toxicsludge 406 Posted September 24, 2013 I like the new spawn choice in wasteland huh? this isn't wasteland? oh, now i just feel silly... Share this post Link to post Share on other sites
rossums 2190 Posted September 24, 2013 (edited) Says who ? what.. because people got infected that means that i suddenly teleported to a different location not of my choosing and woke up disoriented ? No guy....ill choose my own character backstory... so ill choose where to spawn.The whole point in the game is it was meant to be hard from the get go, you were to spawn and you would want to get geared up ASAP to protect yourself - part of that was getting your initial bearings and where you are and what you want to do.Allowing players just to choose where to spawn completely detracts from the early game, there is no real need for players to use landmarks to get their bearings - you already know EXACTLY where you're going to be and will just beeline to exactly where you want to go.Nobody gives a fuck what YOU want your backstory to be, the fact of the matter is that you come to conciousness in a coastal area and that's when you take control of your character, after than you can be a little pony loving princess and you can pick daisies and sing with all the woodland creatures if that's what you want to do.The only reason that the 'choose-a-spawn' crap would be added was to allow players to get back into the action quicker, this is NOT what DayZ is about and they should trying to be pushing for the complete opposite, there is nothing more annoying than killing someone and having them respawn 2 minutes away and continue after you time and time again - it takes no class, no skill, no tactics - merely a pain in the ass.You are NOT meant to have anything handed to you, everything you find, every journey you take should be another chance for you to be killed or get lost - not for you to choose the closest place to where you died so you can run back to your body like all the other baddies. Edited September 24, 2013 by Rossums 2 Share this post Link to post Share on other sites
dgeesio 1034 Posted September 24, 2013 i think we should spawn in houses ! who wakes up on a beach ? random houses all over the map thats more realistic. also rosums you just made your whole arguement invalid with this line " Nobody gives a fuck what YOU want your backstory to be " most people do and that was his opinion you have yours so your biased and not open minded. 3 Share this post Link to post Share on other sites
timedance 120 Posted September 24, 2013 thats right - DayZ turned into "electro death-match" - choose spawn > electro.. first steps, running into electro firehouse.. - this is heating-point. I played on weekend and saw there 10 dead survivor down.. every 10 minutes gunfights :D Share this post Link to post Share on other sites
rossums 2190 Posted September 24, 2013 i think we should spawn in houses ! who wakes up on a beach ? random houses all over the map thats more realistic. also rosums you just made your whole arguement invalid with this line " Nobody gives a fuck what YOU want your backstory to be " most people do and that was his opinion you have yours so your biased and not open minded.I still don't give a fuck what he wants it to be - what he choose as his story has no bearing on mechanics.He can make it whatever he wants, it still has no impact on the game itself - it invalidates nothing, it's just irrelevant to this discussion.I'm not biased, I will on occasion have a backstory for a character, it's just nothing to do with a thread talking about a crappy spawn system. 1 Share this post Link to post Share on other sites
bibbish 49 Posted September 24, 2013 The whole point in the game is it was meant to be hard from the get go, you were to spawn and you would want to get geared up ASAP to protect yourself - part of that was getting your initial bearings and where you are and what you want to do.Allowing players just to choose where to spawn completely detracts from the early game, there is no real need for players to use landmarks to get their bearings - you already know EXACTLY where you're going to be and will just beeline to exactly where you want to go.Nobody gives a fuck what YOU want your backstory to be, the fact of the matter is that you come to conciousness in a coastal area and that's when you take control of your character, after than you can be a little pony loving princess and you can pick daisies and sing with all the woodland creatures if that's what you want to do.The only reason that the 'choose-a-spawn' crap would be added was to allow players to get back into the action quicker, this is NOT what DayZ is about and they should trying to be pushing for the complete opposite, there is nothing more annoying than killing someone and having them respawn 2 minutes away and continue after you time and time again - it takes no class, no skill, no tactics - merely a pain in the ass.You are NOT meant to have anything handed to you, everything you find, every journey you take should be another chance for you to be killed or get lost - not for you to choose the closest place to where you died so you can run back to your body like all the other baddies.I agree entirely. It doesn't matter what map, GPS or compass you use. Navigating should be challenging. Choosing to spawn in the place you are perhaps most familiar with takes away so much from the game. Getting back to your corpse should be a bonus if an option at all. Choosing to spawn back basically on top of it... well... Takes away so much from the 'perma-death' nature of the game. Share this post Link to post Share on other sites
dgeesio 1034 Posted September 24, 2013 I still don't give a fuck what he wants it to be - what he choose as his story has no bearing on mechanics.He can make it whatever he wants, it still has no impact on the game itself - it invalidates nothing, it's just irrelevant to this discussion.I'm not biased, I will on occasion have a backstory for a character, it's just nothing to do with a thread talking about a crappy spawn system. his op has as much as yours so still invalid. Share this post Link to post Share on other sites
mercules 1290 Posted September 24, 2013 (edited) Allowing players just to choose where to spawn completely detracts from the early game, there is no real need for players to use landmarks to get their bearings - you already know EXACTLY where you're going to be and will just beeline to exactly where you want to go. Technically you already know exactly where you are unless you purposefully look away when the game tells you where you spawned. That hint and a quick scan will tell nearly anyone where they are precisely on the map. What it does do is allow myself and 2-3 other friends hop onto a server and log in for the first time and all be at the same location instead of one in Kamenka and one in Solnichny with the third and fourth in Prigorodky wondering if they should head West, East, or just go North to meet up with the others. Edited September 24, 2013 by Mercules Share this post Link to post Share on other sites
rossums 2190 Posted September 24, 2013 Technically you already know exactly where you are unless you purposefully look away when the game tells you where you spawned. That hint and a quick scan will tell nearly anyone where they are precisely on the map. What it does do is allow myself and 2-3 other friends hop onto a server and log in for the first time and all be at the same location instead of one in Kamenka and one in Solnichny with the third and fourth in Prigorodky wondering if they should head West, East, or just go North to meet up with the others. You have a rough idea where you are, you won't spawn in the same specific area of your choice.That is right, it does allow you and 2-3 other people to hop on a server and jump straight in with each other, why don't you see this as a problem?If you want the advantage of a group you should have to put forth the effort in navigating yourselves to a rendezvous area.If you want a game that's quick and easy for you all to group up and play together like a happy family DayZ isn't it - everything is meant to be a challenge and if you want an advantage you should have to work for it.Navigation and the ability to use proper tactics and your abilities are what make DayZ different from everything else, it's all down to your skills, if you want a group - go make it. 1 Share this post Link to post Share on other sites
ryan__mc__@hotmail.co.uk 131 Posted September 24, 2013 (edited) The whole point in the game is it was meant to be hard from the get go, you were to spawn and you would want to get geared up ASAP to protect yourself - part of that was getting your initial bearings and where you are and what you want to do.Allowing players just to choose where to spawn completely detracts from the early game, there is no real need for players to use landmarks to get their bearings - you already know EXACTLY where you're going to be and will just beeline to exactly where you want to go.Nobody gives a fuck what YOU want your backstory to be, the fact of the matter is that you come to conciousness in a coastal area and that's when you take control of your character, after than you can be a little pony loving princess and you can pick daisies and sing with all the woodland creatures if that's what you want to do.The only reason that the 'choose-a-spawn' crap would be added was to allow players to get back into the action quicker, this is NOT what DayZ is about and they should trying to be pushing for the complete opposite, there is nothing more annoying than killing someone and having them respawn 2 minutes away and continue after you time and time again - it takes no class, no skill, no tactics - merely a pain in the ass.You are NOT meant to have anything handed to you, everything you find, every journey you take should be another chance for you to be killed or get lost - not for you to choose the closest place to where you died so you can run back to your body like all the other baddies. I read the first 17 words your wrote and stopped there as i knew the rest of your post was gonna be total rubbish.....hard from the get go ? the game isnt hard at all and never will be....how is walking for an extra 10-15 minutes "harder" ? In fact its now more troublesome to get geared up now as its so hostile in towns like elektro and im totally fine with that ...i can thank the new "toggle" spawn system for the added fun and risk factor as theirs always more bandits around. If you enter a well known pvp town and die....you knew the risks. So stop whining and go to another town if this spawn thing bothers you so much. Edited September 24, 2013 by Massicor Share this post Link to post Share on other sites
Bludy 324 Posted September 24, 2013 i think this happens because even people complaining choose elektro.. 1)if you don't want to fight choose kamenka, or berezino.2)if you kill a guy, hide his body. elektro firestations were the hot spots even before, balota was risky even before. point 2 ends the instaloot thing. if you don't like the new feature choose random spawn. best would be random all over the map in a house like he said. but for now...i think we should spawn in houses ! who wakes up on a beach ? random houses all over the map thats more realistic. also rosums you just made your whole arguement invalid with this line " Nobody gives a fuck what YOU want your backstory to be " most people do and that was his opinion you have yours so your biased and not open minded. Share this post Link to post Share on other sites
ryan__mc__@hotmail.co.uk 131 Posted September 24, 2013 i think we should spawn in houses ! who wakes up on a beach ? random houses all over the map thats more realistic. also rosums you just made your whole arguement invalid with this line " Nobody gives a fuck what YOU want your backstory to be " most people do and that was his opinion you have yours so your biased and not open minded.Great idea. Share this post Link to post Share on other sites
ryan__mc__@hotmail.co.uk 131 Posted September 24, 2013 (edited) I still don't give a fuck what he wants it to be - what he choose as his story has no bearing on mechanics.He can make it whatever he wants, it still has no impact on the game itself - it invalidates nothing, it's just irrelevant to this discussion.I'm not biased, I will on occasion have a backstory for a character, it's just nothing to do with a thread talking about a crappy spawn system. It has everything to do with mechanics ....the spawn system is the mechanic your crying over ...and the spawn mechanic lets me choose my own character story (where i started my journey for example). The fact that you keep saying stuff like "i don't give a fuck what he wants" just proves how childish and narrow minded you are and not to be taken seriously. Edited September 24, 2013 by Massicor 1 Share this post Link to post Share on other sites
ryan__mc__@hotmail.co.uk 131 Posted September 24, 2013 (edited) You are unbelievably fucking stupid - and that's the only positive point I can come up with for the crap that you are coming out with. I said it was MEANT to be hard, gradually making it easier because of retards like you can't be bothered walking a short distance certainly isn't going to make it any better.You seem to be acting like you're playing Call of Duty, PvP isn't the entire purpose of the game.Allowing you to choose your spawn does nothing but make the game easier - something that DayZ isn't meant to be about, can't wait for the standalone to be released.. some people are going to get a BIG surprise - people just take advantage of the flawed mechanic to get back in the fight or go pick up their loot after they die, it defeats the whole purpose of the death if you just pick the closest spawn and toddle back to your corpse.As for his roleplay crap, it doesn't matter, it is completely and utterly irrelevant - important game mechanics should not be centered around people wanting to choose a back story, that's completely stupid and counter productive. And again ...childish and narrow minded ...go away guy. Edited September 24, 2013 by Massicor 1 Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted September 24, 2013 This option was a silly addition, ok too have not played the Mod for a long time as it was becoming more shooter than simulation.Each to his own I guess, I just hope the SA can be as fresh as this once was! Share this post Link to post Share on other sites
mercules 1290 Posted September 24, 2013 You have a rough idea where you are, you won't spawn in the same specific area of your choice.That is right, it does allow you and 2-3 other people to hop on a server and jump straight in with each other, why don't you see this as a problem?If you want the advantage of a group you should have to put forth the effort in navigating yourselves to a rendezvous area.If you want a game that's quick and easy for you all to group up and play together like a happy family DayZ isn't it - everything is meant to be a challenge and if you want an advantage you should have to work for it.Navigation and the ability to use proper tactics and your abilities are what make DayZ different from everything else, it's all down to your skills, if you want a group - go make it. I do not have a rough idea of where I am. I see the little text come up and see Kamenka. I glance left and right and now know if I am on the West or East side of it and where to go from there. Same thing for each city I can spawn near. I can narrow down my spawn point on an external map to about 10 meters by only moving 10 meters to get a look around. All this has done is allowed me to start somewhere NEAR a certain town, the point is still random. I don't want a game that is quick and easy, but the other thing I don't want is to have an hour and a half to spend online playing with a friend and to spend that whole hour and a half just running to a location where we can meet up and gathering a tiny bit of food and drink and maybe a weapon on the way there. Yes on a busy server it can take that long to meet up as you will often run into some bandit that spawned near you who got to the pistol/hatchet/Enfield first. So now you get to run from a different area and the meet up spot is now further away than before. The number of time I have spawned in Kamenka and my friend in Elektro, we have run to meet in Nadezhino and then maybe move on to Zub from there. I get past Bor and hitting the deerstands on the way get shot with an M16/M4/AK looted from Balota and then end up at Three Rivers. Now my friend has to spin around and start heading back in the opposite direction to meet me and a half hour of play time is pretty much wasted. The game is a lot more interesting and fun with others and pretty boring alone. 1 Share this post Link to post Share on other sites
thehero 119 Posted September 24, 2013 I love the spawn option I choose berizino every time which is far superior to electro or cherno plus its really nice when playing with friends besides the old way people would just suicide till they had what they wanted Share this post Link to post Share on other sites
brzator47@gmail.com 524 Posted September 24, 2013 Each to his own I guess, I just hope the SA can be as fresh as this once was!Probably not, but hopefully it will at least be without silly features like these. I'm actually surprised rocket allowed this to make it into the mod. It's more like something you'd expect to see in WarZ. 1 Share this post Link to post Share on other sites
t1337dude 101 Posted September 25, 2013 Being able to choose spawn owns. It eliminates tedium and makes the game way more fun. I see absolutely no difference in anything so far other than the convenience of being able to choose the spawn of my desire - the bandits of electro and cherno are the same as they always have been. Share this post Link to post Share on other sites
timedance 120 Posted September 25, 2013 (edited) I want to spawn on NEAF in firehouse tower - 3rd etage :D Edited September 25, 2013 by TiMEDANCE Share this post Link to post Share on other sites
cywehner1234 582 Posted September 25, 2013 It has everything to do with mechanics ....the spawn system is the mechanic your crying over ...and the spawn mechanic lets me choose my own character story (where i started my journey for example). The fact that you keep saying stuff like "i don't give a fuck what he wants" just proves how childish and narrow minded you are and not to be taken seriously.You are aware this is DayZ not GarrysMod Serious Roleplay right? You don't have a backstory, you play the game, have fun, and go through experiences. Its not like its just playing as one character, so a character story is kind of invalid. Anyways, do what you want. Share this post Link to post Share on other sites
Jex 1104 Posted September 25, 2013 I think they should implement something to stop the morons from killing themselves to get a better spawn.Your spawn isn't meant to be a good thing, you're meant to wake up, disoriented and put some effort into finding your bearings and gearing up a little before venturing into the more contested areas.Oh, you spawn in Kamenka?Tough shit - get walking.I always head north to Zel and then Pushtoska (?) and then the airfield when I spawn at Kamenka. I can make that run in about 30-40 minutes and when I get to the airfield it just run right in, I haven't anything to lose at this point but I might come away with a nice backpack or a nice gun. Once I have that, it's time to start seeing how long I can live whilst finding enough trouble to keep things interesting. Share this post Link to post Share on other sites
Jex 1104 Posted September 25, 2013 I see no reason why they have implemented this feature other than to appeal to the PVP crowd. I thought I was meant to be playing a zombie apocalypse game where I was meant to survive, not some PVP cod/bf deathmatch. Let me guess, these will become the more popular servers - it's just like the 3rd v 1st person arguments all over again.So the game get's dumbed down another notch - it's made easier, it's "streamlined" no doubt. If it's meant to help with meeting up, I guess I get lost on the point of playing a game that lasts forever and yet I need to meet up with my mate in under 20 minutes (that's how long it will take you max to meet up with someone anywhere on the map pretty much). To me, dayz is meant to go "There you go, have that spawn fucker - don't like it? Here have some flesh eating zombies for being a candy little care bear prick!" Share this post Link to post Share on other sites
Siberian (DayZ) 527 Posted September 25, 2013 To me, dayz is meant to go "There you go, have that spawn fucker - don't like it? Here have some flesh eating zombies for being a candy little care bear prick!"i love how you lumped the PVE-carebears into the same pile as the CoD KoSr's.. thats some fine work right there.. hahah :thumbsup: Share this post Link to post Share on other sites
Jex 1104 Posted September 25, 2013 i love how you lumped the PVE-carebears into the same pile as the CoD KoSr's.. thats some fine work right there.. hahah :thumbsup: Are there still PVE carebears? I thought they went extinct :o Share this post Link to post Share on other sites