CosmicOsmo 1 Posted June 20, 2012 Well, right now you can collect stuff, fill tents, and fix vehicles. Then you can go hunting for other people in random places. That's all there is in the endgame. I believe some more high-level objectives are in order. The purpose of high-level objectives is to attract established player groups to an area to spark some conflict.One thing that can be built on is the ability to produce stuff, instead of just finding it lying around. As the survivors of an apocalypse regroup, eventually they start growing their own food, making clothing, digging wells, and rebuilding infrastructure, and that's what I want to be possible in DayZ.I want to build towns. I want to plant farms. Even better, I want to command NPC civilians to plant farms, in exchange for my protection (or my "protection"). I want to have those same NPCs cranking out clan uniforms and ghillie suits. I want tripflares and barricades and machine gun emplacements to defend my towns, and I want to be able to build these things in a machine shop that I get running by fixing a portable generator.But most of all, I want to send recon parties on an expedition to probe someone else's player-built-village, then attack it and conquer their civilians to make stuff for me instead, and I want to defend my town from the same aggression. I want that objective.tldr: More sand in the box. It's feature adding time. Share this post Link to post Share on other sites
THEOTHERJESTER 12 Posted June 20, 2012 This has been discussed before but the general consensus is that nothing of the sort will be out until at least the beta phase of the mod. You have to realize that the mod itself is still in the Alpha and there are more important bugs to be tweaking. If this was added now, it would only add more bugs which would only waste the dev team's time when they could be fixing other things. While I'm not saying this is a bad idea I think it should wait. I would like to see how settlements pan out and the eventual conflicts that would arise. Share this post Link to post Share on other sites
biorage 4 Posted June 20, 2012 It's not feature adding time.It's bug fixing time, and getting the hell out of Alpha.Bug fixing takes time, and I rather a game that runs 98% fine, than a game that runs 60/40 with new features."There are no more feature additions for 1.7.1 - bug fixing and balancing is all that will occur."http://dayzmod.com/forum/showthread.php?tid=17398 Share this post Link to post Share on other sites
CosmicOsmo 1 Posted June 20, 2012 If this was added now' date=' it would only add more bugs which would only waste the dev team's time when they could be fixing other things. [/quote']I think you have it backwards. Alpha is for adding features, beta is for hammering down bugs. I do understand that this sort of high-level feature may be planned to fall further along in alpha, but I'm just showing my support for it.If DayZ goes to beta and becomes feature complete with nothing but tents and vehicles as endgame content, it's only going to be half a game. Share this post Link to post Share on other sites
wartzilla 182 Posted June 20, 2012 If you do this while the game still relies on separate-server architecture this will happen:People will see your nice stuff.They will log in to a different server, go where your stuff is, log out, go back into yours, then destroy it.Your stuff is completely indefensible, which means no one would actually invest any time in building anything, even given the opportunity.tl;dr game needs to be single-shard ala EVE before this kind of stuff is viable. Share this post Link to post Share on other sites
ApeToe 3 Posted June 20, 2012 If you do this while the game still relies on separate-server architecture this will happen:People will see your nice stuff.They will log in to a different server' date=' go where your stuff is, log out, go back into yours, then destroy it.Your stuff is completely indefensible, which means no one would actually invest any time in building anything, even given the opportunity.tl;dr game needs to be single-shard ala EVE before this kind of stuff is viable.[/quote']This is something that has been addressed to the dev team. I'm sure a fix will come soon enough. Share this post Link to post Share on other sites