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Rantgen

[SA] Different types of zeds

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I was thinking about the fact they added the bloodsucker from S.T.A.L.K.E.R. on Namalsk, and then i though: "why not adding different types of zeds?". By that i mean adding zeds with actual differences, like:
>slow but hard to kill, that deals a nice amount of damage and that can see or hear you from a long (or short) distance;
> really fast, but also "stupid" (you can outrun them by simply hiding yourself behind a fence, or going prone) and weak (1 hit with a weak weapon, like the crowbar);
>deaf or blind zombies, that you can distract by throwing something on the ground (for the blind ones) and easily pass even if you are in a field, or shooting at something (making it fall or move....yeah...phisics!) for the deaf ones, because they can't hear the gun, but they can notice the movement. Kind of hard to add because of the massive amount of various zeds thet makes those tactics nearly impossible to do...but it's an idea.
>mutilated zeds: zeds without an arm or a leg, easy enough. They could vary the damage, the speed and the movement according to their phisical condition
>the idea of the bloodsucker is great. They can really scare the crap out of you: an invisible zed, with a temible hit damage, and also a terrifying growl.

I'm not saying that dayz should copy stalker, or other survival post-apocaliptic games, but take inspiration from them. I don't feel "fear" when i'm in a city full of zeds anymore: i know that i can just stand up and run like an idiot into a building to out run them, and if doesn't work, i just have to repeat the process. Different types od zeds would make the game more tactic, and give the zombies back what they ever owned: the ability to give fear.

I also think that the zombie spawn should be revised: maybe in little towns could spawn two types of zeds, in forests could randomly spawn a single type of zed (maybe more powerfull....again with the bloodsucker) and in the big cities could spawn a mash up of types, but not in the massive quantity as the actual mod does. Also i think it would be better if the zeds spawn in cities and towns don't just continuosly spawn zeds, but a group of survivors could actually clean out a city or town for a certain amount of time.

These are just ideas, and probably too pretencious for the actual standalone game, but i wanted to share what i thought. Inb4 i tried to search for old topics, but apparently no one came up with something like this (or at lease, nothing like deaf or blind zeds ^^ )

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+ I agree with impaired infected (blind/deaf/crippled of varying degrees), it makes sense not all are 100% 'healthy' but this might already be planned (from what I remember at least). 

- I don't think slow = powerful, I think slow = weaker than normal hence can't move very fast. IMO Invisible enemies like bloodsuckers are a big no-no as far as Dayz is concerned.

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Different 'types' of zeds (as we think of them in other video games, Tanks, Runners, ect) don't really fit in with DayZ, these are basically just sick/infected humans.  I like the idea of zombies with handicaps, but unless they were amputees before the infection if they lost an arm or leg they would die very quickly due to blood loss.  Think there should be some variances with the speed of zombies, as in some run slightly slower or faster than survivors rather than all zombies being equal.  That would probably be difficult to program in but would be nice anyway.

There should be no 'special' zombies.  The virus isn't going to make a zombie start growing spines out of it's hands, or let it use it's tongue like a frog.

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Different 'types' of zeds (as we think of them in other video games, Tanks, Runners, ect) don't really fit in with DayZ, these are basically just sick/infected humans.  I like the idea of zombies with handicaps, but unless they were amputees before the infection if they lost an arm or leg they would die very quickly due to blood loss.  Think there should be some variances with the speed of zombies, as in some run slightly slower or faster than survivors rather than all zombies being equal.  That would probably be difficult to program in but would be nice anyway.

There should be no 'special' zombies.  The virus isn't going to make a zombie start growing spines out of it's hands, or let it use it's tongue like a frog.

 

No it wouldn't. You'd have an eventhandler entity (essentially a soldier spawned in editor with a 0% spawn chance) with codes this "Forallingroup" (or something like that), and then code out "this set(variable that concerns speed) (value 0-1) OR this (same thing but with a different value) OR this (same thing different value)

 

Instead of that, the code that normally spawns different zombies could be used.

Essentially you'd make 4-6 versions of zombies for each zombie skin (lowest speed to max speed), and then when the module/triggers that spawn zombies do so, it draws from a list of, say, 5 total zombie types (doctor, civilian, priest, woman, officer), within which there is fast (ie player speed) doctor, slow doctor, et cetera.

 

Spawn "classname" OR spawn "classname" OR ---etc all the way down until all 32 zombies (or however many) are coded in to spawn.

Edited by Applejaxc

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Concerned the original post, however:

 

 

NO SPECIAL INFECTED!!

We aren't fighting ungodly abominations from Bollywood films, and we're not playing L4D; we're playing DayZ, in which you are surviving from still-living infected who show zombie-like behavior stemming from their diseases. Thusly they can be NO MORE than human, and most realistically would be lesser than humanity in overall ability.

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Concerned the original post, however:

 

 

NO SPECIAL INFECTED!!

We aren't fighting ungodly abominations from Bollywood films, and we're not playing L4D; we're playing DayZ, in which you are surviving from still-living infected who show zombie-like behavior stemming from their diseases. Thusly they can be NO MORE than human, and most realistically would be lesser than humanity in overall ability.

Ok ok i got it. I was just saying, and without knowing what exactly are the zeds and what actually caused them. The point of my topic was discussing about zeds and if there could be different of mire types of zeds around eventually. Speaking of bloodsuckers, as a "stalker" player they scared the crap out of me, and there would be nice to deal with some of those while roaming in a forest during nightime, but since that kind of zombie fits in a nuclear post apocaliptic background, and dayz isn't, it just can't be added, like other types of zombies.

By the way i think that other variations like the different speed, phisical injuries of the zeds, that could affect limbs, theys eye sight or hearing COULD be intresting to valuate. I'm not expecting anything of this from the standalone because i already like the game as it is, and with zeds as they already are. 

I also think that zeds should act and move depending on their age, according to the fact that the infection could affect even a young man or an old woman (except for kids...even if they could be creepy as hell, maybe is too much).

By the way, for what i know, in the L4D world (except for special infected) the "zombies" are still-alive infected humans 

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+ I agree with impaired infected (blind/deaf/crippled of varying degrees), it makes sense not all are 100% 'healthy' but this might already be planned (from what I remember at least). 

- I don't think slow = powerful, I think slow = weaker than normal hence can't move very fast. IMO Invisible enemies like bloodsuckers are a big no-no as far as Dayz is concerned.

I definitely want to see Zeds in different physical conditions. From what we know, to ones crawling on the ground cut in half. I'd also like to see the occasional fat zombie or child zombie. (Screw sensitive people. This is a GAME). In a real Zombie Apocalypse.. there would surely be zombie children.

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I definitely want to see Zeds in different physical conditions. From what we know, to ones crawling on the ground cut in half. I'd also like to see the occasional fat zombie or child zombie. (Screw sensitive people. This is a GAME). In a real Zombie Apocalypse.. there would surely be zombie children.

The ones crawling are injured, not cut in half.  Rocket has mentioned wanting to do Fat Zombies (I volunteer for green screening).  And...well Zombie kids are a headache in more ways than one (getting animations and mo cap done right, can't just 'shrink down' an adult zombie, and the fact that Censors would have a field day with that one)

Edited by BigMike

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Bloodsuckers are fun, and scary.

But lore wise they don't fit.

I would like small differentials in zombie stats like speed FOV, hearing and damage etc.

But no magic super infected that jump 50m in a single bound or invisible Zeds.

But they should get the base Zeds working the best they can before the try anything else.

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