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Additional Vehicle Suggestions

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Since Rocket is redesigning vehicles, I feel it necessary to suggest some things that will increase immersion, realism, etc..  First off, real articulation suspension. All vehicles in ARMA use this very basic and unrealistic independent suspension style, even the trucks that have a solid axle. Most people won't care about this but this can hold slight advantages/disadvantages while traveling across roads, offroad, etc..  There also needs to be a realistic torque-curve. This will make the vehicles seem a bit more real while traversing across hills/mountains. If you notice in ARMA, you can use a yellow hatchback and crawl up a 75 degree slope. :|  They need to remove that slow speed will going offroad. I honestly don't see the point in that, unless you're in thick mud or clay. Yes, bumps in the terrain will be absolute hell on the shocks, but you should be able to go fast while off the road. Finally, there needs to be a higher speed limit on the cars. I get almost ALL military trucks are governed to about 100 kph (60 mph roughly), but vehicles such as the SUV should be able to go to 140 mph. This is a rough draft of my ideas, so feel free to suggest more things, or correct mine. Cheers!

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 but vehicles such as the SUV should be able to go to 140 mph. 

 

A big, maybe two tons, American SUV like the one in game wouldn't get close to 140 mph in real life. It would be closer to 110 due to the aerodynamics and the lazy V8 engine.

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The ArmA system work with friction depending on the surface you travel on. Pretty stupid imo since it will decrease your throttle to zero when you try to drive up a slope and turn your steering wheel - gas is taken away which is due to the stupid AI that would otherwise slide off the road in curves if they are not slowed down when steering.

Edited by Enforcer

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A big, maybe two tons, American SUV like the one in game wouldn't get close to 140 mph in real life. It would be closer to 110 due to the aerodynamics and the lazy V8 engine.

I know I was just using it as an example. the SUv can go much faster than the 115 kph that it is capped at.

 

Edit:

And my whole purpose of this is to make things like traveling and even car chases more realistic. It also requires you to be alert and pay attention, rather than how it is now. In the mod, if you can dodge barricades, it's just holding W and Shift 100% of the time from point A to B. Theres no "Oh ****! There's a barricade and I'm going 120 mph!".

 

Then of course when you are going at those speeds, it causes more danger to you. in the mod today, I can go 70 mph roughly in the SUV and turn hard right and it'll just slide and stop. IRL, if you do that, good luck surviving the crash.

 

All I'm getting at is there needs to be immersion with the new vehicles. Since ARMA II was more focused on infantry performance, the vehicles were cut short on detailing. ATM they feel like giant blocks with VERY little body roll and no concerns at all. They dont FEEL like a vehicle, they feel like lightweight trains on very firm tracks.

Edited by Shadow134

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Id like a big physics overhaul on the cars, but I think the game engine limits what can be done. Wouldn't say arma was done for infantry though, it was done for armour, cars were put in for transport and realism, but I don't think they were ever intended to be used as heavily as in dayz. The classic comparison is if you like infantry play battlefield/cod....if your an Armour nut play arma.

 

Reducing the speed difference from grass to tarmac would be nice....but there still needs to be a big diff. 40mph on a rough grassy field is about all your gonna get out of road cars, 50-60 from offroaders. The thing with grass is that even if its dry your wheels will just spin all day long....iv had my speedo reading 155mph on a grassy field...while my mate is overtaking me in the tractor laughing his ass off. And when you do eventually build some speed the bumps just rob you of traction and promote more wheelspin.

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