DaGolem 95 Posted October 12, 2013 System:Survivor getting basic & advanced Skills with Books & User Manuels. Books & User Manuels can be found all over the Map. Books & User Manuels: 1.Basic training – Survival-build compass-nutritional guide (edible – inedible) 2.Advanced training – Survival-build fall-filter Water 3.Basic training - engine technology-repairing-light Tunning 4.Advanced training - engine technology-repairing-heavy Tunning-plating 5.agriculture-Wheat, roe, oats-Potatoes, carrots... 6.cattle breeding -species 1-species 2... 7.medical care-shot wounds -cold-fever 8.Distillation -gasoline, fuel-alcohol 9.hunting-species 1-species 2... and other Books & User Manuels Every Book/User manual is a suggestion sketch that can be changed in a userfull way for DayZ SA. Btw. THIS IS REALITIC, people do it in the real world!If someone dont know things then he grap a book and learn it. ;) So all purists don´t start to cry & whine. 4 Share this post Link to post Share on other sites
TIC 1050 Posted October 12, 2013 I agree with books that'd give you an idea about surviving in the harsh environment but they must be hard to find. I know this isn't mentioned on the topic but I'd also like to say that I don't want to see survivors developing a new "skill" by picking up a book and reading it since it's all based on your own knowledge :) Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted October 13, 2013 (edited) I agree, books like this are a great idea. But if we're talking about skills, then we also need to address personal advancement (without literature or outside help) and also direct teaching from player to player and cooperation. For example, two players should be able to work on an engine together, which would cause the less skilled player to become quickly skilled at that specific skill set, and of course would advance the teacher's skills slightly as well, out of repetition. But you gotta know that most people on this forum hear the work "skill," "level," or anything that sounds like apparent character progression within the confines of the game, and they're going to get all pissy just because they don't want to be handicapped (see above). As if they know how to repair a fucking engine in real life. Face it people, not everything in this game can be based on "your own" personal knowledge. There has to be some sort of challenge for us to overcome, otherwise it's not a game - It's just a toy. As we've established many times on the forum, there is a difference between realism and authenticity. A "realistic" game would give us vehicles that had thousands of individual little parts that could break and dynamically effect the performance of a vehicle. You would have to literally lift the hood and look inside to find out what was wrong with it. You'd have to find the broken part and replace it or otherwise mend it. Well, unfortunately, that's simply not going to happen in this game - and that's the only way the game could be base solely on "your own knowledge." Every task would have to be so minute and difficult that you'd basically be playing surgeon simulator, moving around a pair of hands, trying to pick up a hammer to build a barricade. Certain tasks are simply too intricate to simulate in a game. This is why micro skills and character advancement are relevant features. Basically everyone thinks PvP is way out of hand. That aspect of the game certainly isn't "realistic." Sure, people kill each other - but in real life we are driven by more basic, immediate needs. Warmth. Rest. Companionship. There are physical and mental limitations we must abide by. Many people have never even shot a gun in their life. That is a skill that a person must develop over time and practice. If people could teach each other skills in the game, and actually use their individual skills to the benefit of a group, then we would see a lot more group activity in the game. Of course lone wolfs and bandit elements will always exist, but they won't have the same capabilities as a coordinated group, and the same goes for real life. So are skills "realistic?" Well, no. But they are authentic, meaning that it could be a believable mechanic, and that it has the effect of making the gameplay more realistic. Edited October 13, 2013 by SalamanderAnder 1 Share this post Link to post Share on other sites
Karmaterror 982 Posted October 13, 2013 I like this idea. Id have them as toolbelt items that limited how much you could interact. Just the way current ones do. E.G. you carnt fly a helicopter unless you have a "helicopter oppertion manual" on your toolbelt. Or you could have a toolbox but still carnt repair a car until you have a "Auto Workshop Manual". That would also mean that there would be a lot of different toolbelt items and no one person could carry it all (well maybe in pack). Then if in a group you could play roles, 1 as pilot, 1 as mechanic and so on. Also would slow people that can basically unlock all the abilities that already exist within an hour or so by filling there toolbelt. Share this post Link to post Share on other sites
MitchP 9 Posted October 13, 2013 I like this idea. Id have them as toolbelt items that limited how much you could interact. Just the way current ones do. E.G. you carnt fly a helicopter unless you have a "helicopter oppertion manual" on your toolbelt. Or you could have a toolbox but still carnt repair a car until you have a "Auto Workshop Manual". That would also mean that there would be a lot of different toolbelt items and no one person could carry it all (well maybe in pack). Then if in a group you could play roles, 1 as pilot, 1 as mechanic and so on. Also would slow people that can basically unlock all the abilities that already exist within an hour or so by filling there toolbelt. Im sorry, but I think not being able to fly a helicopter because you dont have a manual on you is bullshit. Thats like saying we cant fire a gun if we dont have a firearms manual on us, its just not realistic. If you know how to fly a helicopter then you can fly a helicopter, the manual should just have the controls and maybe a few tactics for getting out of a heli fight. So then the noobs to flying helis can go to one, and fly it, they have still learned from the manual because they have read it and taken in the information. Bringing in the aspect of 'personal knowledge' so to speak Share this post Link to post Share on other sites
Karmaterror 982 Posted October 13, 2013 (edited) Im sorry, but I think not being able to fly a helicopter because you dont have a manual on you is bullshit. Thats like saying we cant fire a gun if we dont have a firearms manual on us, its just not realistic. If you know how to fly a helicopter then you can fly a helicopter, the manual should just have the controls and maybe a few tactics for getting out of a heli fight. So then the noobs to flying helis can go to one, and fly it, they have still learned from the manual because they have read it and taken in the information. Bringing in the aspect of 'personal knowledge' so to speak So you ....without any instruction ....could fly a helicopter??? I think not. And even if you had read the book then you would need it with you for reference.....pre flight alone would take several flight lessons to perfect. These woudnt be books you could actually read....they would be books that just enable an ability....eg hunting knofe.....without you can kill an animal....but you carnt gut it. Heli book would work the same .....you can sit in a heli without it, but to fly you need it. Comparing firing a gun to flying a heli is bullshit lol, a gun has what maybe 3 things to interact with on it...trigger, safety and maybe sights zeroing. Now think for a second about how many controls and switches are in a helicopter.....no chance you are figuring that out without guidance. Edited October 13, 2013 by Karmaterror Share this post Link to post Share on other sites
enforcer1975 1111 Posted October 13, 2013 A book is no guarantee that you will be able to do whats written in there. Check oil or coolant, yes. Taking an engine apart and putting it back together? Not so sure..Let's say simple things yes, complex things like flying or even maintaining military hardware without proper training/background or a really really long time of failed attempts to do so...NO. Share this post Link to post Share on other sites
Karmaterror 982 Posted October 13, 2013 A book is no guarantee that you will be able to do whats written in there. Check oil or coolant, yes. Taking an engine apart and putting it back together? Not so sure..Let's say simple things yes, complex things like flying or even maintaining military hardware without proper training/background or a really really long time of failed attempts to do so...NO. Agreed people without the proper training couldn't do it. But that's the same for a lot of things in dayz atm. Like I for one would have no idea how to gut an animal properly even if I had a knife....but as a game mechanic its a good way to manage the ability. These books could be a great way to manage other abilities beyond the current toolbelt item like fixing cars or flying. Its never gonna be perfect but wouldn't it bridge the realism gap slightly? Share this post Link to post Share on other sites
DaGolem 95 Posted October 13, 2013 (edited) It is realy nice to see that people get the Point of this simple Idea and know how much deeper the Gameplay can go with this.It helps alot for more Teamplay. You need other persons because your Knowledge and ability is limted.Like in the Real world! Nobody can do all things, nobody know all things. ;) you carnt fly a helicopter unless you have a "helicopter oppertion manual" on your toolbelt. Or you could have a toolbox but still carnt repair a car until you have a "Auto Workshop Manual".Exactly!I like the helicopter Manual...realy N1 :beans: I like also the Idea because:Heli is landed the machine is still on and someone shoot the Pilot down. Nobody can fly it, so someone have to get the goddamn manuel to save the heli and the rest of the team. ;) such situations brings in the dayz feeling ;)------ little example of medical careWithout manual:Blood transfusion 5000Blood and infection risk @ 20%Basic manual:Blood transfusion 7500Blood and infection risk @ 10%Advanced manual:Blood transfusion 12000Blood and infection risk @ 0% Why different Blood? Because more fails more blood lose. Hopefully i read more Idea´s from Users how Manual´s can work. Edited October 13, 2013 by DaGolem Share this post Link to post Share on other sites
MitchP 9 Posted October 14, 2013 So you ....without any instruction ....could fly a helicopter??? I think not. And even if you had read the book then you would need it with you for reference.....pre flight alone would take several flight lessons to perfect. These woudnt be books you could actually read....they would be books that just enable an ability....eg hunting knofe.....without you can kill an animal....but you carnt gut it. Heli book would work the same .....you can sit in a heli without it, but to fly you need it. The DayZ helicopters are a hell of a lot different to real life helicopters, and gutting an animal is different than real life. It is made easier because this is just a video game. And who's going to give you those flight lessons if it was made like real life? Share this post Link to post Share on other sites
AP_Norris 1018 Posted October 14, 2013 Er.They need to actually make some things complex.Take the helicopter controls directly from take on helicopters.Have a mini game that any novice mechanic would understand.Gun operation should be what it is loading ammo.But when loading mags it doesn't specify what kind of weapon.Only what round.No M240 belt, 7.62 belt.Maybe when cleaning have a minigame with standard parts.From this general knowledge stuff you people might actually learn something about survival. 2 Share this post Link to post Share on other sites
MitchP 9 Posted October 14, 2013 Er.They need to actually make some things complex.Take the helicopter controls directly from take on helicopters.Have a mini game that any novice mechanic would understand.Gun operation should be what it is loading ammo.But when loading mags it doesn't specify what kind of weapon.Only what round.No M240 belt, 7.62 belt.Maybe when cleaning have a minigame with standard parts.From this general knowledge stuff you people might actually learn something about survival. If SA turned out like this then I would be all for the manuals. You have my beans! 1 Share this post Link to post Share on other sites
AP_Norris 1018 Posted October 14, 2013 If SA turned out like this then I would be all for the manuals. You have my beans!It would be a fun way to learn some helpful stuff IMO, personally I would never be stuffed learning how to turn on a helicopters Main rotor, or even change some spark plugs.But in the case of a game I enjoy, I really think I would.Not many people are pilots, mechanics, gun enthusiasts and doctors In real life, so why not? It adds a nice learning curve destroying a bit of the pick up. and play bambi killing in Churno. Share this post Link to post Share on other sites
Karmaterror 982 Posted October 14, 2013 (edited) The DayZ helicopters are a hell of a lot different to real life helicopters, and gutting an animal is different than real life. It is made easier because this is just a video game. And who's going to give you those flight lessons if it was made like real life? No one is around to give you lessons....hence the purpose of the book. Yes things are different in games than in real life, but an idea like this makes it more realistic and adds to immersion. The whole goal with arma/dayz was realism. My point was that the ability to gut an animal is governed by a piece of gear.....so that you have to work for that ability. Flying a heli should be no different, it should be something you have to work for....ie. find the manual and all the parts. Another thought on this was it could have a new building to go with the system. A library somewhere. Books could still be found in markets schools and stuff, but only basic ones. The library would have a chance to spawn more books of more types. But military books should only spawn at high value military. Edited October 14, 2013 by Karmaterror Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted October 14, 2013 Honestly, helicopters should be harder to fly. However, the biggest problem with flying a helicopter in real life is not actually the flight skills, but the maintenance and repairs. For example, flying a helicopter should take practice, but epairing a helicopter should require some level of skill, possibly with the help of a manual. Flight is something that can be simulated. Repairs are not. Share this post Link to post Share on other sites
SFRGaming 718 Posted October 14, 2013 Er.They need to actually make some things complex.Take the helicopter controls directly from take on helicopters.Have a mini game that any novice mechanic would understand.Gun operation should be what it is loading ammo.But when loading mags it doesn't specify what kind of weapon.Only what round.No M240 belt, 7.62 belt.Maybe when cleaning have a minigame with standard parts.From this general knowledge stuff you people might actually learn something about survival.You have my beans good sir. One thing I HOPE they fix is some of the BS universal ammo mechanics/mag switching. i.e. The G36C cannot use STANAG mags unless it has an adapter for the mag itself. 2 Share this post Link to post Share on other sites