terrvik 2409 Posted December 19, 2013 (edited) Well aside from my obviously sarcastic comment you still were pretty wrong I never posted anything I could be wrong about, just opinions on movement?EDIT: Still; if you are going to post in a thread please put more effort in than just saying someone is wrong. Discuss! I can't think of a game that handles a map, players, loot and AI the same way as DayZ currently does. Every other MMO works with instances, no? Care to give an example of a game? Edited December 19, 2013 by Terrorviktor Share this post Link to post Share on other sites
brzator47@gmail.com 524 Posted December 19, 2013 Lets take all the bullets being shot in a game like Planetside 2 or BF4/3 and compare it to Dayz... where ammo and weapons are scarce and there are maybe only 7 shots an hour? This is a terrible argument. Indeed. Share this post Link to post Share on other sites
Frell 80 Posted December 19, 2013 (edited) I never posted anything I could be wrong about, just opinions on movement?EDIT: Still; if you are going to post in a thread please put more effort in than just saying someone is wrong. Discuss! I can't think of a game that handles a map, players, loot and AI the same way as DayZ currently does. Every other MMO works with instances, no? Care to give an example of a game?Thats exactly the issue. None handle it the way DayZ does and that's why. DayZ is the odd one out, the map is so big that they can benefit from some smart instancing/occlusion that is seamless. Indeed. That was aimed (no pun intended) at the guy who said the bullet physics are why the game is slow Edited December 19, 2013 by Frell Share this post Link to post Share on other sites
icedon 5 Posted December 19, 2013 This is a terrible argument. Lets take all the bullets being shot in a game like Planetside 2 or BF4/3 and compare it to Dayz... where ammo and weapons are scarce and there are maybe only 7 shots an hour? lol. Performance arguments that DEFEND DayZ or any Arma2/3 title are insanely outdated and I can't believe you're buying into the talk about the game being too big or what not. The problem is you can't really compare DayZ to a modern military shooter.I am pretty sure you could use Frostbite or Unreal to power Dayz. Graphics would be better, gameplay the same - but the cost would be too high. .... .. And DayZ SA still two years+ away from Alpha. Share this post Link to post Share on other sites
Zacharybinx34 1 Posted December 19, 2013 Honestly, the game doesn't feel much better than WARZ did... Share this post Link to post Share on other sites
DJT (DayZ) 3 Posted December 19, 2013 MMO-RPG's do this kind of stuff al the time. I'm not sure why you people are saying that only ARMA Engine can do this.... that's blatantly false. I don't know what MMOs you've been playing, but I've never seen one even come close to the view distances in DayZ / ARMA. Maybe some render mountains in the distance or something, but I bet you couldn't zoom in and see a person climbing that mountain from 1000m away... 1 Share this post Link to post Share on other sites
icedon 5 Posted December 19, 2013 Honestly, the game doesn't feel much better than WARZ did... If that is you personal feeling - you of course have every right to feel so. You can take the Alpha as opportunity to help shape making DayZ a better game. Try posting helpfull suggestions, be constructive and post bug reports. Share this post Link to post Share on other sites
Target Practice (DayZ) 1335 Posted December 19, 2013 Honestly, the game doesn't feel much better than WARZ did... Ah, now you're just trolling. Thanks for the discussion. /leaves. Share this post Link to post Share on other sites
Frell 80 Posted December 19, 2013 (edited) I don't know what MMOs you've been playing, but I've never seen one even come close to the view distances in DayZ / ARMA. Maybe some render mountains in the distance or something, but I bet you couldn't zoom in and see a person climbing that mountain from 1000m away...Model/animation LOD would undo almost all performance hits that come with this. You should watch planetside 2's "Operation: make faster game" documentary about all the optimizing they went through and now the game runs like a dream. Everyone assumed it was because the game was too big but that wasn't true at all. Edited December 19, 2013 by Frell Share this post Link to post Share on other sites
seanconneryjoyce 0 Posted December 19, 2013 Go to Controls, and turn Mouse Smoothing all the way down. That will really help with the "snappiness" of the controls. When smoothing is on, it feels really sluggish and aiming is much more difficult. Share this post Link to post Share on other sites
Frell 80 Posted December 19, 2013 Go to Controls, and turn Mouse Smoothing all the way down. That will really help with the "snappiness" of the controls. When smoothing is on, it feels really sluggish and aiming is much more difficult.Then it feels like your camera is pivoting on a cube in a gravel road Share this post Link to post Share on other sites
Zacharybinx34 1 Posted December 19, 2013 Go to Controls, and turn Mouse Smoothing all the way down. That will really help with the "snappiness" of the controls. When smoothing is on, it feels really sluggish and aiming is much more difficult. Already did that. If that is you personal feeling - you of course have every right to feel so. You can take the Alpha as opportunity to help shape making DayZ a better game. Try posting helpfull suggestions, be constructive and post bug reports. Hence this post. Ah, now you're just trolling. Thanks for the discussion. /leaves. Not trolling. Share this post Link to post Share on other sites
terrvik 2409 Posted December 19, 2013 Model/animation LOD would undo almost all performance hits that come with this. You should watch planetside 2's "Operation: make faster game" documentary about all the optimizing they went through and now the game runs like a dream. Everyone assumed it was because the game was too big but that wasn't true at all. Then it feels like your camera is pivoting on a cube in a gravel road Almost no work has been done on client optimization to be fair. I hate to use the term but... "i'ts still alpha". :)The mouse acceleration is also being worked on! Share this post Link to post Share on other sites
deebz1234 243 Posted December 19, 2013 My argument would be look at gta 5. But it is no where near as advanced as this engine. It looks pretty its largest than chernarus but it runs at 30 fps @720p lol! I would murder the Internet if I had to play DayZ at that low res haha Share this post Link to post Share on other sites
Frell 80 Posted December 19, 2013 (edited) Almost no work has been done on client optimization to be fair. I hate to use the term but... "i'ts still alpha". :)The mouse acceleration is also being worked on!I know the acceleration toggle will be added soon, no worries But client optimization I'm wary of. Arma 3 went from alpha to release with barely any performance increase, even though there were many complaints. My argument would be look at gta 5. But it is no where near as advanced as this engine. It looks pretty its largest than chernarus but it runs at 30 fps @720p lol!I would murder the Internet if I had to play DayZ at that low res haha Yes, ON HARDWARE FROM 2007 .... ......... DayZ crawls around 30-50 fps on near lowest when you're in a small town with a GTX 770, that is SAD. Lets compare that to GTA 5 running on a toaster with tons of AI and vehicles in a packed city of LA and holding 30 fps with AO/accurate reflections and good post processing. And the ONLY reason GTA 5 is limited at 16 players is because of 1. The consoles were outdated, going over 16 wasn't really advised2. It used a P2P networking solution to sync vehicles and AI which is limited by players upload rates in many situations. I may be wrong here but the small bugs I noticed seem to be related to p2p, as I've experienced the same when network debugging in the past. Edited December 19, 2013 by Frell Share this post Link to post Share on other sites
Hosty 647 Posted December 19, 2013 (edited) The problem is you can't really compare DayZ to a modern military shooter.I am pretty sure you could use Frostbite or Unreal to power Dayz. Graphics would be better, gameplay the same - but the cost would be too high. .... .. And DayZ SA still two years+ away from Alpha. Frostbite could never render that many trees/housings. You see, in Battlefield only few trees are 3D.The ones outside the map are just 2D, basically plain textures. I don't see it rendering trees for 2 km ranges or things like that. Don't talk from your ass just because you know a few game engine names. Edited December 19, 2013 by Hosty Share this post Link to post Share on other sites
Frell 80 Posted December 19, 2013 (edited) Frostbite could never render that many trees/housings. You see, in Battlefield only few trees are 3D.The ones outside the map are just 2D, basically plain textures. I don't see it rendering trees for 2 km ranges or things like that. Don't talk from your ass just because you know a few game engine names.Lololol Building render limits are based on how smart you handle LOD Arma 2 has some of the ugliest trees in the world and they look like toothpicks with green tape on them from 40 feet away Edited December 19, 2013 by Frell Share this post Link to post Share on other sites
icedon 5 Posted December 19, 2013 (edited) Frostbite could never render that many trees/housings. You see, in Battlefield only few trees are 3D.The ones outside the map are just 2D, basically plain textures. I don't see it rendering trees for 2 km ranges or things like that. Don't talk from your ass just because you know a few game engine names. Honestly, no need to get rude, dude. I guess we are all engine specialists here. Edited December 19, 2013 by icedon Share this post Link to post Share on other sites
Zacharybinx34 1 Posted December 19, 2013 Honestly, no need to get rude, dude. I guess we are all engine specialists here. NO! You insulted him by not thinking Dayz is perfect. APOLOGIZE NOW! Share this post Link to post Share on other sites
Twixxer 159 Posted December 19, 2013 Dude, do you even know that such game as DayZ would not be possible on Unreal engine? Do you know how hard and long it takes to make a new engine? Do you know that Bohemia Interactive isn't a huge company and have their limits?The graphics are fine, it's the gameplay that matters. Also the character movement is much more responsive compared to ArmA 2.Just deal with it, it's alpha. Share this post Link to post Share on other sites
yarsyasih@yahoo.com 2 Posted December 19, 2013 - Compared to the mod, Graphics are improved- For blur, disable post process effects and blur- Never been a very responsive game, no changes in SA- Unreal Engine would need a NASA PC to render that map properly You don't have to disable post processing all the way to get rid of depth of field. Just setting it to low (or normal I can't remember) will do it. Share this post Link to post Share on other sites
Karmaterror 982 Posted December 19, 2013 (edited) In Games like GTA the vehicles/civs only spawn in a radius around the player. They aren't populating the entire city all the time. With dayz you can have 40 people running round spawning stuff in (well when it gets turned on). Imagine GTA trying to populate its map with 40 player radius zones to populate. Im not blindly defending SA im just saying it can at times have a hell of a lot more AI in it than a game like GTA. Edited December 19, 2013 by Karmaterror Share this post Link to post Share on other sites
Frell 80 Posted December 19, 2013 (edited) In Games like GTA the vehicles/civs only spawn in a radius around the player. They aren't populating the entire city all the time. With dayz you can have 40 people running round spawning stuff in (well when it gets turned on). Imagine GTA trying to populate its map with 40 player radius zones to populate. Im not blindly defending SA im just saying it can at times have a hell of a lot more AI in it than a game like GTA.That was a hardware limit because the console it was released on was outdated but yes it was part of the reason Buuttttttt SA doesn't have vehicles and pedestrians populating the world so the argument holds no water. Edited December 19, 2013 by Frell Share this post Link to post Share on other sites
Karmaterror 982 Posted December 19, 2013 (edited) If the engine can handle it why hasn't it opened up for more players on PC then? Theres no way that engine can populate the entire map at once....it would have a heart attack lol Edited December 19, 2013 by Karmaterror Share this post Link to post Share on other sites
Frell 80 Posted December 19, 2013 (edited) If the engine can handle it why hasn't it opened up for more players on PC then? Theres no way that engine can populate the entire map at once....it would have a heart attack lolGTA 5 pc hasn't even been announced yet :P But the mistake you're making here is: if a player on the other side of the map loads an area it is not loaded for you also. It's occluded from your stream until you get close to them. You're basically playing single player until the server tells you another player is near you, and then you begin sharing data. 40 strategically placed players could slow you down a bit (But I highly doubt it as the sharing radius is as big as it needs to be) but next-gen should completely get rid of this (and this is no excuse on pc) Edited December 19, 2013 by Frell Share this post Link to post Share on other sites