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STANDALONE - lynch mob

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KoS could you get an english speaker to proof your posts one of these days? You seems to be bubbling with ideas but it's a torture to actually read them.

 

It's an interesting idea if anything. I just grin from ear to ear thinking about organizing public hangings of bambies :)

 

 

when I coming first time this forums my girl was assist me with post :rolleyes:

 

but she make joke on me and spell words in funny way, she say is way I say but is bullshit and after I realise this shit I doing myself >:(

 

my English dont improving or what???

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Nobody is talking about forcing you into a situation for 7 hours, bibbish. That's quite a misrepresentation of the idea. At most this kind of interaction might take up 30 minutes before you end up being killed, escaping, or killing your captor. But again, player interaction is part of this game, whether it be positive, negative, or neutral. Trying to avoid it is like trying to avoid playing the game itself. By playing a game, you automatically submit to certain rules. Besides, handcuffs could be just as useful to you as they are to a "troll."

 
Furthermore, restraints are confirmed for the Standalone. So seriously, you guys better prepare yourselves for that, or don't buy the Standalone, because it's going to happen. The fact is that by playing this game you are inherently wasting your own time. If you want to combat log, that's fine, go ahead and do it. You'll die anyway. However, be aware that by logging out during a player interaction, you are actually wasting that other person's time. They set out to play a game which should have a level playing field, and combat logging is simply a cheap way of avoiding the field altogether.
 
I'm not trying to be rude, but I still submit that loggers are scum. If I try to restrain you in a game which allows me to do so, and I have done so through careful, thoughtful action - and you simply avoid that mechanic by logging out - no. That's completely unacceptable. You are exploiting the game and wasting MY time and effort which I put in to restrain you in the first place. You are detracting from the total experience for both players.
 
And I'll have you know I hold myself to the same standards. I was once hunted for over three hours by a sniper, across the better part of the entire map. I didn't log. I didn't join another server and ghost behind him. I stayed and fought. Granted, I lost in the end. But the experience was so raw, so compelling, so terribly unique to DayZ, that I wouldn't trade it for anything else. This is called emergent gameplay. This is how you tell stories without a narrative. This shit is fucking amazing!

 

 

well....i'm talking about someone forcing you into a situation for 7 hours, because that's what would happen (exaggeration, but still). All you did was see "alt-f4" and then saw red. I was merely trying to explain that a lynching mechanic encourages scenarios where people would want to combat log, because what is the point of being someones human plaything for an extended amount of time in a literal sense. That is entirely the problem.

 

 yes, you spent 3 hours getting hunted by a sniper, and didn't log. good on you, i would have done the same, because that's an experience. the two situations are not comparable, one is combat, the other is as a torture victim. The combat experience is as authentic as possible, the lynching mechanic is not, there are no emotional triggers with the lynching suggestion as is, and there would need to be. 

if you make death a likely outcome of becoming a prisoner, then you're defeating the purpose of restraints anyway, because why would anyone surrender when what comes next is unpleasant not to your character, but to you, and for little gain. 

 

do you not think people would be wankers with a mechanic like this? without there's no real reason to take a prisoner you plan to kill, with lynching it's encouraged, and then you have people treating you like shit and then killing you on a regular basis. but wait, raw experience guys. 

also, if i restrain you, take your weapons, and then break your leg. you haven't got the option of fighting or running, so stop saying you'd do that.

 

Man, i don't care what you've said before, i'm looking at what you're saying now, in this thread, and it's wrong.

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KOS can you please refrain from making Shite Gore Posts <_<

 

There is no chance in HELL they will be in game :emptycan: 

 

These constant MORBID posts have really lost flavor :| 

 

Plus the are just stupid suggestions >:( 

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KOS can you please refrain from making Shite Gore Posts <_< erm....NOPE :D

 

There is no chance in HELL they will be in game :emptycan: I hope you like taste of own words maybe one day you eating this ones ;)

 

 

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KOS can you please refrain from making Shite Gore Posts <_<

 

There is no chance in HELL they will be in game :emptycan: 

 

These constant MORBID posts have really lost flavor :| 

 

Plus the are just stupid suggestions > :( 

I was trying to say that, I'm slowly getting tired too of KoS's broken grammar and the general daily shit suggestion. I would ignore them, but stupid people generally don't realize how stupid their ideas are. Its a pet peeve of mine to point at the gaping holes in their train of thought.

 

Curiously it also appears to attract the enthusiasm of the same group of weirdos. Makes you wonder how many are actually the same person.

 

I dont mind morbid ideas as long as they offer interesting choices and add something to the game instead of just being 'cool'.

 

There is adding revolutionary game mechanics, and there is adding a green laser sight variant.

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snip like testicle

 

 

snip like testicle

 

is good day :)

 

2 more for ignore list :rolleyes:

 

slow but sure I removing bitter trolls from my life :D

  

maybe put me on your IGNORE LIST also so we don't meet again ;)

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How about we add "Flogging A Dead Horse" :huh:

 

KOS YOUR POST COUNT DOES NOT MATTER >:(  :emptycan:  :emptycan:  :emptycan:  :emptycan:

 

I am all for "IDEA'S" just not same idea rehashed covered in BLOOD and GORE :( 

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is good day :)

 

2 more for ignore list :rolleyes:

 

slow but sure I removing bitter trolls from my life :D

  

maybe put me on your IGNORE LIST also so we don't meet again ;)

If i censored everything i dislike there wouldnt be a whole lot to look at, and it's more entertaining the other way,

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I was trying to say that, I'm slowly getting tired too of KoS's broken grammar and the general daily shit suggestion. I would ignore them, but stupid people generally don't realize how stupid their ideas are. Its a pet peeve of mine to point at the gaping holes in their train of thought.

 

Curiously it also appears to attract the enthusiasm of the same group of weirdos. Makes you wonder how many are actually the same person.

 

I dont mind morbid ideas as long as they offer interesting choices and add something to the game instead of just being 'cool'.

 

There is adding revolutionary game mechanics, and there is adding a green laser sight variant.

 

I've never seen you propose any ideas. Ever. At least KoS has the guts to come out and suggest the slightly morbid, but nevertheless PvP based ideas for the game. That's not a bad thing. Just because someone has an idea for a fictional video game does not make them a "weirdo."

 

You simply allow your real-life biases towards these kinds of actions affect your judgement of them as gameplay mechanics, whereas others like KoS do not.

 

Just the implication that KoS has multiple accounts is totally absurd. Why, and how, could he simultaneously make separate posts? Just look at the time logs of posts and you can see that your theory is simply something you came up with because you personally find the idea so abhorrent that you can't possibly bring yourself to believe that more than one person agrees with him.

 

Get over yourself. You are not the end all be all of human judgment and morality.

 

 

And Capo... People are wankers in this game sometimes. The presence of this feature or the absence of it will not change that. It's not like I even think it will happen. As I said in my original post, most of KoS's ideas would have this game banned in many countries. However, he is still completely entitled to suggest it. If he doesn't, who will? Besides, he has some really good ideas too.

Edited by SalamanderAnder
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Nobody is talking about forcing you into a situation for 7 hours, bibbish. That's quite a misrepresentation of the idea. At most this kind of interaction might take up 30 minutes before you end up being killed, escaping, or killing your captor. But again, player interaction is part of this game, whether it be positive, negative, or neutral. Trying to avoid it is like trying to avoid playing the game itself. By playing a game, you automatically submit to certain rules. Besides, handcuffs could be just as useful to you as they are to a "troll."
 
Furthermore, restraints are confirmed for the Standalone. So seriously, you guys better prepare yourselves for that, or don't buy the Standalone, because it's going to happen. The fact is that by playing this game you are inherently wasting your own time. If you want to combat log, that's fine, go ahead and do it. You'll die anyway. However, be aware that by logging out during a player interaction, you are actually wasting that other person's time. They set out to play a game which should have a level playing field, and combat logging is simply a cheap way of avoiding the field altogether.
 
I'm not trying to be rude, but I still submit that loggers are scum. If I try to restrain you in a game which allows me to do so, and I have done so through careful, thoughtful action - and you simply avoid that mechanic by logging out - no. That's completely unacceptable. You are exploiting the game and wasting MY time and effort which I put in to restrain you in the first place. You are detracting from the total experience for both players.
 
And I'll have you know I hold myself to the same standards. I was once hunted for over three hours by a sniper, across the better part of the entire map. I didn't log. I didn't join another server and ghost behind him. I stayed and fought. Granted, I lost in the end. But the experience was so raw, so compelling, so terribly unique to DayZ, that I wouldn't trade it for anything else. This is called emergent gameplay. This is how you tell stories without a narrative. This shit is fucking amazing!

 

That story you told is pretty amazing yes. I think what is key and very different there is that you were doing a lot of things during the hunt. Looking, hiding, avoiding zeds, trying to fight back. While also surving, presumably if you ran you had to drink, if you were hit you had to bandage. 

 

Rocket is going to have to balance 'restraints' pretty well otherwise, no I may not buy SA. Unless the chances for 'escape' are pretty numerous/interesting I won't be tied up for 30 minutes if I am 'caught'. I think, honestly, that the majority of people would find that situation interesting the first time, the second time they would stop to show a friend and the third time would turn them off from playing the game. As we don't know what the 'escape' mechanics are yet I think we will have to put a pin in this. Game-play wise if there are things to 'do' while tied up (ready a concealed weapon, try to pick the handcuffs or break the rope, get to your feet and head-butt the captor etc) then maybe it might be fun, but if for 25 of those 30 minutes I am sat doing nothing well that's just boring. Realistic but boring. 

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when I coming first time this forums my girl was assist me with post :rolleyes:

 

but she make joke on me and spell words in funny way, she say is way I say but is bullshit and after I realise this shit I doing myself >:(

 

my English dont improving or what???

Your English is fine, you spell words properly and aslong as they're all sort of in there I can read you fine.

People that complain are just picking the kernals from their ass when they really need to take a dump.

If you ask somebody to rewrite it with correct sentence structure and grammar I'm sure you'll improve quickly,

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That story you told is pretty amazing yes. I think what is key and very different there is that you were doing a lot of things during the hunt. Looking, hiding, avoiding zeds, trying to fight back. While also surving, presumably if you ran you had to drink, if you were hit you had to bandage. 

 

Rocket is going to have to balance 'restraints' pretty well otherwise, no I may not buy SA. Unless the chances for 'escape' are pretty numerous/interesting I won't be tied up for 30 minutes if I am 'caught'. I think, honestly, that the majority of people would find that situation interesting the first time, the second time they would stop to show a friend and the third time would turn them off from playing the game. As we don't know what the 'escape' mechanics are yet I think we will have to put a pin in this. Game-play wise if there are things to 'do' while tied up (ready a concealed weapon, try to pick the handcuffs or break the rope, get to your feet and head-butt the captor etc) then maybe it might be fun, but if for 25 of those 30 minutes I am sat doing nothing well that's just boring. Realistic but boring. 

 

 

Um, there are chances for escape, we do know the mechanics. You can struggle out of restraints in a matter of a couple minutes. You don't even need a key to escape handcuffs. No offense, but do you watch the dev-blogs?

 

 

Edited by SalamanderAnder

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Admittedly I don't watch them, no. Thanks for posting that.

 

I noticed a few things. As what Rocket is demonstrating there is pre-alpha we're going to a have to assume that the info you have learnt from it may end up being incorrect and what I have concluded may also be incorrect.

 

Firstly Rocket says that the player will be able to break out of the restraints after a couple minutes. The trouble with this is that he is talking in a very casual way, as he is in the rest of the video. I don't think he gave us a fact there, he didn't say 'characters in good health can break free of restraints in 120 seconds' or 'characters with good lock-picking skills do this faster'. I think he was giving a very general idea of how the mechanic will work.

 

Secondly I think that if the character who is restrained is able to break free of handcuffs without any form of tool things have just become a bit too unrealistic. Or more specifically, it doesn't feel very authentic to the game experience. Maybe further down the line players will be able to conceal a lock-pick, hair-grip or paper clip on their person which a captor cannot find unless maybe they kill them and give the body a good inspection? These items could have durability too, like everything else. There would be risk for the captor, if they use handcuffs the captive person might pick the lock, if they use rope they may struggle free or cut it with a sharp stone or glass from the floor. Not knowing and the risk involved is part of the fun. But breaking free of handcuffs with no tool at all feels like a mechanic for the sake of it and too 'gamey' in my opinion.

 

Next I noticed that the 'struggling' animation seemed far too obvious. Maybe the harder you struggle the faster you break free? That would be good, because the captive player would work towards breaking free, taking the chance to struggle harder when the captor's back is turned. As the mechanic exists now it is really obvious what the captive player is doing and should be far more subtle, a small movement you would have to watch closely for. As Rocket mentioned the captor would just tell them to stop and if they didn't would shoot them in the face. 

 

I've watched things like 24 and many films where the protagonist will be breaking free of restraints by using something sharp like a piece of glass to cut cable ties or tape behind their back, in the mean time they are distracting their captor. The distracting conversation is usually an emotional exchange. The trouble is if a random on the internet captures me I have no emotional attachment to them, I can't distract them with talk, especially when my character is flailing around like a fish trying to magically get free of handcuffs. 

 

This all adds up to a captor or group watching their prisoner. Every time they try to 'hold down' the button; to struggle free of their restraints they are told to stop. Sure I might be able to break free of my handcuffs in two minutes, but if my progress is repeatedly halted or even reset I could be there for a much, much longer time. Which takes me back to the point in one of my earlier posts - if I can't do much or anything when I am caught (such as ready a concealed weapon, get up and headbutt the captor), except 'struggle' which will only cause me to be told to stop, then I will get quite bored.

 

To be perfectly honest when I see what Rocket is doing in the Devblog the whole restraints thing feels different. On the one hand it is a noble effort to add a new gameplay element to a game which is known for thinking outside the box. It is worlds apart from the OP's post suggesting that once people are restrained they can be hanged. It doesn't seem as 'sick' when Rocket explains it. But on the other hand, these mechanics are very raw. Everyone keeps on saying THIS WILL BE IN THE GAME ROCKET SAID SO, but I think the restraints idea is actually a little naive, unless it is rather intricate and brings interesting gameplay experiences to both the captive player and the captor, well then I can only see it being abused by trolls. If a person from X clan comes up with the idea to get captured by Y clan because he knows he can use his concealed lock-pick and weapon to break free and wreak havoc inside their base, well that would be interesting. Y clan would want to capture him though, they would have to believe that he has an uber rare item and if they hold him long enough he will give them the location.

 

I think as you can see from my long post and very farfetched ideas about concealed lock-picks, struggling mechanics, clans and getting caught on purpose, I wouldn't be surprised of this mechanic didn't make it to the finished game because it is just too hard to balance. Other than a power trip/bullying I can't believe someone would want to take another player hostage, surely no information or rare item location is worth all that effort? On top of all this I can't see that that any player on the receiving end of this treatment would be 'happy' or 'accepting' enough of it to happen, simply because DayZ SA is a game, a simulation yes, but also a game which should be fun, and it is very difficult to extract fun out of being tied up. (Kinky stuff aside). Finally as hinted at above, balancing realism with playability when it comes to breaking free of restraints in an unscripted game where all characters are human controlled would be a nightmare.

 

I think this mechanic simply isn't worth the effort. The bugs, hackers, lore, items, things to 'do', disease and possible 'end game' are more deserving of time if you ask me.

Edited by bibbish

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Honestly prefer the restraints, the more time you can get to get away from them, the better. 

 

Sorry hang on you are implying that some players would tie a person up, rob them, leave them and not kill them. Right. Well depending on if killing is a big deal in SA or not. But like you said 'I'm a bandit, so id pop em', so I can't see many people being left alive after being robbed. But maybe...

Edited by bibbish

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KOS can you please refrain from making Shite Gore Posts <_<

 

There is no chance in HELL they will be in game :emptycan: 

 

These constant MORBID posts have really lost flavor :| 

 

Plus the are just stupid suggestions > :( 

Considering the attention KoS's decapitation thread got it is likely the devs at least looked at and thought of it.

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Considering the attention KoS's decapitation thread got it is likely the devs at least looked at and thought of it.

I liked that one. Would add atmosphere and once you are dead and have respawned you don't have to worry about not being able to play while someone chops your old body up.

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Considering the attention KoS's decapitation thread got it is likely the devs at least looked at and thought of it.

Yeah Right i will be in great shock if they implemented this or any of his shite :lol:

 

I don't think we need excessive "Blood & Guts" :|

 

I mean head on a stick really "yawn" so 1980 B)

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Sorry hang on you are implying that some players would tie a person up, rob them, leave them and not kill them. Right. Well depending on if killing is a big deal in SA or not. But like you said 'I'm a bandit, so id pop em', so I can't see many people being left alive after being robbed. But maybe...

 

Yes, I am implying, actually better yet. Maybe I wouldnt kill em, naaaah, too quick and easy. Maybe lure the zeds to em and let them be left as a buffet for fun....

 

Yeah, sounds better.

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