Styliaan 1 Posted December 20, 2013 The "loot spawning only on restart" idea in its current form is a bad decision.Before people whine about "its more realistic" etc read. I dont want it like in regular dayz where you can just loot cycle. As i mentioned in a post on another thread, I like the idea behind it, it just wont work without some background mechanic to enforce the whole idea. This will just benefit players who server hop.When the game is out, all i have to do is remember maybe 6 servers that restart maybe 15 minutes apart, and server hop to each one as they restart. If i do this with a squad thats 6 servers wiped clean at any military base etc. Totally ruining the idea behind the system in place(as restart gets further in the past, loot is more scarce). Unless there is some background mechanic saying "if i loot balota on server 1, on server 2/3/4 etc i wont find loot" then there is no point to it other then to put a disadvantage to players who stay on 1 server/have a main server.Ofcourse the "finding no loot on other servers" mechanic would need a clear point to reset, like when the server you first looted balota resets, your "no loot" condition resets and you can find it on any server again. I do like how things dont respawn, even if halfway through a reset things may get incredibly hard to survive. But i do assume later additions to the game like farming/building etc will help alleviate that issue.Just in its current form i do see it as something that will serve no real purpose other then to make easymode players or even squads that horde, head from server to server in the hope of finding whatever they need. I dont expect anything to be done to make this loot effect weigh into the game as much as the idea seems to want it to be a deciding factor, but it would make for an interesting game. Share this post Link to post Share on other sites
joschaap 15 Posted December 20, 2013 http://forums.dayzgame.com/index.php?/topic/156129-confirmed-upcoming-features-for-dayz/ 3rd paragraph... 1 Share this post Link to post Share on other sites
BRKermit 10 Posted December 20, 2013 (edited) This is a well known issue. (edit) It's not even an issue, they made it like that. Edited December 20, 2013 by BRKermit Share this post Link to post Share on other sites
Tegla (DayZ) 112 Posted December 20, 2013 http://forums.dayzgame.com/index.php?/topic/156129-confirmed-upcoming-features-for-dayz/3rd paragraph... The thread is even stickied on top, yet another complaint pops up every 10 minutes or so :) Share this post Link to post Share on other sites
joschaap 15 Posted December 20, 2013 thats why admire the patience of the mods here. 90% of the replies here are posted without reading the sticky's.. Share this post Link to post Share on other sites
Styliaan 1 Posted December 20, 2013 missed that line initially, but good to know something is in the works i guess. and no it wasnt a complaint against loot being hard to find, no prob with that. but it will be interesting to see how players adapt and find ways around loot system. Share this post Link to post Share on other sites
JarethJams 87 Posted December 20, 2013 Only solution is server hopping and pray that your character doesn't get sucked into the dark abyss. Share this post Link to post Share on other sites
ZedsDeadBaby 2287 Posted December 20, 2013 The "loot spawning only on restart" idea in its current form is a bad decision. It is neither an idea, nor a decision. It is a temporary placeholder because loot logic was slowing down servers. rocket is working on a "real" loot respawn system but it won't be released for some time. In the meantime, he plans to make balance changes to the current situation. Share this post Link to post Share on other sites