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why didnt dayz SA start off where 1.8.0.3 left off? if it aint broke, dont fix it?

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what was wrong with the way 1.8.0.3 was? The new GUI was decent, and the reponse snappy when getting weapons and such.

 

we had all kinds of guns already in the game..... it was pretty stable. I havent turned into a bird anymore....

 

so the drastic change? Im just saying because there is alot of people happily playing dayz 1.8.0.3 , including me

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keep playing the mod then, SA was always going to be different to the mod

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what was wrong with the way 1.8.0.3 was? The new GUI was decent, and the reponse snappy when getting weapons and such.

 

we had all kinds of guns already in the game..... it was pretty stable. I havent turned into a bird anymore....

 

so the drastic change? Im just saying because there is alot of people happily playing dayz 1.8.0.3 , including me

SA is completely different from the mod, they built it from scratch. DayZ mod has already been out for awhile. Converting all of the features of 1.8.0.3 to SA would take forever, and standalone wouldn't of gotten released on Monday if they did that

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...because the Arma 2 engine that the mod runs off is not the same engine that the Standalone runs off.

 

No?

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SA is completely different from the mod, they built it from scratch. DayZ mod has already been out for awhile. Converting all of the features of 1.8.0.3 to SA would take forever, and standalone wouldn't of gotten released on Monday if they did that

 

what features? So your saying, the mod was just an alpha, that they worked on for over year, for no reason, since they went to another engine anyway?

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Correct me if i'm wrong, but i've been reading a lot of posts saying the mod was an alpha, and i always understood that the mod was, well.. a mod of Arma II, and that the decision to turn it into a standalone game was made later on?

If i'm right, this should clarify things for a few people out there.

tl;dr: mod <--> alpha

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what was wrong with the way 1.8.0.3 was? The new GUI was decent, and the reponse snappy when getting weapons and such.

 

we had all kinds of guns already in the game..... it was pretty stable. I havent turned into a bird anymore....

 

so the drastic change? Im just saying because there is alot of people happily playing dayz 1.8.0.3 , including me

The mod became bloated with a lot of ridiculous crap that rocket probably didn't want in the game.  It seems that the development team of the SA has spent a majority of their time with optimization and rewriting the netcode, which is good.  Looking back at the Dayz mod it looks and performs like shit.  The mod was turned over to the community long ago and it was always going to go a different direction than the SA. If you like the mod play the mod.

 

...because the Arma 2 engine that the mod runs off is not the same engine that the Standalone runs off.

 

No?

 

The SA runs on the same engine, it's just been modified/optimized.

Edited by beardedcap

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Correct me if i'm wrong, but i've been reading a lot of posts saying the mod was an alpha, and i always understood that the mod was, well.. a mod of Arma II, and that the decision to turn it into a standalone game was made later on?

If i'm right, this should clarify things for a few people out there.

tl;dr: mod <--> alpha

Yeah, I think that's a given. But what OP questions is the decision to base the SA off a completely new engine and architecture instead of starting with what they had in the mod and just continually develop. The plusses of the latter would be that all the functionality of todays mod would be intact (models, guns, vehicles, zombie and loot behavior).

 

The reason they decided to go for a fresh approach instead of continuing to develop the mod into a full version has been elaborated on by rocket a great deal. I think his initial thought was the same as your. I remember he said somewhere around September last year that "the project was a failure if it wasn't out by new year". But the weeks came and went and rocket and the team saw the need for a totally new approach to many aspects of the game that needed more than just "tweaking" for DayZ:SA to become what he had envisioned. This includes the server architecture, the inventory system and the new animations. I guess these are the most important factors as to why they started fresh instead of building on what they had.

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development of the mod has been handled by the community for a while hasn't it? 

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The SA runs on the same engine, it's just been modified/optimized.

 

...because the Arma 2 engine that the mod runs off is not the same engine that the Standalone runs off.

 

No?

 

 Close but no cigar. SA runs on a cross breed of the Arma 2 and 3 engine.

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 Close but no cigar. SA runs on a cross breed of the Arma 2 and 3 engine.

 

Yeah, my point was that it wasn't the same as the DayZ Mod engine.

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The mod ran off scripts, which enabled most of it's gameplay features. For the SA they have ported these features to engine code, which needs a lot of work and along the way is open to interpretation and improvement. If it's worth doing, it's worth doing right. That's why. If you like the mod, literally nobody is stopping you from playing the mod.

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what was wrong with the way 1.8.0.3 was? The new GUI was decent, and the reponse snappy when getting weapons and such.

 

we had all kinds of guns already in the game..... it was pretty stable. I havent turned into a bird anymore....

 

so the drastic change? Im just saying because there is alot of people happily playing dayz 1.8.0.3 , including me

Ok, kid, just keep calm and play mod.

Edited by DayZbalkan

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