7-75 callaghan 43 Posted June 25, 2012 They are planning on 80-90+ % enterable houses for ArmA 3, as is the case for the Operation Arrowhead maps, Takistan and Zargabad.Until then, I highly doubt they will dedicate dev time and resources to adding enterable buildings to Chernarus. So I like the idea of being able to loot non-enterable buildings so long as you have a hatchet. BUT - I'd like to modify the idea with the suggestion that as well as taking time, it generates noise, that doesn't aggro the Zeds, but makes them come explore, as audio already does. Share this post Link to post Share on other sites
Confus 3 Posted June 25, 2012 They are planning on 80-90+ % enterable houses for ArmA 3' date=' as is the case for the Operation Arrowhead maps, Takistan and Zargabad.Until then, I highly doubt they will dedicate dev time and resources to adding enterable buildings to Chernarus. So I like the idea of being able to loot non-enterable buildings so long as you have a hatchet. BUT - I'd like to modify the idea with the suggestion that as well as taking time, it generates noise, that doesn't aggro the Zeds, but makes them come explore, as audio already does.[/quote']I like your idea. That would probably make breaking in more tense but not necessarily a guaranteed aggro. Share this post Link to post Share on other sites
barnard401 0 Posted June 25, 2012 That is seriously a blood good idea! +1 :D Share this post Link to post Share on other sites
-=seany=- 65 Posted June 25, 2012 I think it would be a good idea to have loot spawn around non enter-able buildings Share this post Link to post Share on other sites
Survivor Tyler 77 Posted June 25, 2012 +1 all day mannggg. Share this post Link to post Share on other sites
A Man Named GOB 1 Posted June 25, 2012 Dont see anything wrong with this. It would encourage exploration and interaction with Zeds as well. Share this post Link to post Share on other sites
Confus 3 Posted June 26, 2012 Thanks everyone!pseudo-bump Share this post Link to post Share on other sites
matt.gilmurray@gmail.com 46 Posted June 26, 2012 Yes. +1 Share this post Link to post Share on other sites
doom4mr 135 Posted June 28, 2012 Non-enterable Houses are Non-enterablethis houses are just empty, they are just textured boxes...the only option is to wait for Arma 3 where all the houses will be enterable Share this post Link to post Share on other sites
Confus 3 Posted June 30, 2012 Non-enterable Houses are Non-enterablethis houses are just empty' date=' they are just textured boxes...the only option is to wait for Arma 3 where all the houses will be enterable[/quote']Or Arma 2 could be updated, which is what Bohemia has done ever since 2009.EDIT: Or my suggestion could be implemented, which is a workaround that simulates entering and looting a house, but without the actual "entering" part. Share this post Link to post Share on other sites
lockpwnage 2 Posted June 30, 2012 Arma 3, just wait. Dayz cannot do anything to fix this. Arma 3 90% of building will be enterable and guess what! Dayz is suppose to be compatiable with Arma 3! Share this post Link to post Share on other sites
Confus 3 Posted June 30, 2012 Arma 3' date=' just wait. Dayz cannot do anything to fix this. Arma 3 90% of building will be enterable and guess what! Dayz is suppose to be compatiable with Arma 3![/quote']So you're saying that the DayZ dev team (who obviously are very closely related to Bohemia) can't update the map for one of the most moddable games in recent times, a game that they even made themselves?And I'm not even suggesting fully enterable buildings, my suggestion is a workaround that simulates looting a house. It seems like you really missed the point of this entire thread. Share this post Link to post Share on other sites
Tomba 0 Posted June 30, 2012 +1 for this!+Another usage for crowbar. Share this post Link to post Share on other sites
izen 1 Posted June 30, 2012 Or add a "Gear" action at the locked doors, that allows you to see the houses "inventory", resp. 1 loot spawn. Might be empty, might be not.While I think overcomplicating things shouldnt be done, an update for all the houses in Arma would be the high art, but i dont reckon this will come. Share this post Link to post Share on other sites
pvt_ammo@hotmail.com 164 Posted June 30, 2012 Love the idea, loot count definitely needs to stay the same though. More open buildings = more randomly spawning loot locations = less farming = more exploring. Share this post Link to post Share on other sites
Confus 3 Posted June 30, 2012 Thanks for the posts, everyone. Share this post Link to post Share on other sites
jamerific 3 Posted June 30, 2012 Instead of loot spawning outside of the front door, I say all garbage bins should be loot able and have a chance to have some food or water inside as well as some other random items. Share this post Link to post Share on other sites
breakingbad 0 Posted June 30, 2012 Funny thing is, if all the houses were accessible you couldn't have loot in all of them, so the complains would be "damm have to search all those houses and most of them are empty". Share this post Link to post Share on other sites