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TheOldManoftheNorth

[SA] Diet/Medicine system = dynamic trade/survivor value system

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I quickly searched to make certain no one has elaborated on this in this way- so far no result.  If I'm mistaken, feel free to write explicits and then ignore.  

 

In my ongoing medical training, diet on the molecular level has crazy macro effects we see.  In the past, British sailors were called "limeys" (if I remember correctly) because they kept limes on the boat as a source of- unknown to them at the time- Vitamin C.  Deficiencies in any water-soluable vitamins like Vit C can occur rapidly, and effects are big- from an inability to synthesize proteins, to the body's inability to create 'energy'.  I realize this is FAAAAAR too much to incorporate in the SA, but in a macro sense, I'm not so sure.  So, here's what could happen...

 

These values would have to be exaggerated as some deficiencies take too long to make an issue.

 

 


Multivitamins are GOLD/non existent. More rare than antibiotics. 

 

These items have an interrelated value= susceptibility to infection created from lack of vitamins in diet, antibiotics only a temporary fix.

 

Different parts of the map have different values for particular foods that supply particular diet items.

 

-i.e. a fruit orchard near balota? you can pick fruit etc ~ value= b and c vit's= ability to run (energy), wound healing/not spontaneously bleeding (as seen in scurvy) less susceptible to infection

 

-big game animals in the north? ~ capture and cook etc ~ value= stops iron deficient anemia~ equivalent to a slow blood loss

 

-vegetable farm in Zlenogorsk? ~ meh, fat soluble vit's I guess ~ value= stops vision impairment

 

The added benefit= people wouldn't survive long enough to scavenge the entire map for particular items=

 

survivor value is encouraged (less kos because I need this guy alive so he can go and get stuff I need)

 

player movement about map is encouraged (less camping, no particular spot is more important than the other)

 

bartering/trade is encouraged (to get items you don't have time to get yourself= "ill give you an orange for a rabbit leg" haha)

 

team/group play encouraged (whether you stick together or split up, you have to find a way to meet dietary requirements)

 

This also gives players something to be constantly doing- regardless of how you play, if "sniping someone from 800+m" is your 'macro goal', surely maintaining a healthy diet to be able to have the energy to do so is a 'micro goal'.  I would believe then, that bandits/survivors alike will have to have moments where they're not completely kos a-holes/altruistic goodie-goodies, respectively. 

 

 

 

That's all the time I have to elaborate on this.  There's much more to it, but I don't know if it would be a coding nightmare or something.  I will say though, with all due respect, the "bloodtransfusion / hostage" thing is no more far fetched than a diet system.  

 

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Sounds interesting.

And like a lot of coding.

 

But not impossible.

 

Although a pain in the ass.

 

:)

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Well, I think it should be hard to not starve and not hard to eat the right food...

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In general I like the idea. Not sure if I would like to see certain foods in only certain areas of the map. Do not want it so everyone who needs vit c goes to a certain town where there is an orchard and that is the only place to get it. I think every town should have some kind of farm and/or orchard (been meaning to post about farms and orchards), and each farm/orchard should be different in size and with different combination of food stuffs. I do not mean that healthy veggies and fruits are super abundant, quite the opposite. But there should be options in regards to where to get stuff. Should be the same for animals

 

Not sure about multivitamins. Taking pills is a poor way to supply your body with vitamins etc.. So IMO, I would scratch that part but add foods which supply said vitamins (iron, vitamin c etc..). This increases the value of taking the time to cook. I posted in another thread some recipes for things like chicken soup (feeds ya but also helps you recover from cold or flu) and irish stew (feeds ya but with the red meat, it would increase your iron). So just with iron and vitamin c, you have two food types to eat together for optimal intake of vitamins (vitamin c helps your body absorb iron). So again, hunting a deer, cooking up some meat and eating that will help your iron levels (and of course feed ya..), but not as good as if you ate it with some vitamin c supplying fruit.

 

On second thought, maybe multivitamins are good. Make them somewhat easy to find. But they do not help you much since most of the vitamins in them will just get pissed out of your system. And if you take too much, you might just OD on iron. So this adds another layer to this idea. Take multivitamins for a quick fix but in the long run they are not the solution, so good healthy veggies and fruit are required for you to be at your best. Which takes effort. So it helps balance the whole taking the easy way just because I can kind of thinking. Which is the direction I think the devs want to go.

 

gtg, maybe more later.. lol

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lol. yeah I figured I'd get the coding slap... but a guy can dream right? 

 

 

 

I'd love to elaborate on some of the thoughts I had about this- and thankfully you hit on a lot of it.  I agree I don't think its wise to make particular areas that has certain things- but more like a 'modifier' as to expect something more... which really isn't all that different than what is already in the game.  The only real orchard in the game currently is Balota, so it doesn't seem far fetched to make this a possibility.  still, finding an apple tree in another town shouldn't be to difficult either- but whether or not its already been farmed- that's the question.  Which is what would encourage people to move about the map/trade with other people from different areas... hell, its not too far fetched to think someone would try to organize an in game realtime market- where they have people in a group go fetch things...of course then you'd have all resources in one area==== high probability of someone wanting to take it over/ bandito it up.

 

but this is what I mean- it gives the game another dimension, a dynamic thing to play around with.  people always shoot down ideas that are created to bottleneck people into a way of gameplay. this is different because it is requisite of living, but not of gameplay.  hell, if you wanna starve to death and just kos all day you can still do it- but it'll be shortlived. the choice is still yours.  and it still embodies the who 'survival' aspect of the game, which~ if the argument is "I don't wanna play a game that worries about what I eat", then why did you choose a survival game in the first place. 

 

p.s... Vit C and Fe3+ -> Fe2+ for absorption, well done sir. background?

 

Well, I think it should be hard to not starve and not hard to eat the right food...

 

I don't think I intended it to be 'hard' to eat the right food, but rather another part of the gameplay.  no, i don't think you should need a dietitian to be successful in game- but I don't think its too difficult to realize beans are not the best well rounded diet.  

 

As for the multivits- I'm still in limbo about the idea, at first I thought it could be good- but then they'd have to have a value (i.e. 10 qty) or something and it prob would become 1) a coding issue as before and 2) a golden ticket to be a bandito-dom.  

 

 

Sounds interesting.

And like a lot of coding.

 

But not impossible.

 

Although a pain in the ass.

 

:)

 

Lol. "But not impossible." I'LL TAKE IT! haha, thanks man. 

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It seems like it's over-complicating the medical/hunger system a little too much. I don't know if spontaneously bleeding just because you have only eaten what you can find is something that would be fun to deal with. However, different nutritional values for foods would be something worth trying.

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I don't think I intended it to be 'hard' to eat the right food, but rather another part of the gameplay.  no, i don't think you should need a dietitian to be successful in game- but I don't think its too difficult to realize beans are not the best well rounded diet.  

 

As for the multivits- I'm still in limbo about the idea, at first I thought it could be good- but then they'd have to have a value (i.e. 10 qty) or something and it prob would become 1) a coding issue as before and 2) a golden ticket to be a bandito-dom.  

I want the game to be actually hard to find any food. If you find one can of beans you will be glad. If you have 4 you will be even happier. But having this and additionally a multivit system, it would kind of be like 100% that you are not able to have the right diet. If food is rare anyway, it is simply luck if you eat the right food or not, because you would eat any food.

Edited by Wayze

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p.s... Vit C and Fe3+ -> Fe2+ for absorption, well done sir. background?

 

No chemistry background here. But I do find it interesting.

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