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methr1k2dop3

Books and skills

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This has probably been discussed before.

 

But i was thinking flying helicopters, medical stuff, and firearms arent topics one usually knows much about. 

 

Maybe manuals or different kinds of literature scattered around could enhance your skills.

 

Having a book about helicopters would make flying easier. (better more responsive handling)

Medical encyclopedias make you able to cure infections and deal with other medical stuff a lot better/faster.

Books about firearms lets you use more advanced weapons. ( attach more advanced equipment to your weapon)

 

Im thinking this would be key in gameplay.

In order to go about flying a heli you need to find a book and read it. You can then drop the book for some one else to find.

It would encourage teamwork.

Some one finds a heli but cant fly so they need to find a pilot.

Maybe one who has read a book can teach other players and they are able to now successfully fly.

Same goes with firearms and medical stuffs.

 

Once you die you lose the knowledge.

 

Maybe have a super rare infection you can get and only somebody that has read a medical dictionary can cure.

 

 

This all be late game stuff.

 

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search bar sucks.

Im thinking of different way of doing this.

This be more of a late game thing.

I dont want it where you need to find a book to do every little thing.

 

You cant just hop in a heli and fly off into the sunset.

 

I want it to be simple and clean.

not all these different topics like making compasses or hunting. 

 

A book bout flying would be added to the list of things you need to get helio running.

Maybe finding a airfield with 5 gassed up choppers good 2 go.

But the catch is no one is online at the moment that has the training.

Edited by methr1k2dop3

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So you want books that increase a certain skill? Thats exactly what others have suggested. How do you want to implement it differently? Do I need a book to fly at all? Or can I already fly to some (albeit poor) extent?

You say you want to implement it differently but havent given any examples on how you would do so :)

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I would prefer no skills and instead mini games based on real fact about medicine and engines.

Because this game to me is about how and what I would do in a similar styled apocalypse.

We could learn some real things while getting better at the game.

Rocket already confirmed vaccines for player life value.

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I don't want to have to read a book to fly a helicopter.

 

This game should not include these "skill levels", it should be about the player. If I know the controls already, good for me. But if I don't, I'm going to have a hard time.

 

 

I would prefer no skills and instead mini games based on real fact about medicine and engines.

 

 

Also, this.

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I have read that book about space travel 100 times and i still don't know how calculate the trajectory so i can land on mars...It's still a game. If you added classes ppl would mass suicide until they have their sniper/tanker/pilot/seal/ranger/space marine combo. If you had to learn by doing i would like it to be like how Nico drives drunk in GTA 4...random movements you have to correct or else you will crash. Less response or too much response on the controls to give the player a feel that it's difficult to fly a helo/airplane until the character has the feeling for it ( same as driving when you were a student driver, not enough gas too fast on the clutch engine stalled ... ), forget the details let's say you somehow manage to crank the turbines which also takes some time until you get used to it then it will take even less time the more you do it ( to stop abuse by starting an engine 100 times in two minutes to "level up" there should be a limit on that counter ). And if he actually survives long enough and gets enough flight hours the effects lessen until they reach zero.

Edited by Enforcer
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No. Fucking. Skills.

It wont happen.

Only books i want are something like medical books that you actually have to read and spend time to look for symptoms of an illness, etc.

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Agree with Static and AP Noris both, meaning that some form of "mini game" that will decide your success in treating medical/fixing mechanical problems, would be cool. Books with real life information would not improve any stats, but would help u make the right decision. As such, u could research it outside the game, but it would be nice to have access of such information in-game. Flying helis, building, driving etc don't need such "mini games" for the success is in the result, aka surviving the landing, shelter not collapsing etc.

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Id have them as toolbelt item type things, you need it on you to start the heli. Its like irl....you would need the manual with you to even begin trying to start a heli. Maybe after so many flight hours you don't need it anymore(indicated like becoming a hero, but with a much more subtle change to the skin). Same with fixing cars, you need the "Workshop Manual" or whatever to do anything past fuelling or replacing a wheel. There could be loads more for other things.

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No. Fucking. Skills.

It wont happen.

Only books i want are something like medical books that you actually have to read and spend time to look for symptoms of an illness, etc.

That'd be good, ingame books and things to help you with the mini games/ procedures.

I was thinking of the instructions you will get on most medicines and things.

It would make sense to be able to read them in the inventory.

Edited by AP_Norris

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Its like irl....you would need the manual with you to even begin trying to start a heli.

Thats not true at all. I can tell you from personal expierence. having worked in and around around aircraft for a long time that you dont need a manual with you if you have even the slightest idea of what is going on.

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Thats not true at all. I can tell you from personal expierence. having worked in and around around aircraft for a long time that you dont need a manual with you if you have even the slightest idea of what is going on.

I think they should use the TKoH flying, a lot of people (including me) never played the game, people may learn watch tutorials and since its realistic in its controls if you find out you actually know how to IRL.

Ofcourse many choppers may have slight differences in controls, but I'm sure for simplicity they're all pretty much the same with heavy choppers having more complications.

Besides, who has time to read a friggin manual in the air?

Edited by AP_Norris

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Sure for someone who has worked on/around aircraft. But think of Average Joe the survivor.....who has never seen the inside of a cocpit of any aircraft and hasn't a clue. I think that would be most of the survivors out there. They would have to sit and read the manual a few times, farmiliarising themselves with its operation, before even attempting to fly it.

 

I for one in the apocalypse wouldn't even think about trying a stunt like flying a heli without doing research or being taught by someone. Then theres fixing cars....ok we can all do a wheel, fuel, maybe even novice stuff like air filter, oil filter, spark plugs. But ask that average joe to install a new clutch or camshaft and watch em flap lol.

 

Skill books would be a great way to slow progression to endgame....using them as toolbelt items as in my other post, and having it so we eventually don't need it. Maybe then we could actually teach other people, (im thinking scroll to action menu....teach flying lesson1/4....on act both sit down opposite each other for 2-3mins. After all 4 the small sign that your a qualified pilot would show on ya skin somewhere.

 

The skin changes could be really subtle, say if you have had a Workshop manual for a week then ya no longer need it. That's indicated by a little oily rag hanging out of ya back pocket, flying, little set of wings appears on ya shoulder, and so on. A scenario where I see it working well is, Bandit duo has eyes on survivor through scopes.....one sees the rag for qualified mechanic...."wait don't shoot him!, he can fix our car for us if we kidnap him" :)

Edited by Karmaterror

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Sure for someone who has worked on/around aircraft. But think of Average Joe the survivor.....who has never seen the inside of a cocpit of any aircraft and hasn't a clue. I think that would be most of the survivors out there. They would have to sit and read the manual a few times, farmiliarising themselves with its operation, before even attempting to fly it.

 

Realistically, even with a manual, average Joe survivor would not even be able to get the engines started unless he had some idea about aircraft maintenace or operation. Aircraft manuals arent very noob freindly for lack of a better term. I mean, it took me nearly two months to master the starting sequence for the AP3C Orion, and that was after having worked on it for nearly 3 years. Its difficult because there is SO much that can go wrong.

This is one of those time where, for the sake of game play, realism needs to be somewhat throw out the window.

Edited by dancros
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Realistically, even with a manual, average Joe survivor would not even be able to get the engines started unless he had some idea about aircraft maintenace or operation. Aircraft manuals arent very noob freindly for lack of a better term. I mean, it took me nearly two months to master the starting sequence for the AP3C Orion, and that was after having worked on it for nearly 3 years. Its difficult because there is SO much that can go wrong.

This is one of those time where, for the sake of game play, realism needs to be somewhat throw out the window.

I don't think an AP3C Orion is a realistic aircraft to be flying around anyway.

Now a microlight plane was more my idea of a plane that would be getting used.

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I only used that aircraft as an example, not saying that it should be in game. I used it because I could give a realistic time frame to learn the full start sequence of an aircraft based on my peraonal expierence :)

I agree that light aircraft should be the only way to go as far as SA is concerned, but that doesnt change the fact that starting engines is a time consuming thing to learn, even with previous aircraft knowledge

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I only used that aircraft as an example, not saying that it should be in game. I used it because I could give a realistic time frame to learn the full start sequence of an aircraft based on my peraonal expierence :)

I agree that light aircraft should be the only way to go as far as SA is concerned, but that doesnt change the fact that starting engines is a time consuming thing to learn, even with previous aircraft knowledge

Surely though, you could learn to fly a microlight in a months time or less.

I mean the aircraft you described probably has hundreds buttons on the roof.

Will have throttles for each engine and stuff like that.

It's a crazy wiggamatecho plane, a microlight will have a few rudder & flap joysticks and such controls then a throttle, my brother flew one of them via the ATC before he even had his drivers license.

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