Jex 1104 Posted November 27, 2013 Aside from the points I've mentioned already, what's the difference then? Simply that one zombie is controlled by repetitive routines and one zombie is controlled by a less predictable and more creative (and dangerous) mechanic? Why does that bother you? If we had this mechanic already, we might have zombies waiting for you in spots you thought safe, following you into forests and waiting to attack until you are searching in your backpack, running at you indoors, sitting in vehicles and popping out at you when you get close, hiding behind doors and around corners, sneaking up on snipers until they are directly on top of them, and occasionally doing all this in packs... it could add a new dimension to the zombie threat, maybe some paranoia, and that's just in the mod, alone, not to mention what could be done in a fresh game being built with this in mind. I don't really understand the nay-sayers, human AI is a much more interesting/challenging/scary opponent than stale, repeating computer AI. If you don't think so... Look at the current state of the mod. only problem with players playing zeds is how many players will play them? I don't want half the server as zeds and I'm not even sure if the whole thing is a good idea anyway. like I've said above, an evolving AI imo is a better idea but requires dev work. Share this post Link to post Share on other sites