ratiasu@hotmail.co.jp 122 Posted December 20, 2013 I want it even a lot more complex! Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted December 20, 2013 doesnt stop any killing ! anyone i see ill try and kill unless the way the none fluid weapon swops lets them get away. only reason not as many kills yet is people arent finding guns as quick yet . thing is once people find weapons they still kill or attack everyone . its just a time delay to kos because of less weps. so no problem has been solved just a visit from death is longer. You can't make a generalized statement like that. I've found countless guns and I don't immediately think 'great, now i can kill people on the coast!' And yes, it does stop people from killing others when the type of people that want to deathmatch can't even leave the coast. So it seems to be working at the moment. Oh, and you made a great argument for keeping weapons extremely rare to reduce kos. Share this post Link to post Share on other sites
MoonTwo 13 Posted December 20, 2013 I see blood types as a little too complex. It adds a lot more in-depth gameplay but especially in early days people are needing blood and they cannot get it because they don't know their blood type.I'm A+ myself.Does it change every time you respawn? Share this post Link to post Share on other sites
zordon 0 Posted December 20, 2013 I see blood types as a little too complex. It adds a lot more in-depth gameplay but especially in early days people are needing blood and they cannot get it because they don't know their blood type.I'm A+ myself.Does it change every time you respawn? It does and it's annoying as fuck, but i love how much depth something simple like the blood type adds to the game. Share this post Link to post Share on other sites
MoonTwo 13 Posted December 20, 2013 It does and it's annoying as fuck, but i love how much depth something simple like the blood type adds to the game. I see your point, but in early days the blood type system as a whole is incredibly inconvenient. A lot of people need to get on their feet. I was stuck on the coast for 2 days, died about 50 times. Half of those times a blood transfusion could've saved me, but I didn't have a kit. Maybe, just to make it a little bit easier, people can automatically know their blood type when they spawn? Share this post Link to post Share on other sites
ProGamerGov 74 Posted December 20, 2013 I see your point, but in early days the blood type system as a whole is incredibly inconvenient. A lot of people need to get on their feet. I was stuck on the coast for 2 days, died about 50 times. Half of those times a blood transfusion could've saved me, but I didn't have a kit. Maybe, just to make it a little bit easier, people can automatically know their blood type when they spawn?There is medical equipment for testing blood type. I use blood type to KOS people on the coast. I go up to them and take blood from some and give it to others, then sit back and wait to see who lives and who dies. Share this post Link to post Share on other sites
MoonTwo 13 Posted December 20, 2013 I know there's a test kit. But they're kinda rare, aren't they? Maybe they can be implemented into the common med kits so instead of two bandages, you have one and the test kit. Share this post Link to post Share on other sites
Harba 3 Posted December 20, 2013 There are saline kits, they work the same way that bloodbags worked in the mod. Also you regen blood if you eat and drink well, so it's even easier as a solo player to survive and regen. So I dont' know what the fuss is about? Because there are more complex options to achieve the same goal? Share this post Link to post Share on other sites
MoonTwo 13 Posted December 20, 2013 Well to put my opinion in metaphor; it's like Bohemia have thrown us into freezing cold water and we don't know how to swim. I'm enjoying it, but some things need to be added gradually. Share this post Link to post Share on other sites