Monkey magic 1 Posted December 21, 2013 I am not talking things which are broken that need addressing but new features/items so ill start us off.Auto run - would be a nice to have a key to auto run so we don't have to hold down the W when going large distances & would make the use of walking better.Mini bag - when you freshly spawn start with a small bag talking something like 8 slots to keep you going until you find a larger bag Share this post Link to post Share on other sites
Darrus Dreadtiger 6 Posted December 21, 2013 persistent storages, I know they're coming, but I'd rather have them soon. I feel way more comfortable running through a city playing doctor in a t-shirt and jeans, not in a full uniform decked out with military-grade equipment. Probably would also scare half the players off and make a lovely target for the other half. 1 Share this post Link to post Share on other sites
xX_fr0st-w0lf_Xx (DayZ) 343 Posted December 21, 2013 vehiclestentsDifferent civilian weapons smaller storage like stashessafes (only you can access them) currency (gold and silver)NPC traders I'm joking about the last 3, don't shit yourself. Share this post Link to post Share on other sites
varick 3 Posted December 21, 2013 At first I was really disappointed in the departure of all the military stuff from the mod. I'm enjoying it now without it. With that said, what do I want to see. Well as a play on your mini bag idea. what about a random piece of loot? Could be helpful, might be a hinderance. It doesn't have to happen every time you respawn, but getting lucky every once and a while to make something spawn in your inventory would be a nice surprise. Maybe take that a step further and tie it to a system that rewards you for helping others. Nothing overpowering mind you. Just something to change it up. I'd like to see fish and sharks! Share this post Link to post Share on other sites
Cassp 2 Posted December 21, 2013 For now, Vehicles and 100 player servers. 1 Share this post Link to post Share on other sites
pyrochyde 2 Posted December 21, 2013 (edited) I know it is Alpha and most of these will be added, or are going to be fixed, or are being fixed. Regardless, the following: - The silly "How I feel" text system removed, it doesn't work, it's annoying, looks terrible. Just use the DayZ Mod Icons. WAY better. In fact the whole eating/drinking system fixed. Eating 30 cans of tuna to get full, then 2 seconds later you see a "you feel a bit hungry" shortly after is just lol. Same with the drinking/tired/all of it. Honestly DayZ mod was fine. - Fix the loot spawns. It's bad when people win because they either A.) Got there when the server restarted, therefore have complete reign on all loot, or B.) Server hop to get the same results. Loot needs to spawn more often, and should be relevant (Hospitals have medical supplies) etc - Zombies dying quicker than taking 30 swings with a bat. It makes the weapon useless. You take more damage then dish out. The whole melee system is pretty bad to be honest. - More player capacity per server. The map is gigantic, and there is only like 40-60 players per server? Rust has like 1000 I heard, and is even pushing for more. (I could be wrong & not saying I would want 1000, just more) - Vehicles/Base building/EPOCH stuff (currency/towns w/vendors) - A measurable day/night time rotation. Also listed in the server info. Right now like 90 percent of the servers are dark, and 10 percent are day. There should be a way to distinguish which is what. - In game chat system fixed. People sound incoherent most of the time. - As mentioned above, an Auto-run system. Edited December 21, 2013 by pyrochyde Share this post Link to post Share on other sites
sk_stranger 1 Posted December 21, 2013 Cat and Dog Food Cans 1 Share this post Link to post Share on other sites
symptom 185 Posted December 21, 2013 I'd like to see a few things with the zombies....Fat zombiesKid zombiesZombies missing limbsDon't tell me the fat people and kids escaped the apocalypse. Just wouldn't happen. I'd also like to see more building redesigned like the Cherno hotel. I go there just to look at how creepy it is. Wish more were like that. 1 Share this post Link to post Share on other sites
Wookieenoob 191 Posted December 21, 2013 duct tape tripwires can+bullet+nail mines random survivor crafted weapons that lob rocks using gas out of a drainpipe vehicles even more camouflages, like ATACS, multicam etc. civilian alternatives to DHSK top+pants with 5-6 pockets rifle slings looting burnt out cars for car parts. following on from that, car alarm base-proximity tripwire scuba gear and underwater loot, improved swimming illicit substances, including morphine and marijuana cigarettes (mgs4 effect, calms you down) bears (when animals are put in) fishing, boat fishing, lake fishing harpoons and harpoon gun foregrips ballistic glasses fancy tuxedo packs of wolves completely useless tank that drinks fuel, breaks and has no ammunition panchos, cloth and waterproof life preservers wrap duct tape around boots for extra homelessness nail gun fires that spread through foliage like in far cry volumetric leaves, twigs on the floor, so the floor isn't always flat texture. zombie herds (coming i think) tasers boomboxes CDs for vehicles minerals and pickaxes, rudimentary forging after underground construction implimented precious metals, gold, jewels. (incase you want a pile of shiny things) gagging (disables a player's voice chat and ability to type) walkie-talkie remote (leave a walkie talkie somwhere and communicate with unsuspecting players, maybe leave one in a car remote controlled airplanes, "amazon" drones, remote controlled cars. should be loadable with explosives. would make trading possible. polaroid camera spotting telescope + binocs monocle heavy ballistic vest knee + elbow pads brewing mirror, (attachable to spoon or other impliment with gum) gum socks of different types. should be a requirement to have a dry pair of socks for survival quicker boot degradation from pristine to worn, but slowed degradation after that point surgery with many guts priest robes lab coat (8 pockets) vicar's collar afro wig STINGER tyre traps police stations and other equipment the occasional zombie that can run faster than you can, melee nastier than others military zombies still holding firearms that wave them around and fire entirely at random (not aiming) burka shimagh dish-dash super glue blu-tac (for sticking paper onto walls for a note (alt tape)) spray paint normal paint, and brushes hallucinations ticks bracken thick snow some-place on the map, and a taller peak. someplace north. make it crunchy. a low % chance to sneeze and discharge your weapon seisures (unlucky player spawns as an epi) hair growth creating your own preserved food actual bonus for cooking food recipes ability to forage from pumpkin patches, apple trees etc moonlit nighttime (theres no point in losing how beautiful arma2 can be just to have nighttime, people just turn gamma up anyway.) torch default hold changed to pointing infront of your character (without having to press space, this stumps new players apparently.) laser pen (civ loot. i want to see some really powerful lasers of different colours. if they left beams these could be used for group coordination.) lighters (vs matches) character bird immitations, for group communication (like those scout troopers in ROTJ) blowtorch + appropriate headgear soldering biscuits porridge barbeques portable generator running on petrol appliances and electronics for generator bread + baking player-draggable trailers, trollies, shopping carts, skateboards battery-powered handheld fan liquid nitrogen (incase you want to say "freeze" and really mean it) your character gains a small passive bonus to stamina and blood regeneration while running with another player playermade biltong+jerky fresh milk, cheese + butter creation with cows rideable horses rideable donkeys swords and lances medieval armour sun dials falling rocks from cliffs flares+ flareguns millitary bugging and surveilance items IR scopes and lasers bows, compound bows, crossbows ability to leave trophies from hunting at your camp graves and grave markers water collection from rain 1 Share this post Link to post Share on other sites
eskel (DayZ) 0 Posted December 21, 2013 Tents asap please (seting up camps or searching for one was a big deal in mod for some of us )some things to set up base like traps vs invaders/camos Vehicles Share this post Link to post Share on other sites
z11ab 4 Posted December 21, 2013 I would like more holsters like, hip, thigh, shoulder, and ankle holsters, with their own pros and drawbacks. Such as the shoulder and chest holsters should hold some mags and have a medium length draw time, the hip/thigh should have a quick draw time and not hold extra mags and the ankle should be generally hidden from view under pants and/or boots and cannot be seen or looted from an unconscious body unless the clothing covering it is removed first, the drawback to the ankle holster is that it should require the user to be crouched and maybe it could only hold smaller pistols after more are introduced. Also the sawn-off shotgun should count as a pistol and you should be able to saw off the mosin into an Obrez pistol :D Share this post Link to post Share on other sites
Naykon (DayZ) 25 Posted December 21, 2013 For me the mod added a lot of cool features, I like a lot of the ideas in Project Zomboid which would be cool to have in DayZ I.e fortifying buildings with hammers and nails, (PZ) putting sheets up at the windows (PZ) farming, seeds tools etc, being able to live off the land and be self sufficient (PZ) crafting water butts that fill when it rains, used for drinking and growing crops (PZ) some others: natural resources - oil wells (crafting distillation equipment for petrol for vehicles), Wood, Stone, (for construction) guilds/clans - territory ownership and the claim to the resources within those territories in depth character creation, weight/height/occupation/traits etc. 1 Share this post Link to post Share on other sites
Azzer 0 Posted December 21, 2013 Implementing buildings such as in DayZ epoch would really make the game feel more about being in a group and building a 'safe' area. Share this post Link to post Share on other sites
DocManiac 5 Posted December 21, 2013 vehiclestentsDifferent civilian weapons smaller storage like stashessafes (only you can access them) currency (gold and silver)NPC traders I'm joking about the last 3, don't shit yourself. So what you want is an Epoch-Mod for the SA... Share this post Link to post Share on other sites
Indickua 11 Posted December 21, 2013 vehiclestentsDifferent civilian weapons smaller storage like stashessafes (only you can access them) currency (gold and silver)NPC traders I'm joking about the last 3, don't shit yourself. Sry but FUCK NPC'S as Rocket has said the game should remain to be player created experiences adding that kinda stuff is just not for this game, make your own trade city with some friends and some friendlies that you meet hopefully when basebuilding is in that kinda think will be possible. Share this post Link to post Share on other sites
Indickua 11 Posted December 21, 2013 duct tape tripwires can+bullet+nail mines random survivor crafted weapons that lob rocks using gas out of a drainpipe vehicles even more camouflages, like ATACS, multicam etc. civilian alternatives to DHSK top+pants with 5-6 pockets rifle slings looting burnt out cars for car parts. following on from that, car alarm base-proximity tripwire scuba gear and underwater loot, improved swimming illicit substances, including morphine and marijuana cigarettes (mgs4 effect, calms you down) bears (when animals are put in) fishing, boat fishing, lake fishing harpoons and harpoon gun foregrips ballistic glasses fancy tuxedo packs of wolves completely useless tank that drinks fuel, breaks and has no ammunition panchos, cloth and waterproof life preservers wrap duct tape around boots for extra homelessness nail gun fires that spread through foliage like in far cry volumetric leaves, twigs on the floor, so the floor isn't always flat texture. zombie herds (coming i think) tasers boomboxes CDs for vehicles minerals and pickaxes, rudimentary forging after underground construction implimented precious metals, gold, jewels. (incase you want a pile of shiny things) gagging (disables a player's voice chat and ability to type) walkie-talkie remote (leave a walkie talkie somwhere and communicate with unsuspecting players, maybe leave one in a car remote controlled airplanes, "amazon" drones, remote controlled cars. should be loadable with explosives. would make trading possible. polaroid camera spotting telescope + binocs monocle heavy ballistic vest knee + elbow pads brewing mirror, (attachable to spoon or other impliment with gum) gum socks of different types. should be a requirement to have a dry pair of socks for survival quicker boot degradation from pristine to worn, but slowed degradation after that point surgery with many guts priest robes lab coat (8 pockets) vicar's collar afro wig STINGER tyre traps police stations and other equipment the occasional zombie that can run faster than you can, melee nastier than others military zombies still holding firearms that wave them around and fire entirely at random (not aiming) burka shimagh dish-dash super glue blu-tac (for sticking paper onto walls for a note (alt tape)) spray paint normal paint, and brushes hallucinations ticks bracken thick snow some-place on the map, and a taller peak. someplace north. make it crunchy. a low % chance to sneeze and discharge your weapon seisures (unlucky player spawns as an epi) hair growth creating your own preserved food actual bonus for cooking food recipes ability to forage from pumpkin patches, apple trees etc moonlit nighttime (theres no point in losing how beautiful arma2 can be just to have nighttime, people just turn gamma up anyway.) torch default hold changed to pointing infront of your character (without having to press space, this stumps new players apparently.) laser pen (civ loot. i want to see some really powerful lasers of different colours. if they left beams these could be used for group coordination.) lighters (vs matches) character bird immitations, for group communication (like those scout troopers in ROTJ) blowtorch + appropriate headgear soldering biscuits porridge barbeques portable generator running on petrol appliances and electronics for generator bread + baking player-draggable trailers, trollies, shopping carts, skateboards battery-powered handheld fan liquid nitrogen (incase you want to say "freeze" and really mean it) your character gains a small passive bonus to stamina and blood regeneration while running with another player playermade biltong+jerky fresh milk, cheese + butter creation with cows rideable horses rideable donkeys swords and lances medieval armour sun dials falling rocks from cliffs flares+ flareguns millitary bugging and surveilance items IR scopes and lasers bows, compound bows, crossbows ability to leave trophies from hunting at your camp graves and grave markers water collection from rainDidn't read it all but what I did read looked pretty cool :) Share this post Link to post Share on other sites