lundyhl@gmail.com 4 Posted December 30, 2013 OMG yes when you come to a town you have to render everything in it OK. this isn't a BATTLEFIELD TYPE GAME if you want a custom loadout all the time on RESPAWN and have no loot or enterable buildings then play Battlefield This game was made to have all these buildings the loot and everything else I'm sure down the road it will get better but maybe getting back 20 to 30 frames not all of it.My brain exploded. Share this post Link to post Share on other sites
Tang0ed 24 Posted December 30, 2013 I have a Amd Phenom 1090T x 6 @ 3.6ghz, 16 gig ram and a HD 7970 3 gig ram , im getting between 20-45 fps no matter what my setting are changed to, i also have cpu and gpu utilisation on my 2nd screen and the cpu never goes above 30% and the gpu doesnt go above the 30% mark either so neither is being stressed (have tried different gfx settings and setting cores etc) - Is the fps problem more to do with the server side than the clients ? (love the game btw) Share this post Link to post Share on other sites
roguetrooper 201 Posted December 30, 2013 Concerning the rendering of objects/loot only when you are inside of a building:You can see things/loot by looking through the window. Why shouldn't you be able to see these things being hundred(s?) of meters away with a good scope? Share this post Link to post Share on other sites
Frell 80 Posted December 30, 2013 (edited) Concerning the rendering of objects/loot only when you are inside of a building:You can see things/loot by looking through the window. Why shouldn't you be able to see these things being hundred(s?) of meters away with a good scope?In theory that would make sense to do but it is kind of complex to let that work and not slow down other people actually it might already work Edited December 30, 2013 by Frell Share this post Link to post Share on other sites
Shakis 33 Posted December 30, 2013 Performance is not governed by your rig for this game, it is governed by the server.... if you have read any dev notes or blogs they told us that the server must get around 15FPS for the client side to get playable fps (ie 30 or so) Now server FPS is nothing like client FPS. Client FPS is how many frames are rendered per second whereas server FPS is more akin to Minecraft "Ticks". If the server has to do lots of things per tick the number of ticks per second will go down, when that happens the clients connect to that server will get fps drop. When a character goes to a city like Cherno then the server needs to send all the info about cherno to the client... increasing the amount of things the server has to do per tick... decreasing client FPS.... so you could have a flying machine of a computer and it won't help your ingame FPS because it is governed by the server. 3 Share this post Link to post Share on other sites