jforsti@live.de 0 Posted December 20, 2013 Right now the most game breaking bug is no loot spawning after certain time on servers. So the first few ppl have everything, while 90% of the rest of the server has nothing and has to play as meat shield. This should be on #1 priority, any info Dean? Share this post Link to post Share on other sites
creature 1189 Posted December 20, 2013 It's not a game breaking bug if it's set to be like that. It's an alpha. We aren't here to play a game. We're here to test it. Get use to it because loot will get better then get worse and the cycle will repeat. Share this post Link to post Share on other sites
pythonmsh 71 Posted December 20, 2013 It's not a game breaking bug if it's set to be like that. It's an alpha. We aren't here to play a game. We're here to test it. Get use to it because loot will get better then get worse and the cycle will repeat.Currently to have the server check if something needs respawning can cause an issue with performance. We did not want to go with a "scripted" solution for respawning, and it is expensive on server performance. Player spawning on the coast is conducted by the engine, and we are going to employ a similar process for managing zombie and loot spawn (possibly parallelized). This is a high priority task and zombie respawn at least is very close to being implemented. Share this post Link to post Share on other sites