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STANDALONE - lynch mob

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This is a good idea. Things like this could be implemented once we have restraints and non-lethals. Maybe once you've cuffed someone you can move them around against their will. Restraints should keep players in game as if they were afk if they try to alt-f4.

 

At the very least we should be able to string up corpses as a warning. It would be really satisfying to incap a bandit who is attacking your base and as he's bleeding out you drag him over to a tree and yank him on up there.

 

Unfortunately I think almost all of your ideas would have this game banned in many countries. There's a lot of bad blood around lynching in the US especially. Dead Island even had to change their logo art for the US version, because it depicted a silhouette of a man hanging.

I still think that your character should remain in the game half an hour after you logged out regardless.

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Say what you want 'hanging is sick' this is not my little pony adventure! Is zombie apocalypse :beans:(Insert KoS face here :D) .

Edited by Dekkymane
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guys who bitch about pvP :huh:

 

GO PLAY ZERO POP SERVER OR NO pvP SERVER AND ENJOY SAFE APOCALYPSE EXPERIENCE :D

 

you don't understand nothing about horror genre or post apocalypse game or what make dayz best game ever >:(

 

IS FEAR OF DEATH BITCHES :thumbsup:  :P

 

stop cry and realise more way to kill = more rich game experience for you :P

 

now go away, momma call you for breast feeding time ;)

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I still think that your character should remain in the game half an hour after you logged out regardless.

That could result in so many problems that I don't even want to get into it.

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Lol, this would be really fun...

But only in game :)

Not shit for real life.

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KoS could you get an english speaker to proof your posts one of these days? You seems to be bubbling with ideas but it's a torture to actually read them.

 

It's an interesting idea if anything. I just grin from ear to ear thinking about organizing public hangings of bambies :)

No, I like KOS posts the way they are.

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No KoS. Little bit too far, we all know pvp is your thing but adding an extravagant execution system isn't doing anything for the game, and is a tiny bit weird if i'm honest. 

 

if you wanna get vicious on a guy, you could just catch someone, handcuff, take some beans or something they won't mind losing, and then shoot them in the back of the head after you've told them you're going to let them go. 

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No KoS. Little bit too far, we all know pvp is your thing but adding an extravagant execution system isn't doing anything for the game, and is a tiny bit weird if i'm honest. 

 

if you wanna get vicious on a guy, you could just catch someone, handcuff, take some beans or something they won't mind losing, and then shoot them in the back of the head after you've told them you're going to let them go.

But that's just a dick move.

I wanna public execution.

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At the very least we should be able to string up corpses as a warning. It would be really satisfying to incap a bandit who is attacking your base and as he's bleeding out you drag him over to a tree and yank him on up there.

 

 

 

that's kind of cool, and doesn't involve someone having to sit at their keyboard for 20 minutes just to be executed. You could argue that it'd be really horrifying to have to watch yourself get led to the slaughter, and you'd be right in a sense, but remember that it's a game and the raw emotion of an ex checkout chick trying to hang someone would be extremely difficult to capture. So in the end it'd be a boring wait while someone fucks with you. No thanks. 

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But that's just a dick move.

I wanna public execution.

because that's not a dick move. 

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because that's not a dick move.

Think of your favourite TV series.

Then your favourite character from that series.

Now imagine on the next episode he is shot in the back and dies when ending off the series before his story is done.

You'd be pretty pissed right? You want some proper closure, its the same for your character in DayZ, these spectacular deaths close off that link in the chain. You can put that grudge with those players behind you because you are more accepting of your previous characters death.

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Think of your favourite TV series.

Then your favourite character from that series.

Now imagine on the next episode he is shot in the back and dies when ending off the series before his story is done.

You'd be pretty pissed right? You want some proper closure, its the same for your character in DayZ, these spectacular deaths close off that link in the chain. You can put that grudge with those players behind you because you are more accepting of your previous characters death.

lolwut. 

 

maybe at first, but then it would just be tedious. also no, i don't think many people would enjoy or forgive someone making them sit still and watch themselves get dicked over for an indeterminate amount of time. If it was gonna work there would have to be an incentive to not hang someone, or a variable that could be exploited by the victim and possibly put them in the upper hand. This is a game and while it might be fun for the person doing the hanging it'd just be frustrating and anti-fun for the person whose on the receiving end. I don't know why you'd want to add such an exploitable opportunity for bullying in a game. Yes, i know, we don't want happy playtime, but neither do we want or need the possibility to torture someone just for the heck of it, and we all know that if you give people that power, it will be abused, and probably en masse once the ball gets rolling. you can already fuck with people enough, there's no reason to make it more fun to troll people.  

 

completely not in the spirit of what the devs seem to be trying to achieve in the standalone. 

 

also if i might add, it's quite pointless, at least in this form. If i know someones going to hang me, i'm going to alt-f4, forfeiting my character anyway, because fuck that, i'm not going to enable someones silly sick fantasy at my own expense, i've got better things to do. 

Edited by Capo
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And how is... Promising somebody their freedom then shooting them in the back gonna make them feel?

I would personally hunt that lying bandit for the rest of days.

Being hung... Would be a slow process, but you could try running.

You can shake from restraints, but they can just shoot you.

Just running away should be the same, you'd be useless and maybe can't break free while running but you would probably get shot.

Should in the end always be more than one option for a player.

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also if i might add, it's quite pointless, at least in this form. If i know someones going to hang me, i'm going to alt-f4, forfeiting my character anyway, because fuck that, i'm not going to enable someones silly sick fantasy at my own expense, i've got better things to do. 

 

Then you're scum. I'd rather stay in the game and fight until my last breath. Sure, someone might capture you. It doesn't mean you can't attempt to escape somehow. Giving up is your problem. Personally, I'd rather see my character die in more creative ways than a bullet to the head every once in a while.

 

You might as well remove the gruesome melee kills from Gears of War. You might as well remove the horrible death scenes you see in The Last of Us. It really makes no difference whether it's at the hands of another player or an npc, this is NOT a game for kids. It's for people who like to deal with new, interesting, stressful, and even tedious moments of gameplay.

 

If you are willing to alt-f4 just because someone is going to hang you rather than shoot you, then you're just a pussy who can't stand the bitter taste of defeat. Besides, alt-f4ing wouldn't even work, as that is combat logging, and combat logging will force your character to remain in-game. This has been confirmed for the Standalone. So yeah, you avoid seeing what happens, but it won't change anything.

 

 

 

I love how people are willing to run for 30 minutes doing absolutely nothing, but when it comes to being killed in any way other than a bullet, suddenly that's "tedious," "boring," or "pointless."

 

Man up, cowards.

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And how is... Promising somebody their freedom then shooting them in the back gonna make them feel?

I would personally hunt that lying bandit for the rest of days.

Being hung... Would be a slow process, but you could try running.

You can shake from restraints, but they can just shoot you.

Just running away should be the same, you'd be useless and maybe can't break free while running but you would probably get shot.

Should in the end always be more than one option for a player.

 

running isn't an option when someone breaks your leg. I'd personally rather someone lie to me and then just end it unexpectedly but quickly, and don't get me wrong, i probably wouldn't enjoy it. But it's better than have some wanker get off on making me wait around while he sets up some extravagant waste of time, there's not much in it for me. 

 

Then you're scum. I'd rather stay in the game and fight until my last breath. Sure, someone might capture you. It doesn't mean you can't attempt to escape somehow. Giving up is your problem. Personally, I'd rather see my character die in more creative ways than a bullet to the head every once in a while.

 

You might as well remove the gruesome melee kills from Gears of War. You might as well remove the horrible death scenes you see in The Last of Us. It really makes no difference whether it's at the hands of another player or an npc, this is NOT a game for kids. It's for people who like to deal with new, interesting, stressful, and even tedious moments of gameplay.

 

If you are willing to alt-f4 just because someone is going to hang you rather than shoot you, then you're just a pussy who can't stand the bitter taste of defeat. Besides, alt-f4ing wouldn't even work, as that is combat logging, and combat logging will force your character to remain in-game. This has been confirmed for the Standalone. So yeah, you avoid seeing what happens, but it won't change anything.

 

I love how people are willing to run for 30 minutes doing absolutely nothing, but when it comes to being killed in any way other than a bullet, suddenly that's "tedious," "boring," or "pointless."

 

Man up, cowards.

you're an idiot lol, did you even read the entire post? did you even read the part you're quoting? i'm willing to forfeit a character rather than have someone waste my time with inevitable death. I'm not talking about giving up because i can't be bothered to try and survive, obviously. i'm talking about not giving some shithead the satisfaction of taking all my escape options away and then abusing an underthought mechanic. Do you understand that hanging is a suggested mechanic and i'm pointing out a specific issue with the suggestion? or is your murder boner so hard that it's diverting blood from your brain? 

 

we aren't playing gears of war, or the last of us, i don't even understand how your point is relevant there, they aren't comparable. so i'm just gonna put that down to stupidity, because it wasn't fully explained, and therefore pretty ridiculous for me to try and rebut a point that wasn't made.

 

When you're running for 30 minutes, you are doing something. You're going somewhere, for a reason, no fucking shit. So yes, it can be boring, it can be tense, it can be interesting and stressful but it's entirely necessary, and that's good. How is waiting for 30 minutes for some 12 year old kid to just fucking get it over with necessary in a survival or prisoner context? Without a hanging mechanic you're waiting to see what happens, because you might actually survive, slim chance or not. with it? just fucking forget about it, you're dead, and whoever is playing gallows gets to take as long as they like with it - not necessary, not productive, not interesting, not even tedious. POINTLESS, and i won't deal, i doubt most people would, not because of a weakness, but because you are now spending an indeterminate amount of time waiting for some random to let you play the game again. 

 

honestly, suggestions are fine, but what is the point of putting them in the forum if they aren't up for discussion from different perspectives? "OH NO, HE POINTED OUT A PROBLEM, LET'S MISREAD AND PRETEND THE PROBLEM'S NOT REAL RARARARAR". 

Edited by Capo

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all suggest is put for discuss ;)

 

but is not only guys who agree need to listen to argue points

 

guys who don't agree need to listen also to counter argue points :rolleyes:

 

taking prisoner is coming in STANDALONE, I see rocket movie with handcuff :thumbsup:  :D

 

so get used for this one

 

maybe focus on don't get caught by bandits, then you have no problem

 

if you get caught is bad luck for you, you are now prisoner you deserve what coming because you FAIL to escape or kill attackers

 

I hope my crew catch you and hang you from neck until dead, while you choking we sing happy songs and argue over your gear

 

is last thing you listen in this life :thumbsup: :ph34r:

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-snip- 

 

if you get caught is bad luck for you, you are now prisoner you deserve what coming because you FAIL to escape or kill attackers

 

I hope my crew catch you and hang you from neck until dead, while you choking we sing happy songs and argue over your gear

 

is last thing you listen in this life :thumbsup:  :ph34r:

 

it's just not effective in doing anything other than encouraging bad behavior from both parties, either kos or extended wank sessions with bandits, and effective alt f4/starting a new character on another server. i guess the other guy can just be humiliated when he gets captured in game if he wants.  

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it's just not effective in doing anything other than encouraging bad behavior from both parties, either kos or extended wank sessions with bandits, and effective alt f4/starting a new character on another server. i guess the other guy can just be humiliated when he gets captured in game if he wants.

KOS and Lynching are two very different things.

You could also be hanging the worst offending bandits publicly, leaving them up there for other bandits to see that hero's ain't no pussies.

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it's just not effective in doing anything other than encouraging bad behavior from both parties, either kos or extended wank sessions with bandits, and effective alt f4/starting a new character on another server. i guess the other guy can just be humiliated when he gets captured in game if he wants.

I really don't see what your problem with this is Capo.

Sometimes I like to sit near a fire... Not because I'm cold, but it feels right for me to be doing that as I'm talking to friends.

If I get a live bandit. I can't set him free He'd be right back on my tail, he would be right back in if I just shot him aswell. Spawn in, sprint back to gear scenario.

I would prefer to get him good while I have the chance, but also offer a proper death than a bullet to give him the good thought he's gone before it happens.

Closure, closes that problem.

He knows he's dead. He doesn't have to try and make up for his stupid grudge to feel tough.

He surrendered and was hung, there wasn't much he could've done.

On the first note. He surrendered, don't lie being hung? Never surrender. Easy fix for your fears my friend.

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is irony

 

anti kos guys don't see advantage for use this system for stop players doing kos for 20 minute or whatever :huh:

 

capture and hang guy take him OUT OF THE GAME for some time you control

 

is good way for spend rage from too much dieing from bastard bandit brothers :D

 

this is realism system for give justice to guy who attack friend or rob camp :thumbsup:  ;)

 

is happen in the world since first guy inventing rope

Edited by KoS
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What are you talking about? This is the current system which already prevents combat logging on many servers. It ensures that people don't simply escape from dire gameplay scenarios by exploiting the fact that they can just quit.

 

You might as well argue for combat logging. The idea isn't to force your game to keep running. That is impossible. It would keep your character in game on the server for a while, as if you are AFK. Read my post again. The idea is not to permanently keep your character in game. Again, that's ridiculous and basically impossible. The idea is to prevent you from exploiting your way out of a PvP situation.

 

Seriously, combat loggers are the scum of the earth and it is not a behavior that should be tolerated in this game. It leads to other exploits like ghosting and shit.

 

 

 

 

 

\/ No.

Hold up one sec. I'm no combat logger. What we have to do here though is remember that we are talking about a game and a game is meant to be fun. This is probably down to personal taste but when I have scavenged for gear for days and get shot, or even carelessly eaten by zoms I feel pretty gutted. I accept it though because having high stakes is what makes the game enjoyable. I then respawn and start collecting and playing again, because that is one of the most fun bits. (Just like leveling up in WoW is more fun than end game raiding to some). I must enjoy things being very challenging because I also play games like Dark Souls, despite not being the best gamer in the world. I know I have a slightly sadist streak in me.

 

The 'dire gameplay scenario' we are talking about here however takes things a bit too far in my opinion. If you shoot me I can respawn some place else and carry on playing. I accept that you have looted my corpse. I SHOULD NOT be able to CHOOSE a nearby spawn and regain my gear. I SHOULD be able to carry on playing and have fun again like I described above. However being tied up and then not allowed to have any more fun for 1 minute, 5 minutes, 30 minutes, 7 hours... well I'm sure you can see that you would have just taken away my ability to 'play' DayZ. This would only work on roleplaying servers where killing other players came with a penalty and you were unsure what to do with me and I had an entire clan of players coming to rescue me. 

 

The reason I might consider logging if I was tied up and then creating a character on another hive or something is because I am not going to sit about, while tied up and you decide what to do with me. You can see how that mechanic is ripe for abuse by trolls, surely?

Edited by bibbish
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 POINTLESS, and i won't deal, i doubt most people would, not because of a weakness, but because you are now spending an indeterminate amount of time waiting for some random to let you play the game again. 

 

honestly, suggestions are fine, but what is the point of putting them in the forum if they aren't up for discussion from different perspectives? "OH NO, HE POINTED OUT A PROBLEM, LET'S MISREAD AND PRETEND THE PROBLEM'S NOT REAL RARARARAR". 

Capo, I think you put it much better than I did. Basically there are 24 hours in a day. 10 of mine are taken up travelling and working, I require 9 hours sleep. That leaves just 5 hours. I'm not going to waste more than a couple minutes while some guy I have never met before walks me across a 225km square map or puts me in a vehicle just to kill me. Sure if it took 30 seconds it would be pretty interesting and if it was a friend who had caught me it might be funny.

 

I agree with many though that we should not be held hostage just so some sick guy can either enjoy having a victim or hanging someone or both. Anyone who thinks otherwise I would think is trolling or mental.

 

Then you're scum. 

 

SalamanderAnder please don't be rude to people because they point out flaws in ideas and don't want their precious time wasted. I think someone being lead to be hanged (yes hanged everyone, hung means something else) in a TV show of a similar ilk like The Walking Dead or say in some film may be interesting and dramatic, but in a game when you want to be DOING things it would be very tedious. We are not cowards for not wanting strangers, on the internet, or otherwise to waste our time. 

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if you don't want to be hang :o

 

don't get caught!!! :thumbsup:  :rolleyes: 

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honestly, suggestions are fine, but what is the point of putting them in the forum if they aren't up for discussion from different perspectives? "OH NO, HE POINTED OUT A PROBLEM, LET'S MISREAD AND PRETEND THE PROBLEM'S NOT REAL RARARARAR". 

 

You're an idiot.

 

1: Way to take my argument and present a straw man just because you're butthurt that I provided logical examples to combat your argument.

 

2: Murder boner? Really? Are you that fucking stupid? You don't even know me. If you were a member who had existed before A MONTH AGO, you would know by my posts that I am actually a very passive player and I do not actively seek Pvp situations most of the time. Most of my ideas are based around discouraging PvP and adding to the gameplay in such a way as to have more to do

 

3: Nobody is "waiting 30 minutes to get it over with."

 

YOU ARE PLAYING A GAME. PvP and player interaction are part of the gameGAMES ARE INHERENTLY POINTLESS. Why don't you think about what you're saying. Either a: a player kills you with a bullet (which actually is STILL the most likely outcome), or b: a player takes ten extra minutes, tries to restrain you, and possibly gives you a window for ESCAPE in the process. That's all part of the game. Introducing new gameplay features (including new forms of PvP) is absolutely NOT pointless. It adds context, richness, and diversity to the story telling of the game.

 

 

Again, think about a horror movie. Is it "pointless" to make characters die in horrible, gruesome ways? NO. That's called context. They are telling a story, and in the context of the story, those behaviors and scenes make sense.

 

 

Murder boner. Please. Did you read MY post?

 

Personally, I'd rather see my character die in more creative ways than a bullet to the head every once in a while.

 

Dumbass.

 

 

 

 

 

 

 However being tied up and then not allowed to have any more fun for 1 minute, 5 minutes, 30 minutes, 7 hours... 

 
Nobody is talking about forcing you into a situation for 7 hours, bibbish. That's quite a misrepresentation of the idea. At most this kind of interaction might take up 30 minutes before you end up being killed, escaping, or killing your captor. But again, player interaction is part of this game, whether it be positive, negative, or neutral. Trying to avoid it is like trying to avoid playing the game itself. By playing a game, you automatically submit to certain rules. Besides, handcuffs could be just as useful to you as they are to a "troll."
 
Furthermore, restraints are confirmed for the Standalone. So seriously, you guys better prepare yourselves for that, or don't buy the Standalone, because it's going to happen. The fact is that by playing this game you are inherently wasting your own time. If you want to combat log, that's fine, go ahead and do it. You'll die anyway. However, be aware that by logging out during a player interaction, you are actually wasting that other person's time. They set out to play a game which should have a level playing field, and combat logging is simply a cheap way of avoiding the field altogether.
 
I'm not trying to be rude, but I still submit that loggers are scum. If I try to restrain you in a game which allows me to do so, and I have done so through careful, thoughtful action - and you simply avoid that mechanic by logging out - no. That's completely unacceptable. You are exploiting the game and wasting MY time and effort which I put in to restrain you in the first place. You are detracting from the total experience for both players.
 
And I'll have you know I hold myself to the same standards. I was once hunted for over three hours by a sniper, across the better part of the entire map. I didn't log. I didn't join another server and ghost behind him. I stayed and fought. Granted, I lost in the end. But the experience was so raw, so compelling, so terribly unique to DayZ, that I wouldn't trade it for anything else. This is called emergent gameplay. This is how you tell stories without a narrative. This shit is fucking amazing!
Edited by SalamanderAnder
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