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thelonewarrior

Time we do this ourselves, fighting back against the KOS

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KOS is why I will be leaving the mod for the SA when it comes out. Like you said Regulator, Hackers are a major influence on the mod and always will be (although not as bad at the moment, perhaps they've moved on) which shouldn't be an issue in the SA, so if you start your clan again then I'm sure good will come of it. Reasons for KOS have been covered in the past and it's something that I disliked about DayZ after I started playing, but it has to be part of it. It's simply too much of it now and has unbalanced the game somewhat.

 

I think the game I thought DayZ was hasn't been created yet but this is a step on the way to it. Hopefully the SA will be the next step.

 

Keep up the stand though... :beans:

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All hope is not lost Lone Warrior.  There's still a few "hero" or medic clans out there going strong, a couple are pretty big.

 

The private hive situation has fragmented them a bit and confined them to individual servers for now but rest assured when the SA hits they will once again gain momentum fight the good fight.

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At the end of the day, the reason they do it is moot, irrelevant, semantics. The only thing that matters is if they ultimately do it or not, and if it's something one could justify doing. Shooting on sight can be argued as logically sound as it IS the safer option and there are no "rules" being broken by doing it, so as far as you're concerned, they were just looking out for number one.

How is it irrelevant? It is absolutely relevant if something is going to be done to tone the mindless KoS down. There are no rules being broken by camp killing freshspawns either. It doesn't mean it's not a problem and that such "preference" shouldn't be discouraged in any way.

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How is it irrelevant? It is absolutely relevant if something is going to be done to tone the mindless KoS down. There are no rules being broken by camp killing freshspawns either. It doesn't mean it's not a problem and that such "preference" shouldn't be discouraged in any way.

As you said, killing "fresh spawns" is also not a "problem". However, the community has taken their own obligation to take these people down as it falls in line with their moral standings. That is the beauty of the game, that if you decide to do something, you can do it. People can kill fresh spawns if that's what they want, and people can shoot them for that reason. I too would shoot someone hunting fresh spawns. But I do not condemn them for it on the forums. That takes the game out of the game and defeats the purpose of making your own choices which is what the game is about.

If this thread was simply about the OP expressing disdain for KoSers and proclaims they decided on a plan to do something about these type of people, then that's great. I personally wouldn't be interested in taking part but I'd like the idea of someone trying to start a motion for peace. But attempting to essentially alienate people who do play like that by making seem like it's "Us vs Them" (Which is evident by the title) and that they are not the same part of this community is a different story, and one I am not behind. Partially because it's not going to work since you've eliminated the possibility of "converting" a KoSer as you've already stated you don't consider them a part of the same community, but you're also losing the support of people such as myself because of that, but majorly because it just isn't needed. You just don't need to act as if these people are actively trying to destroy the game and should be looked down upon. A simple "I want to try and dissuade an immediate 'shoot on sight' mentality by doing this, this, and this" is all you need to get people behind you. When it gets to "These people are making a different choice to us and should be condemned for it", you're just starting witch hunts.

 

Now, the reason is irrelevant because I am looking only at facts to avoid biased opinion (Since I do not shoot people on sight I would opt for people not to shoot me neither, thus it would be biased), and when all is said and done, the facts are:

1. You encountered another player.

2. You decided not to shoot them.

3. They decided to shoot you.

4. You are then presumably killed.

You cannot prove that their motive was "dethmatch lulz!1", therefore it is not a fact that they kill for this. If you NEED to look deeper into it, you'd find that they'd kill you for these reasons:

1. As you said, for simple deathmatching. Some people kill for the sake of killing. Arguably it's just banditry.

2. A want/need for supplies, and wanting to guarantee they got them at any cost. They're not going to refuse to give you their last blood bag if they're dead. Literally just banditry.

3. Fear/paranoia/anxiety. They can't shoot you in the face if you shoot them in the face first. Better safe than sorry.

4. Roleplay purposes. Could fall in line with any of the other three, or they're just making up a story as they go along. That's what the game's about.

5. By mistake. Perhaps they're looking for revenge and mistook you for their target, or they mistook you for a simple zombie for some reason.

 

As you can not prove or disprove that the person in question is killing for any one of these, it's a 20% likelihood that this person kills you just to annoy you as opposed to a genuine purpose. So why would you claim that the statistical improbability is the root of this "KoS mentality"? If anything, the reason behind the killing works in favor of the whole "Do nothing about KoS" argument. But as I said, despite it being a strong likelihood that it's a genuine reason for the KoS, it's still only a likelihood, and not a fact. So if we're discussing IF it should have something done about it or not, then it really doesn't have much of an impact on what we're discussing. If we were talking about why people KoS and why we should stop it, then that's a different story and I'd probably be willing to accept that angle on the thing, but the OP has made it clear that he wants to discuss stopping it regardless, so I don't feel we need to press on that part here.

Edited by Rage VG

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Its a simple point of observing and reacting, its about using the information you have

 

If a firefights going on stay out of it

 

If 30 people are saying theres a spawn camper at kamenka, you've got your target

 

 

Its about using your brain

 

 

 

Having a show of force is there to prevent fights, which is what I usually do, shooting them is for those that don't comply

 

But the overall point is yes, whenever has telling someone (dissuading them) ever worked on a bandit? Never

Telling a bully to stop is no good, you punch them in the face,

 

 

Im forcing them to consider their actions might have consequences, they are forcing most people to shoot them first, neither is better than the other, it just has to be done

 

(This is slighty more on topic, discussing how we are going to do this)

Edited by Regulator Lone Warrior

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