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Zeromancer

Hight of objects in DayZ

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I'm very fond of the Arma mil dot snipers, and trying to get good at calculating distances.

So I wonder if anyone knows the hight of the average Arma (DayZ) doorways and windows, the cars, and the fences?

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You're best off going by the height of a player/zombie, which is 1.8m.

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Ural = 3m (cover)

Ural = 2.7m (cab)

Green car = 1.4m

Land Rover = 2.1m

HMMWV = 2m

Hilux = 1.8m

Datsun = 1.8m

UAZ = 2m

Toyota sedan = 1.5m

Taxi = 1.4m

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Ural = 3m (cover)

Ural = 2.7m (cab)

Green car = 1.4m

Land Rover = 2.1m

HMMWV = 2m

Hilux = 1.8m

Datsun = 1.8m

UAZ = 2m

Toyota sedan = 1.5m

Taxi = 1.4m

 

I'm starting to think you're just making everything up on the go. Smart Gews is smart.

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You're best off going by the height of a player/zombie, which is 1.8m.

 

I know. And crouching player hight is 0.9m, and prone 0.4m.

The reason why I want to know hight of objects is so I can preset zeroing. Let's say I'm covering a friendly which is in a area of a town. If a player shows in the area I'm focusing on, I have to measure him, calculate, zero gun and then fire. By this time he might be out of sight again. But if I know the hights of objects in that area I'm focusig on, I can preset the zeroing and shoot when I first see the player. ;)

 

 

Ural = 3m (cover)

Ural = 2.7m (cab)

Green car = 1.4m

Land Rover = 2.1m

HMMWV = 2m

Hilux = 1.8m

Datsun = 1.8m

UAZ = 2m

Toyota sedan = 1.5m

Taxi = 1.4m

 

Thank you very much! :)

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