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Slyguy65

There needs to be clear indications of who is good and bad.

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Having your heartbeat faster around a bandit makes no sense since to be honest. REALISTICALLY your heart would race ANY time you see another person in a desolate zombie nation (i know mine does when i see someone zoom by the entrance of the building im in)

There should be more to it (more distinguishing traits between good and bad characters)

I mean come on for anyone who has ever seen MAD MAX or WATER WORLD or THE ROAD, BOOK OF ELI, FIST OF THE NORTH STAR, just any kind of apocalypse like settings.

EVERY interpretation has bandit types, good vigilante types and scavenger/survivor types.

Mad Max, Water World, The Road, Fist of north star

-crazy uniforms and crazy people doing crazy evil things

Book of Eli, Fist of North star, The Road

Thugs who stole and killed/ate scavengers and survivors

NOTE:cannibalism would be an interesting addition due to the (should be) possibility of being "infected" and/or the inhumane need to survive also the stench and shakes could help indicate who are cannibals.

Those are very very general depictions, the point is there is ALWAYS some indication of who was bad good or just scared.

NOTE: if you can think of over 5 other depictions where there was an apocalypse setting where there was NEVER any distinction between who was good/non evil be my guest. (Clockwork orange is maybe the only one that comes close but even then...he still did not look like a good person)

I mean the excuse for no indication of good or bad right now is

"well you wouldn't know who is a killer or bad person in real life" uh ya that is a lazy excuse since the aforementioned depictions clearly portray good and bad and neutral well in a real life setting.

I mean honestly it portrays all the people in DayZ as sociopaths (you can't tell if they are a ruthless killer or your neighbor). Which is just absurd and unrealistic.

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So you've come across another person in-game but you're not sure if he's a good guy or a bad guy. What should you do? Well for starters you should find cover! Always be in cover, good or bad if he can't see you, he can't harm you. After you've found cover, use your mic or the direct chat text to ask him! 'Hey, you there by the church! Are you friendly?' if he responds with 'No' or doesn't respond, then turn around and leave. He's baaaad news. If he responds with 'Yes', turn around and leave. You've got to be a complete idiot to fall for that.

Moral of the story: Assume everyone is bad and play with just your friends

Or grow a sack and stop worrying about losing your items if you get betrayed.

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I mean honestly it portrays all the people in DayZ as sociopaths (you can't tell if they are a ruthless killer or your neighbor). Which is just absurd and unrealistic.

Watch the news. Anytime a murderer is caught, all their neighbors say "he seemed so NICE, I had no idea he was capable of that!" There is no easy IRL way to tell someones intentions.

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>talk about in game realism

>list movies and books as reference

you realize those pretty pictures on your television are ALSO fiction, right OP?

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This dead horse has been beaten enough.

No folks, despite what your mommy told you as you toddled off to church, bad people look just like everybody else.

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Don't worry, Rocket has said that teamplay is going to be an important development focus, so all the QQ bandits in this thread who want to remain anonymous so that can backstab and grief people will just have to live with it.

:p

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I never kill anyone, and I think an easy way to identify bandits is fucking retarded. Why would bad men look different from good men?

(Unless the sign for being a bandit was growing a sinister handlebar moustache to twirl)

dick9we3.jpg

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Don't worry' date=' Rocket has said that teamplay is going to be an important development focus, so all the QQ bandits in this thread who want to remain anonymous so that can backstab and grief people will just have to live with it.

:p

[/quote']

they will just have to adapt xD

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Don't worry' date=' Rocket has said that teamplay is going to be an important development focus, so all the QQ bandits in this thread who want to remain anonymous so that can backstab and grief people will just have to live with it.

[/quote']

Live with what? The fact that teamplay mechanics means I'll find you ridiculous sheep in large packs so I can kill you all at once and get it over with faster?

Sounds pretty amazing actually.

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Take a walk down the street and look at everyone you pass. Can you tell if they are good/bad?

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The Road

Thugs who stole and killed/ate scavengers and survivors

Let me guess, you didn't actually read this book? Or if you did, you didn't have the attention span to make it to the parts where they encounter people whose intentions they AREN'T SURE OF and it creates INCREDIBLE TENSION and an AMAZINGLY HEART-POUNDING STORY?

Did you get to those parts?

Hmm?

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I just play like this: everyone is bad until proven good. Doesn't mean you have to shoot everyone, but stay away from them if you would like to keep your stuff.

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I thought it was "Everyone remains innocent until proven guilty" ? lol

That was before I watched infected eat my wife and children alive.

Now I shoot anyone I see. Preferably in the head so all their red and grey thinkystuff comes out on the ground.

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