skusmc 10 Posted December 22, 2013 New member's first post here. I used the search engine and didn't find anything, so take it easy on me if this has been covered before...I know one of the reasons Rocket gave for the item degradation system is to try to stall the relentless shoot on sight atmosphere that the mod has had. Judging from the "feel" I get on the standalone servers so far I think it's helped. I actually met a guy who didn't kill me outright.I was thinking it might be easy to implement some type of name tag and recognition if a character was famous or infamous enough. Nothing that would give away a position or be seen instantly, or course. It would require either A: very cose proximity or B: hovering a magnified optic over an enemy for a few seconds to "recognize" someone. That way you couldn't, for example, scan a treeline until a name tag came up.But it could pop up the player's name and small description based on what they've done like "murderous bandit" "highway robber" "bounty hunter" "doctor" or "famous philanthropist". This would of course simulate the real world propensity for people to recognize famous or infamous people based off of their actions. Like picking a Bono or Saddam Hussein photo out of a bunch or random ones. I think it might help with the kill on sight pattern that's driven alot of people away from Dayz. Share this post Link to post Share on other sites
colekern 1364 Posted December 22, 2013 I personally like this simple yet effective version: http://forums.dayzgame.com/index.php?/topic/101579-perma-identity-nickname-is-permanent-nickname-as-face-cover-face-conceal-nickname/ 2 Share this post Link to post Share on other sites
TIC 1050 Posted December 22, 2013 I believe having tags that pop up on the screen would ruin the immersion. Maybe their facial expression could instead change to a darker tone after the murders they've committed. Share this post Link to post Share on other sites
skusmc 10 Posted December 22, 2013 (edited) That was a good read colekern, and I liked the idea. I'd guess the biggest problem with all of this would be the mechanics to implement it. Covering the face and having shadows/folaige obsecure it would probably take alot more resources and time than the Dayz team could invest right now. I wouldn't (like TIC said) want to ruin the immersion either so maybe my idea about name tags isn't so good. Maybe just something simple like mouse wheeling an action on someone to see if you recognize them. "Reminds you of the description you heard of a notorious bandit" etc. popping up in the chat box. Not giving a prompt for the action and no name tag popping up above their head would keep people for fishing for name tags to shoot at. Edited December 22, 2013 by Jean Claude van Sam 1 Share this post Link to post Share on other sites
hogscraper 328 Posted December 22, 2013 I like your second idea. Sounds pretty cool.If they did that they could add in a bounty system. Find a board in Cherno that has pictures or names with a request to kill them. Then later you would 'recognize' them somehow. 1 Share this post Link to post Share on other sites
ninjacalypse 551 Posted December 22, 2013 New member's first post here. I used the search engine and didn't find anything, so take it easy on me if this has been covered before...I know one of the reasons Rocket gave for the item degradation system is to try to stall the relentless shoot on sight atmosphere that the mod has had. Judging from the "feel" I get on the standalone servers so far I think it's helped. I actually met a guy who didn't kill me outright.I was thinking it might be easy to implement some type of name tag and recognition if a character was famous or infamous enough. Nothing that would give away a position or be seen instantly, or course. It would require either A: very cose proximity or B: hovering a magnified optic over an enemy for a few seconds to "recognize" someone. That way you couldn't, for example, scan a treeline until a name tag came up.But it could pop up the player's name and small description based on what they've done like "murderous bandit" "highway robber" "bounty hunter" "doctor" or "famous philanthropist". This would of course simulate the real world propensity for people to recognize famous or infamous people based off of their actions. Like picking a Bono or Saddam Hussein photo out of a bunch or random ones. I think it might help with the kill on sight pattern that's driven alot of people away from Dayz. But how would the game know the difference between a "murderous bandit" and someone just defending themselves or others from bandits? And how would the game be able to tell a "famous philanthropist" from someone who just gets held up and robbed a lot? Share this post Link to post Share on other sites
skusmc 10 Posted December 22, 2013 But how would the game know the difference between a "murderous bandit" and someone just defending themselves or others from bandits? And how would the game be able to tell a "famous philanthropist" from someone who just gets held up and robbed a lot? If I'm not mistaken there is/was the system in place that kept track of hero/bandit status as something like karma. You got bandit points for killing non bandits and hero points for giving blood or killing bandits. I think there's something about recognizing a bandit based on heartbeat, or something, but I'd have a hard time believeing that I will ever survive an enounter long enough with a bandit to put it to use. I think a visual indication, especially from afar with a magnified optic would make recognizing and avoiding/dispatcing bandits more likely. So I'd guess it could be a modification of the current bandit/hero system, whereby you wouldn't become a bandit by defending yourself from players who already had "bandit points". The "philanthropist" part is a little more tricky, granted. I'd say people who transfer items while handcuffed shouldn't get points, but even if they did maybe they could see it as a little reward for their misfortune. People giving medical aid or items to non bandits could get the designation "medic" or "doctor" or somesuch. Share this post Link to post Share on other sites
mixmastajingles 31 Posted December 23, 2013 I don't understand this at all. This system idea is completely flawed. If someone is a murderous bandit how in the hell are they going to wait a fraction of a second before they grease you? The problem entirely is that players purposefully camp loot spawns to kill other players. Whether they are bored, lack endgame, or want other players loot does not matter at all. The fact is bandit players are going to kill other players and ruin the game for anyone who tries to be a moral hero. Ranking a player on their humanity simply does not work. A good player can get screwed over and a bad player can abuse the system to appear as a god. The question is how can you grant free will but also use limitations to encourage good behavior? Use a system that allows other players to rank each other for being good only and only allow them a few rates a day. Ranking a person for poor performance would only be abused. Players should be rewarded for being good but not punished for being bad.This wouldn't weed out all the bad eggs of course but who would wand a candy land apocalypse where everyone has a merry christmas??? Of course bad players in a group could rate each other and abuse the system, but not if you made it so you could only rate a person one time(use steam ids to disallow multiple ratings from same players)? How the good players are rewarded is beyond me. Speculate. Share this post Link to post Share on other sites
AP_Norris 1018 Posted December 23, 2013 Yes, Maybe people will sit down at campfires and discuss bandits they've seen.Pretty soon you might have 20-50 names to look out for and never show yourself to. 1 Share this post Link to post Share on other sites
skusmc 10 Posted December 23, 2013 (edited) I If someone is a murderous bandit how in the hell are they going to wait a fraction of a second before they grease you? The fact is bandit players are going to kill other players and ruin the game for anyone who tries to be a moral hero. Ranking a player on their humanity simply does not work. A good player can get screwed over and a bad player can abuse the system to appear as a god. Sure, bandits are going to grease you the second they see you. But if you could identify from a distance with a magnified optic if they were nototious, you could get them instead. And if they turned out to NOT be a bandit you could instead choose to NOT shoot, which doesn't happen very often as is. As is everyone just greases everyone on sight anyway. If we had a system of crude identification, wannabe heroes could cover an entire area with a magnified rifle and choose to kill only the bandits they recognized. And it makes sense. Rocket said they're aiming for 150 player server limit. In a town of a 150 or a few hundred people, people are going to recognize the notorious faces from everyone else. Everyone recognizes everyone in small towns anyway, so if most of the world is dead, it makes sense that you'd probably recognize a notorious person in a given area if you saw one. If we're going for simulation here, there should be a mechanic for that. And if the mechanics were worked out there's no reason someone should be able to abuse the system. Spamming blood bags into people or giving away items shouldn't erase all the people you've killed if you're a bandit. That doesn't make sense. If, I think, minimal time were put into this there could be a decent system for atleast recognizing who the notorious bandits were. Ranking up like you said by votes would just encourage clan spamming. Everyone in a clan would level up one member at a time, and the solo players would just be SOL. Edited December 23, 2013 by Jean Claude van Sam 1 Share this post Link to post Share on other sites