Col.Hannabal Smith 1 Posted June 20, 2012 Ok I just thought I'd get this topic going in one spot as Rocket has recently asked us in a post how we would like the development of a full Dayz game to proceed. So to that end, I wanted to know,development cycle aside, what "features" do you think absolutely must be in the full game from the get go. Lets go with a list of top 5 or maybe 10 if you prefer.Mine are1)walkie talkies/radios as loot2)Lots of melee weapons3)Zed model dismemberment(just gotta love blown a zombies head off)4)The ability to fortify abandoned buildings as bases or set up camp/bases secret in the wild.5)In game personal journals and the ability to leave messages on buildings,walls or the road if you have spray paint or something similar.Ok so these may seem pretty trivial to most of you, but for me having these implemented into the game from the get go, in a manner that really works well, would enhance my playing experience ten fold. Share this post Link to post Share on other sites
wartzilla 182 Posted June 20, 2012 With the caveat of this game somehow getting full and proper funding, and more resources, here's what should happen in.. say, the ARMA 3 incarnation of the game;Single-cluster server. Each contributed server would be a node in the cluster, rather than a separate shard. Ala EVE Online.This would eliminate shit like logging in to a different server and going inside a fortified compound, then logging back in to the previous server to suddenly attack from an impossible position. It would make sure every server had the same settings, and eliminate hacking, private clan servers where people farm indefinitely, etc.The game world would need to be larger, obviously - combining the two islands of ARMA 3 might do the trick. I don't know. Share this post Link to post Share on other sites
Col.Hannabal Smith 1 Posted June 21, 2012 I really like the idea of us all sharing one big game world, and it would certainly eliminate a lot of the cheating and need for server hoping. The game map would need to be significantly increased though. Share this post Link to post Share on other sites
xBlackCat 1 Posted June 21, 2012 Cluster servers, a much larger map, and all buildings being enter-able were all on the list of things that Rocket would really like to have, based on an interview i saw.Fireteams/small group communication is something i think needs to happen. Adding radios to the game might be a novel way to do it, but if there is a chance of outsiders listening in, most groups will just continue to use third party chat. If players could just group up in-game it would simplify the whole process, and make it much easier to add a person to an existing group. Share this post Link to post Share on other sites
100radsbar 11 Posted June 21, 2012 I haven't played the Mod yet, so my suggestions are based on what I have seen on numerous Youtube videos, I have spent the last couple of years playing and modding S.T.A.L.K.E.R. Shadow of Chernobyl, so my suggestions are somewhat influenced by that games mechanics :)1: Simplify the inventory system (I see that people use a lot of time to micro-manage the limited space they have, moving things back and forth to get a can of beans, and often getting shot, or attacked by a Zombie while doing it).2: Zombies. In my opinion the Zombies move too fast, if they are Zombies they are re-animated corpses, that means that their bodies are decaying, and therefore not able to run at those amazing speeds they do now.As far as I have seen the players can run fast also, and for very prolonged time (if not indefinitely) thus enabling them to outrun the fast Zombies. - My suggestions is: Make the Zombies slower, let them use walk/fast walk speed. Have some sort stamina that runs out at some point forcing the player to rest a while before being able to run again. This stamina could depend on amount of gear carried, bleeding, hunger/drink level, etc. This could create a more intense feeling for the player if you carry lots of stuff, and your are in need of a drink, and then being chased by a group of Zombies, you would either have to stop to drink, or drop some gear to be able to outrun the Zombies.Having them moving slower you could perhaps make them more resilient to bullets, so that the players need to headshot them to kill them, but if you hit them any other place it just slows them down for a bit.3: The Mod needs some way for people to interact with each other. Perhaps by holstering your weapon, or some sort of greeting animation you can indicate you are friendly.Or you can make use of the voice communication, I do not know how it works in the game, but if it was possible, you could press the speak button, and the people (and Zombies) with-in 100 meters could hear you, that way you would be able to say don't shoot, or, I am friendly, or the other guy could say: You have 2 minutes to get lost before I shoot, or respond that he is friendly too :).I come from the S.T.A.L.K.E.R. games/mods, and there you get a verbal response from NPC's when you get to close with your weapon out, and if you get within an arms length still with your gun out and try to talk to the NPC he will hit you in the face so that you drop your gun.4: Also some sort of trade/barter option would be nice, so that the players can trade goods, like 2 bandages for a can of food, or whatever they decide to trade.You could then have a Leaderboard for the top-trader. That would be the guys who play the survival game, instead of the shoot-all-that-moves game.I do not know how that works in-game, or if the games engine allows for this though :)5: Weapons reload animations could do with a workover.That is all for now, next step for me is to get Arma 2 CO ordered, and DayZ downloaded :) Share this post Link to post Share on other sites
EnermaX 59 Posted June 21, 2012 1)walkie talkies/radios as loot YES2)Lots of melee weaponsNO3)Zed model dismemberment(just gotta love blown a zombies head off) whatever4)The ability to fortify abandoned buildings as bases or set up camp/bases secret in the wild.YES5)In game personal journals and the ability to leave messages on buildings,walls or the road if you have spray paint or something similar.Journal YES - Spray NOOOO!! Share this post Link to post Share on other sites
Turin (DayZ) 3 Posted June 21, 2012 :exclamation: - Better quality zombies overall. More variety, better movement, and a bit more horrific in terms of visual appearance and sound effects.:exclamation: - Chernarus kept as the primary setting, but enhanced. Perhaps even bigger with more enterable buildings. :exclamation: - No hand-holding features at all, or obvious catering to a mainstream audience.:exclamation: - Paper style maps that look like they could be part of the gameworld instead of the current ones which just look like part of the game's UI. Some could have varying degrees of damage, such as rips, burns, stains, etc. with the good condition ones being the most rare. Share this post Link to post Share on other sites