Zeromancer 0 Posted September 20, 2013 I'm very fond of the Arma mil dot snipers, and trying to get good at calculating distances.So I wonder if anyone knows the hight of the average Arma (DayZ) doorways and windows, the cars, and the fences? Share this post Link to post Share on other sites
fluxley 2228 Posted September 20, 2013 You're best off going by the height of a player/zombie, which is 1.8m. Share this post Link to post Share on other sites
-Gews- 7443 Posted September 21, 2013 Ural = 3m (cover) Ural = 2.7m (cab) Green car = 1.4m Land Rover = 2.1m HMMWV = 2m Hilux = 1.8m Datsun = 1.8m UAZ = 2m Toyota sedan = 1.5m Taxi = 1.4m 4 Share this post Link to post Share on other sites
fluxley 2228 Posted September 21, 2013 Had to be you Gews, had to be you. 2 Share this post Link to post Share on other sites
Korsbaek 1778 Posted September 21, 2013 Ural = 3m (cover)Ural = 2.7m (cab)Green car = 1.4mLand Rover = 2.1mHMMWV = 2mHilux = 1.8mDatsun = 1.8mUAZ = 2mToyota sedan = 1.5mTaxi = 1.4m I'm starting to think you're just making everything up on the go. Smart Gews is smart. Share this post Link to post Share on other sites
Zeromancer 0 Posted September 21, 2013 You're best off going by the height of a player/zombie, which is 1.8m. I know. And crouching player hight is 0.9m, and prone 0.4m.The reason why I want to know hight of objects is so I can preset zeroing. Let's say I'm covering a friendly which is in a area of a town. If a player shows in the area I'm focusing on, I have to measure him, calculate, zero gun and then fire. By this time he might be out of sight again. But if I know the hights of objects in that area I'm focusig on, I can preset the zeroing and shoot when I first see the player. ;) Ural = 3m (cover)Ural = 2.7m (cab)Green car = 1.4mLand Rover = 2.1mHMMWV = 2mHilux = 1.8mDatsun = 1.8mUAZ = 2mToyota sedan = 1.5mTaxi = 1.4m Thank you very much! :) Share this post Link to post Share on other sites