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smthistle

m4 is really inaccurate.

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I agree, its incredibly inaccurate at long and even medium range and completely unrealistic. My WASR G1063 is more accurate in real life (the cheapest ak ever made, and its a total peice of garbage), Pistols are also more accurate.  

 

In the game also all the other guns are more accurate which makes no effing sense whatsoever not just from a balancing standpoint but from a realism standpoint it should be the most accurate gun in the game currently compared to all of the others.

Edited by jaybutts

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M4A1 is NOT an assault rifle, it is a carbine and it should be accurate up to 500-600 meters, assault RIFLES on the other hand (like M16) can hit targets up to 800 meters and maybe even more, I hope this game will be made realistic so that weapons other than sniper rifles aren't completely useless on ranges over 100 meters like in most games.

Assault rife is just a propaganda word coined by Hitler actually, 

 

thread goodwin'd

Edited by jaybutts

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Assault rife is just a propaganda word coined by Hitler actually, 

 

thread goodwin'd

 

yea and it should've been translated to "storm rifle"

 

thread goodwin'd indeed

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From personal observation out of using the M4, I've never had many problems with it, though it could be my attachment choices and potentially the quality of those attachments; whether or not those mechanics have been implemented yet, I don't know. I've zeroed to 700m (with ACOG) and have hit multiple people at that range, though when you're shooting at that range, I have noticed a tad bit of bullet spread, but not so much that it could be considered impossible to hit your target.

 

Another day, I was in an intense firefight and one of our targets were up on a Berezino high rise, When I rounded the corner and saw him up there, I quickly guesstimated I would need to zero to 300 to make up for the height disadvantage, fired two shots (using the M68 RDS), both shots hit and he went down.

 

I've engaged many others with the M4, and have decided I prefer it more so than the Mosin, while the Mosin is more accurate, it just cannot be used while clearing a building with maximum effectiveness.

 

To be honest, the only point at which I have been unable to effectively hit my target was when I would round a corner and spray from the hip (which makes sense to me).

 

I also have read some other people "testing" the attachments out somewhere on these forums, but I can't necessarily remember the results. If anyone is interested, my preferred M4 load-out:

 

- Suppressor

- Weapon Flashlight < - Doubt this makes a difference, but battery inside (in case I find myself playing on a night time server).

- Bipod (ALWAYS DEPLOYED, even not while prone) < - I hear having them deployed while standing up/crouching makes you more inaccurate, but I haven't found this to be the case in a noticeable capacity.

- T3N RDS/ACOG (I carry both and switch depending on the situation) Again, doubt this makes a difference, but I also store batteries in the RDS, which I'm guessing the functionality will be implemented later.

- M4 Buttstock MP

- M4 Handguard RIS

- Coupled 30Rnd Stanag Mags

 

On a side note, I have used the M68 Compact RDS, but I find that I have a bigger field of view with the T3N, which is why I prefer it. I've not noticed any accuracy difference from either sights, but I've been considering even taking the M68 and having all three optics for whatever I feel might get the job done.

 

Of course, if I ever find a Pristine part, I'll trade it in to replace any quality, but normally I won't upgrade unless I'm going from Ruined to Badly Damage+ -OR- Damaged to Worn+. For optics I never bother using Damaged quality or under, except for the BUIS Iron Sights. I find I like these more as opposed to the default M4 iron sights because of the larger field of view, it reminds me of my favorite rifle, the SCAR.

 

300px-FN_SCAR_rifle.jpg

 

Then there is the other side of the coin, does the base of the weapon (the one that shows no information within the tooltip) actually become damaged? My friends believe that it might be true, having mechanical failures with some guns while others work totally fine, though I have not run into any issues like this myself.

 

Hope this helps.

Edited by Sab

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I am a US Marine, and although I was not Infantry, I WAS a 3rd award rifle expert (that means that I qual'ed expert 3 times in a row. FIVE times overall tho).

 

I could, at my peak in the Marines, EASILLY land 10 out of 10 shots in the black at 500 meters, with iron sights, any day of the week, wind, rain, and shine. I don't know what it is, but something about me understands how to shoot this weapon effectively like its intuition. I may not be a l33t skillzorz ultra sniper, able to put all ten of those rounds through the same shot hole, but I DO know how to use it effectively.

 

SO, it goes without saying that if I KNOW a thing, then I SHOULD be able to teach a thing...

My friend Nate, who had never in his life fired a weapon (other than a 22. when he was like, 12), took everything I taught him and showed him, put my Dad's Bushmaster AR in his shoulder, and, from the standing, put 30 rounds down range. All of his shots hit the target (100 meters). It wasn't a very tight grouping, but all of them were there.

 

It is NOT hard to shoot an M16 style AR, be it the m16a2, a4, M4, or a bushmaster, they are all essentially ("") the same. One the basic fundamentals and principles are explained, any decent shooter can use these things effectively short range. With little to no practice, hitting a target 50, 100, or even 200 meters away is NOT difficult. With some practice and understanding of how to use the iron sights elevation and windage knobs properly, 300 and 400 meters is NOT difficult. At 500 meters, prone, with a little experience and understanding of fundamentals, consistently hitting your target is moderately easy with a little patience.

 

Pros can hit center mass easily at 600.

 

I have used BOTH the M4 and the Moisin in the standalone, and I can say, that the accuracy of the M4 at 50 meters makes me think that my character is an 8 year old, scrawny little chode that bruises easily and has NEVER held a weapon in his life, AND thinks that the weapon will shoot more accurately if held sideways...

 

I AM TELLING ALL OF YOU, AGREE OR DISAGREE, NO GROWN ADULT, MALE OR FEMAL, WOULD SHOULDER THAT WEAPON AND NOT BE ABLE TO HIT A TARGET 20 FEET AWAY, RESTED AND IN A CROUCHED POSITION.

 

Yet, in game, I have done the same, and missed 5 times in a row...

 

Also: ALPHA.... 

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The SCAR is awesome, I hate 5.56 but the 7.62 variant is amazing and they come with 3 different length barrels and simi to full auto. auto ofcourse like the AK is horribly inaccurate (with any weapon) but its a great thing to have when you need it.

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Accuracy may have something to do with an angle that you aim.

 

What I mean is that I was killing newspawns in Kamyshovo with mosin and I could hit them nice and clean when they were running on the street from 100-400 meters.

 

But when they started to run away on the hill and I aimed on this hill from the road, meaning I lifted my mosin up, the bullets were hitting randomly, far left and right from place where I was aiming, even on distance ~100 meters.

 

PS.

 

Another situation.

 

I climbed up on suicide tower in Solnichniy and when I was aiming my mosin down from the tower it also lost a lot of accuracy but less then when I was aiming in up hill.

Edited by Frosti

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From personal observation out of using the M4, I've never had many problems with it, though it could be my attachment choices and potentially the quality of those attachments; whether or not those mechanics have been implemented yet, I don't know. I've zeroed to 700m (with ACOG) and have hit multiple people at that range, though when you're shooting at that range, I have noticed a tad bit of bullet spread, but not so much that it could be considered impossible to hit your target.

 

Another day, I was in an intense firefight and one of our targets were up on a Berezino high rise, When I rounded the corner and saw him up there, I quickly guesstimated I would need to zero to 300 to make up for the height disadvantage, fired two shots (using the M68 RDS), both shots hit and he went down.

 

I've engaged many others with the M4, and have decided I prefer it more so than the Mosin, while the Mosin is more accurate, it just cannot be used while clearing a building with maximum effectiveness.

 

To be honest, the only point at which I have been unable to effectively hit my target was when I would round a corner and spray from the hip (which makes sense to me).

 

I also have read some other people "testing" the attachments out somewhere on these forums, but I can't necessarily remember the results. If anyone is interested, my preferred M4 load-out:

 

- Suppressor

- Weapon Flashlight < - Doubt this makes a difference, but battery inside (in case I find myself playing on a night time server).

- Bipod (ALWAYS DEPLOYED, even not while prone) < - I hear having them deployed while standing up/crouching makes you more inaccurate, but I haven't found this to be the case in a noticeable capacity.

- T3N RDS/ACOG (I carry both and switch depending on the situation) Again, doubt this makes a difference, but I also store batteries in the RDS, which I'm guessing the functionality will be implemented later.

- M4 Buttstock MP

- M4 Handguard RIS

- Coupled 30Rnd Stanag Mags

 

x

 

Then there is the other side of the coin, does the base of the weapon (the one that shows no information within the tooltip) actually become damaged? My friends believe that it might be true, having mechanical failures with some guns while others work totally fine, though I have not run into any issues like this myself.

 

Hope this helps.

 

I'm starting to believe that the guns (base of them) do have a condition like the parts but for some reason it is not visible on the info box. I think Sacriel and Break did some accuary testing yesterday? (I was not able to watch that twitch video with this bad computer) but they had significant difference on guns. Break was able to land just about all his shot on target while Sacriels gun didin't hit same target just about at all. As long as we dont see the condition of those guns, we need to trial and error which is in good condition and which is not. I hope someone investigates this properly!

 

I don't recall that I've found a accurate m4 yet, even though I've had always pristine parts. Dayz intel is saying that Buttstock MP is 6 times more accurate than the stock one = should have big impact on accuarcy. (sorry for weak english)

Edited by the-kuutti

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I'm starting to believe that the guns (base of them) do have a condition like the parts but for some reason it is not visible on the info box. I think Sacriel and Break did some accuary testing yesterday? (I was not able to watch that twitch video with this bad computer) but they had significant difference on guns. Break was able to land just about all his shot on target while Sacriels gun didin't hit same target just about at all. As long as we dont see the condition of those guns, we need to trial and error which is in good condition and which is not. I hope someone investigates this properly!

 

I don't recall that I've found a accurate m4 yet, even though I've had always pristine parts. Dayz intel is saying that Buttstock MP is 6 times more accurate than the stock one = should have big impact on accuarcy. (sorry for weak english)

 

 

Weapons definitely do have the same level of conditions as items.

I've done alot of testing and one M4 will be horribly inaccurate while another is spot on.

Unfortunately like you said, you cant see the weapons condition, which honestly I kinda like since IRL you would always test out you weapon before using it in any kind of combat. But that me, Im sure it will be fixed soon.

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gotta get the pristine magpul stock and handguard to maximize accuracy. also optics must be pristine and i think bullets and magazines have effect on accuracy. 

 

i do agree the dispersion is far too wide and random. Sometimes it is hard to see the difference between ADS and hipfire spread. 

If the guns' accuracy works like Arma II, there is no ADS/Hipfire spread. The way it's done in arma is the projectile is shot parallel with the guns actual model and spreads up down left or right depending on the dispersion ration.

 

The way BF4 and COD do it is, if your gun is ADS, your accuracy is 0.001. If your gun is Hipfiring, your accuracy is 0.1.

Edited by Shadow134

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I got a 4M with all addons in "pristine" level. It stil almost never shoots where I am at.. weired.

Edited by exec85

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Weapons definitely do have the same level of conditions as items.

I've done alot of testing and one M4 will be horribly inaccurate while another is spot on.

Unfortunately like you said, you cant see the weapons condition, which honestly I kinda like since IRL you would always test out you weapon before using it in any kind of combat. But that me, Im sure it will be fixed soon.

 

I had an idea right after I post my message. This assumption is based on that the weapons have conditions like the parts. You might be able to see the weapons condition by inspecting or looking carefully the object (gun). Like you can see difference in badly damaged shirt and pristine shirt. Have someone noticed any difference in guns that you could see by looking at the gun or inspecting it?

Edited by the-kuutti

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