Jump to content
Sign in to follow this  
AngelEyes_666

Fixes for combat logging, hopping, camping, etc..

Recommended Posts

Alot of issues can be solved with a few simple tweaks and cooldowns.

To prevent server hopping for items, just add an item cooldown for server hoppers. Make all local items invisible to that person for a set time, say 10-20 minutes.

(This was mentioned in other threads)

To prevent "Ghosting", (switching servers, then back again, to sneak past players) lockout last server played for 10+ minutes.

To prevent meta ambushing or instant sniper spots being spawned into, spawn players that switch servers 100 meters away from last logout location. This solves several issues at once. (Do not add set spawns, as they will be camped)

To prevent new player spawns on the coast from being camped, add an invincible cooldown for the new players so they have time to get to cover.

(from dayz mod)

To prevent combat logging, add a player radius that refuses logging out when players are engaged in combat. Also add a 20 second countdown before logout to keep them ingame for a short moment before leaving.

Edited by AngelEyes_666

Share this post


Link to post
Share on other sites

Added more.

Alot of these can be used in other ways also. The idea is all the same. Add cooldowns to all the problem areas, until you have no problem areas.

Share this post


Link to post
Share on other sites

Alot of issues can be solved with a few simple tweaks and cooldowns.

To prevent server hopping for items, just add an item cooldown for server hoppers. Make all local items invisible to that person for a set time, say 10-20 minutes. So, I should be punished because the server I was on was bugging out so I switched? Nice concept but not nice to people who play fair.

(This was mentioned in other threads)

To prevent "Ghosting", (switching servers, then back again, to sneak past players) lockout last server played for 10+ minutes. This, I like.

To prevent meta ambushing or instant sniper spots being spawned into, spawn players that switch servers 100 meters away from last logout location. This solves several issues at once. (Do not add set spawns, as they will be camped) This could work but the distance should be further away. 100 meters is nothing in this game.

To prevent new player spawns on the coast from being camped, add an invincible cooldown for the new players so they have time to get to cover. No invincibility for fresh spawns. Z's spawn on the coast too.

(from dayz mod)

To prevent combat logging, add a player radius that refuses logging out when players are engaged in combat. Also add a 20 second countdown before logout to keep them ingame for a short moment before leaving. Countdown timer is a pain in the ass but It may very well be a necessary evil.

 

There have been quite a few suggestions as to how to fix these things. I'm sure they're watching and talking them into serious consideration.

Edited by creature

Share this post


Link to post
Share on other sites

Server hopping needs to be dealt with and that doesn't sound like a bad idea to be honest.

 

Yeah, I agree. You should not be able to disconnect and reconnect to the same server within a set time period.

 

I like to log out hidden in a bush or similar hiding place. This would cause problems as it would cause me to be standing out in the open when I reconnect. This is not a good idea IMO.

 

Making fresh spawns invincible for a short period of time could cause problems, e.g. someone who spawned 5 minutes ago and ran up the coast could meet someone who spawned 5 seconds ago and proceeds to punch him to death with God mode. It would also cause problems with zombies.

 

There is a logout timer, it's currently disabled and I'm not sure why, but it will be activated at some point.

Share this post


Link to post
Share on other sites

Logging out in a sniping spot, then back in is sortof an abuse. You could respawn in a safe area nearby.

Invincible new spawns can be tweaked for 30 seconds as 5 minutes sounds like overkill. I personally havent been camped on before so it may not be an issue.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×