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NaZz1

Dear Rocket and the Players

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I just have a need to say what I think about this game so far.

I must say I was a little bit frustrated because I waited for almost 2 years since standalone was announced but never mind that now. Sometimes I'm also frustrated that DayZ projects are always in Alpha and it feels like it has some Alpha shield protecting it (as I imagine it) and nothing can go through that shield because its Alpha. Nothing beats Alpha. Alpha can do whatever it wants - because its Alpha. Sometimes I feel like even constructive criticism gets trashed away. But guys, Alpha needs criticism so it can grow into a better thing.

Overall I'm happy this game got released and I must say I'm enjoying it. Yes my character got restarted couple of times and there are a lot of bugs but that's just the way it is and I accept it. I have no problems with it. I think Its not worse than the mod and that's the most important thing. I still enjoy finding out new stuff (new items, places and things to do) so its keeping me busy.

The most important thing I wanted to say is that I salute your new philosophy Rocket. The basic needs such as biological and physical are more important than killing some guy who spawned at the coast. I like that you need to eat and drink more often. I like that there is less loot too. I especially like that there are not as many weapon loots as in the MOD and I would even make those loot chances for weapons smaller. Seeing a gun should be a scary thing and not just a normal scene which you see every few minutes. So keep it up devs, try to lower that PVP thing and give people more things to do.

If I can suggest I would also add a timer between changing servers. Meaning if you get out of the server (by pressing the exit button with your free will) you need to wait 2-3 minutes to enter a different server. You can come back instantly to the same server before but if you intend to server hop, you'll have to wait. 

Also if you are wounded I would prevent the option to exit the server. Its good for all those action stories where some guy tries to kill you but somehow you defend yourself and hit him and then he disconnects...Most horrible feeling ever.

That's just my 2 cents. Maybe I'll add something more soon.

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Man you are speaking my thoughts.

 

I like it that the loot does not respawn.

That the towns are plundered. Its realistics.

Even if i died on hunger a serveral times, i still think its the right way to do.

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Well said. I agree on a lot of your points, although I'm not sure how you'd enforce a server-hopping delay. All that stuff (combat logging, server hopping etc) is 'on the list' though, so it'll get looked at and fixed soon enough.

 

As for the 'Alpha Shield' (I like that expression!) - I think it's a two way street. There's people on both sides that don't understand what an 'Alpha' is - there are idiots who expect the game to be pretty much complete and ready to go, and are furious that the game isn't in a better condition than the mod (despite the mod having a head-start of at least a year or more, plus being worked on simultaneously by a volunteer team). On the same note, there's also a group of people that think that because it's an Alpha, that any kind of feedback should be met with hostile and shrill cries of 'read the agreement! It's only an Alpha!', because they feel that despite all available evidence, any less-than-glowing praise of the standalone would cause Rocket to throw his toys out of the pram and abort the whole thing.

 

Both those parties are equally unhelpful to the cause. Thankfully, both those parties are also pretty much cancelling each other out in a few revolving-door arguments, leaving the rest of us (the sane ones) to actually concentrate on talking about improving things going forwards, and what works and what doesn't. :)

Edited by Target Practice

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