SalamanderAnder (DayZ) 1747 Posted December 21, 2013 More value to your character's life making it less rewarding to risk it simply to "Lulz Kill" someone. Agreed. And not only that, but less boredom. Seriously. My roommate and I made it all the way to the NWAF without firing a shot yesterday. But once we got there and found ourselves fully militarized, healthy, and with nothing to do, we were like "well, now what?" "Let's go kill some people I guess." Basically, while the PvP aspect of the game is good, there is still very little to do. The team really needs to start thinking about this. First, we need more zombies, which are sort of the crux of the game. Without that threat, it's just "get loot and PvP." Not very exciting after a few go-arounds. Secondly, we need things to do that give players a chance to form objectives. I'm not talking about scripted "missions" or AI bandits, but rather, environmental goals and more long-term survival stuff. The power-plant suggestion is a great one. Imagine organizing friends and re-activating the power plant to bring lights back to the city. The ability to construct walls and barriers to secure towns and defend it from siege by zombies and enemy players alike. The necessity for warmth and shelter, which would put greater emphasis on things like garrisoning buildings, cooking food, hunting, farming, ect. We need more context. Share this post Link to post Share on other sites