesting variants.

psst...the FN FAL is belgian!

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Map and items are placeholders at most at the moment. Assume reworking here.

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There are also zombies, which are not very realistic because they don't really exist in reality.

On a more serious note. I think it is a reasonable assumption that the weapons of various national origin were left by American/NATO/Anti-Zombie Coalition forces.

Also, Day Z developers have to use what Arma II provides them. This is a mod, not a standalone game.

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@Saul

A2 with all its expansions provides *A LOT* of content.

Hop into the editor. Place a player, then place Unit > Empty and look through all of the Weapons Boxes and Vehicles.

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Well, what about the consideration that this mod takes place AFTER the events of Arma2's Cherno missions... thus why there are a lot of US weapons.

I think the number of MILITARY style weapons should be smaller though, and the number of civilian type weapons (shotguns, pistols, hunting rifles) should be higher [than military weapons].

I agree we should be able to fix all vehicles, but maybe the parts to repair a Hummer would be much more rare than parts to fix a regular car. Just a thought.

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I agree with you on a lot of points, but most people (including myself) are too busy enjoying the mod for what it is, even if some things don't make complete sense.

I would imagine being killed by a door is more immersion breaking than finding an empty whiskey (not vodka) bottle.

The game concept is authentic enough for it to be set on any map and be this popular. I think you'd be better off playing STALKER (not to sound like a dick but it offers a more consistent world, if that's what you're looking for).

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Well' date=' what about the consideration that this mod takes place AFTER the events of Arma2's Cherno missions... thus why there are a lot of US weapons.

[/quote']

Yup, that's the official explanation. But I hope they will change their mind because they are shooting themselves in the foot. The mod would be so much better with a more diverse arsenal (small arms and vehicles). I'm hoping they will change this sometime in the development process.

Personally, I'd rather see far less Western weapons and more Eastern ones, for the atmosphere and realism. It also makes for a more unique experience, as most games contain Western weapons.

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Psst...the FN FAL is belgian!

:S sorry man... I should of said of 'European origin' :)

There are also zombies' date=' which are not very realistic because they don't really exist in reality.[/quote']

Yes good point, but you can (and quite easily) make the 'environment' feel authentic :)

On a more serious note. I think it is a reasonable assumption that the weapons of various national origin were left by American/NATO/Anti-Zombie Coalition forces.

I think it far more reasonable to assume Russian would be looking after its backyard as would any superpower... be like this being set in Canada and saying "its reasonable to assume Russian forces where there!?"

Even America is smart enough (just) to understand that superpowers don't like others involved in 'their' business.

Also' date=' Day Z developers have to use what Arma II provides them. This is a mod, not a standalone game.

[/quote']

You really need to explore the greater ArmA... because all the content required is in the game and its all official content.

I think you'd be better off playing STALKER (not to sound like a dick but it offers a more consistent world' date=' if that's what you're looking for).

[/quote']

I've been playing OFP/ArmA since 2001 and its the only game (as well as RO2) I play, other games get maybe 1hr before I uninstall them... I mentioned the Sa58 because its not US and the look of it really fits a post civilised world.

Well' date=' what about the consideration that this mod takes place AFTER the events of Arma2's Cherno missions... thus why there are a lot of US weapons.

[/quote']

Whats Americas policy when leaving an invaded nation? They don't leave anything behind except others blood... so not a valid reason.

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I think this thread has some interesting ideas and therefore it should be in the suggestions section, not in the new player discussion.

As have been said before, some of the current items are probably just placeholders because this mod is still in so early stage, that the main focus of the development is still on the game mechanics and big bug squashing.

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Chernarus is littered with US equipment... why wouldn't it be Russian.

1. Many variants of US assault rifles' date=' and only 5 Russian (3 AKs, 2 FALs).

We have M16 & M4 with all the combinations of M203s, ACOGs and Holo... where are the Russian AK107's, AK GL, AK PSO... and the s.t.a.l.k.e.r weapon Sa58?

We have the M240, M249 & the MK48 Mod 0.... where is the PKM, or the PKP Pecheneg??

We have the US M107, British AS50.... where is the KSVK?

And now we have British L58A2 AWS (thermal scope)... this country borders Russian right!?

2. I would imagine repairable choppers to be MI8's and Mi17s and crashed loot choppers be Mi24's... so why all the US Helicopters and not Russian?

3. If its going to be all backwards like this.... where are all the repairable hummers? there are hummer wrecks everywhere but only Russian/European vehicles that can be driven?

This is all very inconsistent and unthoughtful in regard the the authenticity and immersion.

Then the smaller things like....

4. Whiskey bottles everywhere.... wouldn't they be Vodka?

5. PMC characters... is that because ArmA 2 civilians can't use Baclpacks?... if they can use backpacks wouldn't it be far better if you used them instead of PMC characters.

Its all these small things that can add a huge amount to the game without really much... the environment and world scenery is as important as anything else. (realistic world = deep immersion)

I'm sure I've missed alot of points... feel free to add to this, would like Rocket to understand that this is important.

And the world of Chernarus is bordering Russia and Rockets story mentions nothing of US involvement.

[/quote']

I agree with this completely, totally, and absolutely. Though maybe thats something they'll rectify when the game is actually out of alpha and stable?

Thats polish to me, not core game play mechanics stuff.

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Well the assumption for FN FAL and LA82 in crashed choppers is that a British SF was en route to aid in whatever even there was occuring. Likewise the assumption for US weapons is that this event occured after the ARMA 2 events.

Naturally it may not provide enough roleplay elements for those who want it in DayZ, I share that sentiment. But at this current point in time, they are trying to get the basic elements of the gameplay to work.

I'm sure once they begin moving towards modding ARMA3 or even retailing their own development of DayZ with it's own title. Storylines, PvE and RP elements will be introduced. It's not that hard to do, once you've seen one zombie flick all the storyline elements are the same.

On an RL not, it is highly possible that an arms dealer or even US arms salesman sold the US weapons to Chernarus for whatever reason. Could be that the US attempted to assist the outbreak.

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America loves sellin guns. Why wouldn't they be everywhere?

Cause Russians love it more.... yer not the biggest and best at everything :dodgy:

... or much really :)


Well the assumption for FN FAL and LA82 in crashed choppers is that a British SF was en route to aid in whatever even there was occuring. Likewise the assumption for US weapons is that this event occured after the ARMA 2 events.

Naturally it may not provide enough roleplay elements for those who want it in DayZ' date=' I share that sentiment. But at this current point in time, they are trying to get the basic elements of the gameplay to work.

I'm sure once they begin moving towards modding ARMA3 or even retailing their own development of DayZ with it's own title. Storylines, PvE and RP elements will be introduced. It's not that hard to do, once you've seen one zombie flick all the storyline elements are the same.

On an RL not, it is highly possible that an arms dealer or even US arms salesman sold the US weapons to Chernarus for whatever reason. Could be that the US attempted to assist the outbreak.

[/quote']

I think DayZ on ArmA 2 will always be in alpha... ArmA 3 will (unless Rocket gets an island built for his mod) be a different part of the world so no point bothering.

And I completely understand the rational :)

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well if this is the armaII universe, then NATO is fighting in Chernarus when the outbreak occurs, so there would be western equipment.

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well if this is the armaII universe' date=' then NATO is fighting in Chernarus when the outbreak occurs, so there would be western equipment.

[/quote']

Thought it was after NATO 'cleaned' out...

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Wow op I never thought bout that how we are in Russia and there should be more Russian stuff then US things... Rocket did mention new weapons next patch, lets hope more Russian themed equipment gets released :)

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Isn't USA one of the biggest weapon exports in the world? Hence why the CDF uses the Huey?

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Yawn.

It's been thought of, it's been pointed out.

It's not a 'good find'... It's the choice of the developer. I assume he wanted certain weapon CHARACTERISTICS in the game, and chose weapons accordingly.

Since there aren't a horde of 3D modellers out there making all kinds of guns that are not ALREADY in the engine, I assumed everyone knew why we were finding the weapons we were finding.

I'm glad I will be getting out of the States, soon. Then I won't have to deal with people saying things about 'my' country. It's tiresome. Not that anyone will get warned, or anything, like they would saying things about other nations.

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OP, do you mind if I request your thread get moved to Suggestions? I think it would do better there. And for the record, I support your idea to change a lot of the US weaponry to Russian counterparts.

I'd be willing to make a Russian counterpart model and texture for every US weapon there is in the game.

Edit: Disgraced, you realise the AK-107, the AK-GL, and the AK-PSO are all in the game already, right? In fact, the only gun he listed that isn't, to my knowledge, is the SA58. And that's a gun I've always wanted to model and texture :D

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well i think its fine. maybe American troops came to help out. someone stated in this thread that superpowers don't get involved in the others business. maybe the thought of zombies in control of Russia made the US go help. maybe it started there and they lost control of it and all of Russia is quarantined off. use your imagination

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To be honest I think too many damn assumptions or rationalizations are being made in this thread.

Currently ITS A SANDBOX, ON A PIXEL MAP, WITH PIXEL GEAR, AND PIXEL PEOPLE, AND PIXEL MECHANICS.

Great we can agree on that guys!

But untill Rocket comes up with a REAL storyline to this whole sandbox endeavor there is really NO POINT to argue realism. None of us have any clue as to why stuff is the way that it is atm. Maybe Rocket has a masterplan where this all is explained!

But my guess would be he doesnt particularly care about the how the hoi polloi currently see the ingame content. What matters to a developer is not the shiny guns and the reason why those shiny guns exist or even what those shiny guns are doing there in the first place... No.. first and foremost all a developer cares about is that the engine is perfect.

Tiny insignificant details like WHY are not important till you have the perfect engine... and for the smart asses that will now correct me by saying ARMA2 IS THE ENGINE!!!@111!!1

Sure it is but im betting you can agree that dayz has alot of new features and mechanics... for DAYZ thats part of the engine.

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In my dayz world, I keep in mind that this is a "social experiment."

To me, that means that the Russian/Czech Republic (I guess?) is in control of the whole map. Their government pretty much kidnapped tens of thousands of people (collectively, not just from one nation) from other countries, performed chemical and biological tests on them, rendered those who survived unconscious and individually dropped them off along the coastline. For those who failed the tests, they use barge like vessels to "mass offload" the zombies on the map.

They're essentially trying to study what the different nationalities of the world would do, if in fact, this were to happen. Will they all band together? Will they segregate one another and fight amongst themselves? Will they go bat-shit crazy and begin to murder without provocation? The answers to these questions would, ultimately, either approve or disapprove the hostile takeover of other countries by way of chemical/biological warfare.

Now, in order to best simulate real world actions and characteristics of every nationality, would you be satisfied with limiting the amount of weaponry to only one type? NO, you need to gauge just how familiar the average population of a specific country is with their weaponry. After-all, you are eventually going to cross oceans/borders and slay the remnants of each country....why not know what to expect?

This is why I believe that weapons should not be limited in this game, in fact, I believe more should be included from different nations.

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