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toxicsludge

Non-lethal weapons?

Add non-lethal weapons to DayZ?  

53 members have voted

  1. 1. Would you like to see non-lethal weapons in DayZ?



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definitely need non or less than lethal.

 

i love the idea of SA handcuffs and robbing people, fun fun.

 

try arma 3 altis life and arma 3 breaking point (which is now open for testing hint hint)

very very well done mods

 

id love to see some in arma 2 dayz, 1.8 is such a good update, hopefully next big patch we can see soemthing.

 

there is still a certain feel about arma 2 dayz that i just cant get from arma 3 mods. hopefully SA will keep that alive.

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no i just cant stand the lets all work together brigade in peice and harmony it wouldnt happen ever its totally unrealistic it isnt fun !

 

people want the most exciting fun parts dumbing down so we can have a collector game where we plough fields and sing kum by arrr amish style NO !

 

the game is set in a apocolyptic style zombie survival and people are saying we want no death or less deaath wake up ! look at the scenario you in and stop trying to make the game less exciting fun by bringing in unrealistic bs. waits for next kos related thread popping up within minutes by same people everyday until stadnalone release. even then when its not changed people wont realize :lol:

Edited by dgeesio

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no i just cant stand the lets all work together brigade in peice and harmony it wouldnt happen ever its totally unrealistic it isnt fun !

 

people want the most exciting fun parts dumbing down so we can have a collector game where we plough fields and sing kum by arrr amish style NO !

 

the game is set in a apocolyptic style zombie survival and people are saying we want no death or less deaath wake up ! look at the scenario you in and stop trying to make the game less exciting fun by bringing in unrealistic bs. waits for next kos related thread popping up within minutes by same people everyday until stadnalone release. even then when its not changed people wont realize :lol:

 

Bare+fist+fighting-Venda.+%C2%A9James+Oa

 

fight1.jpg

 

 

 

And you're saying that non-lethal combat is "unrealistic"? Wake up. Human interaction is nuanced and I for one would like to utilize non-lethal measures if the situation allows it. It's completely idiotic to oppose new ideas just because you, in your tiny personal opinion, wouldn't like them or use them. People get kidnapped by force every day.

 

It's not "unrealistic" at all, because the word "realism" refers to how close to REALITY something is. If you aren't aware that you can be incapacitated by force in real life then you obviously need to get your head checked.

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I would love a beanbag shotgun. As a medic I could just troll, shoot someone in the back, knock em out and go "DON'T WORRY I'M A DOCTOR! I NEEDED YOU TO HOLD STILL"

And then patch them up, get all friendly, do it again and run away.

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Bare+fist+fighting-Venda.+%C2%A9James+Oa

 

fight1.jpg

 

 

 

And you're saying that non-lethal combat is "unrealistic"? Wake up. Human interaction is nuanced and I for one would like to utilize non-lethal measures if the situation allows it. It's completely idiotic to oppose new ideas just because you, in your tiny personal opinion, wouldn't like them or use them. People get kidnapped by force every day.

 

It's not "unrealistic" at all, because the word "realism" refers to how close to REALITY something is. If you aren't aware that you can be incapacitated by force in real life then you obviously need to get your head checked.

punching fighting yeah i can deal with that thats okay but look at what the guy has just posted for eg like bean bag shot gun wtf ? this game will become anythnig but about fighting survivng zombies/infected and more about who can collect items and not hurt people. thats pretty boring.

 

im not dismissing all non lethal just non lethal is pretty wide open maybe this allows thing like wet sponges and so on. dont want the game being softened down.

 

 

so fist fighting yeah maybe kicking and such , but lets not try and make weapons soft is this WarZ ? because alot of suggestions sound like you want warZ.

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Boring for you mate

I like both killing (those who deserve it)

And helping or non lethally killing if I can (I usually go for a kneecap if possible)

Where there's 1 (me) there's 10 more like me

I want balance and options to kill or not and disable a threat over killing re outright

You don't speak for everyone, what have you to say to that?

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punching fighting yeah i can deal with that thats okay but look at what the guy has just posted for eg like bean bag shot gun wtf ? this game will become anythnig but about fighting survivng zombies/infected and more about who can collect items and not hurt people. thats pretty boring.

 

im not dismissing all non lethal just non lethal is pretty wide open maybe this allows thing like wet sponges and so on. dont want the game being softened down.

 

 

so fist fighting yeah maybe kicking and such , but lets not try and make weapons soft is this WarZ ? because alot of suggestions sound like you want warZ.

 

 

Again, if you honestly think that "wet sponges" are going to constitute non-lethal weapons, you're clearly an idiot. Guns are still going to be lethal. You're insinuating that just because the devs also add non-lethals somehow means that lethal weapons magically don't work anymore or that they'll be removed? What a straw man argument.

 

WarZ? That's a red herring. Nobody is even talking about WarZ. In fact, WarZ doesn't even exist anymore. It's called Infestation Survivor Stories and it isn't even a relevant comparison to what will or won't work in DayZ. They are completely different engines and WarZ suffered from far more fundamental issues.

 

 

        :emptycan:

    :emptycan:  :emptycan:

:emptycan:  :emptycan:  :emptycan:

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And you're saying that non-lethal combat is "unrealistic"? Wake up.

There are problems I see with "non-lethal" weapons. Here are some potential issues:

-The devs could make melee weapons have an unrealistically high chance of knocking people out. You can't magically knock someone out with a baseball bat. Unrealistic implementation. Same with fists and other weapons. Manage to hit someone in the head with a bat and it could turn out to be as lethal as a gun...

-Tazers: Most Eastern European police don't use tazers. IMO, Chernarussian police would not use tazers. As well I just know tazers wouldn't be realistically modelled. Tazers don't knock people out, they immobilize them for short periods. They can fail if the target is wearing heavy clothing, etc. And people wouldn't be carrying a tazer as a primary/secondary weapon when they could carry a Makarov - that's something only people in a video game would do.

-Bean bag projectiles for shotguns: another thing which only people in a video game would do. Their life isn't on the line. First off there are crazy pseudo-zombies everywhere and bean bags will work greeeat for those. Why would someone load a shotgun with beanbag projectiles when they could load it with buckshot or slugs? They know they are going to be facing people with assault rifles and other goodies, and they choose BEAN BAGS?. It doesn't make sense. And I don't think bean bags would be implemented realistically either. They'd probably instantly knock people out with body shots or other such gamey nonsense. Nobody would be firing inaccurate and ineffective bean bags at people armed with guns, and for that matter why would they fire them at unarmed people?

-Tranquilizer guns: this is the only one I see as somewhat acceptable given a proper explanation for their existence. And not a vet clinic. What kind of animals are they tranquilizing in Chernarus? Are they really concerned about wild boars and rabbits? No. Animal hospital / vet clinic doesn't explain the existence of something like this, scratch that... Also these guns have a very short effective rang. I mean a very short range... think 10, 20, 50 yards! No 300 meter shots. And to top it off it could very easily be lethal with the wrong dose.

I am against giving players the tools to create any "unrealistic" behavior, so for me to support any non-lethal weapons they have to be both plausible and realistically portrayed.

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I'm sorry but it would be best to avoid the "unrealistic" argument.

How so? "Not authentic" then. Anything in the game should be [a] plausible correctly portrayed. I don't see a problem with this. Edited by Gews

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-Tranquilizer guns: this is the only one I see as somewhat acceptable given a proper explanation for their existence. And not a vet clinic. What kind of animals are they tranquilizing in Chernarus? Are they really concerned about wild boars and rabbits? No. Animal hospital / vet clinic doesn't explain the existence of something like this, scratch that... Also these guns have a very short effective rang. I mean a very short range... think 10, 20, 50 yards! No 300 meter shots. And to top it off it could very easily be lethal with the wrong dose.

 

 

I see you missed the link to the seller of tranquilizer guns. They are working on encouraging farmers to use that equipment for more difficult animals to work with. If you have a huge ill tempered bull you are keeping around for breeding purposes but you need to do some work on it, say it tore up it's leg and needs some stitches, tranq-ing it from a distance seems a lot more reasonable than trying to approach a possibly violent animal in pain. I mean we find all kinds of shotguns and rifles in barns, even crossbows. A tranq-gun wouldn't be unreasonable. 

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bean bag guns in a zombie apocolyptic world minute that happens end the game.

 

who has ever considered shooting a zombie with a bean bag gun noone why cause its stupid also becuase there are better items wepaons to choose instead. why would u use /risk being infected bitten killed for knocking one out when you can just kill will same effort ?

 

knife / bats / melee weapons are just as dangerous as guns just the distance is different.

 

when people start killing everyone with melle weapons will threads pop up about nerfing melee weapons ? YOU KNOW THEY WILL !

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bean bag guns in a zombie apocolyptic world minute that happens end the game.

 

who has ever considered shooting a zombie with a bean bag gun noone why cause its stupid also becuase there are better items wepaons to choose instead. why would u use /risk being infected bitten killed for knocking one out when you can just kill will same effort ?

 

knife / bats / melee weapons are just as dangerous as guns just the distance is different.

 

when people start killing everyone with melle weapons will threads pop up about nerfing melee weapons ? YOU KNOW THEY WILL !

 

No one wants to nerf the guns. They want a different set of equipment that is non-lethal. Some of us are working on or have Hero skins. We are working hard not to kill people and help others out but are stymied by the fact that some of the non-friendlies will be people without bandit skins and we would really like a means to deal with them. I would run around with a tranq gun and a pistol. Pistol to clean out zombies, tranq to deal with unruely players that I don't want to outright kill. My friends would have more lethal solutions and we would work together to clear out threats with the appropriate amount of lethality. 

I wouldn't risk having nothing but a non-lethal gun but I don't have to risk that because I have friends and a pistol. 

I played in Breaking Point where you start off with a Tazer as your weapon. Three shots and while they won't kill a zombie or player they will stun them long enough for you to get away. That thing has saved my life in the past and meant I didn't have to kill someone I didn't want to. I later found the upgraded tazer with three shots per clip so I was carrying around 12 tazer charges. It worked pretty well as a sidearm and something like that in Vanilla DayZ wouldn't be wanted by many people but would be fun for others. 

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I mean we find all kinds of shotguns and rifles in barns, even crossbows. A tranq-gun wouldn't be unreasonable. 

 

Perhaps... although I haven't met nor do I know of any farmers, ranchers, or even horse vets who own or need a tranquilizer gun, and I'm sure they'd be more likely to spend money on that stuff here rather than in Chernarus. As well there aren't any large ranches in Chernarus, just a couple random cows.

 

Also I'm not aware of anyone using a tranquilizer gun to subdue a human in any situation and I doubt the drugs would even be suitable for the purpose. These items would have gameplay value but they are also very tough to adequately explain.

 

Some of these non-lethal weapons will probably be added since most people don't really care if Tazers or what-have-you are somewhat out of place or not. It's a game, it's not some simulator where realism freaks argue about the fire extinguisher system or about the maximum rate of descent a helicopter can sustain before entering a vortex ring state...

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This sounded like a really cool idea at first.
 

but really all it does is give the KOSers a better way to kill you.

 

now all they need to do is stun you and then finish you off.

 

At that what happens in any of the mods of the mod that have taserz

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As far as the taser goes, they have a limited range and will take your pistol slot.  The fail part of those servers is that you also spawn with a hatchet...  KoS combo goes for itself.

 

Yet, what if you are not the guy who wants to KoS after using it?

 

So ppl that want to KoS will still KoS you with this fashion if they can.  At least for the ones that do not want to KoS you, won't because now that 1.8 allows you to take gear off of people when unconscious, non lethal takedown really sounds appealing to me.  Take off their taser mags, and take their hatchet, w/e.  Oh boohoo he can't KoS anymore and you have more ammo to defend yourself, yay.   :>

Edited by Kraorr

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