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Andrakann

Dynamic map objects (a question to dev team)

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Can it be done? At least in theory.

I'm is not very good in writing in english, so i use pictures with comments to explain in details :)

Basically, i want ability to grab this type of objects:
9f2976d1a047ab6d3287ba8110083033.jpeg
With help of something like this:
0c00568995ee09db04e1d2fed3da5a2b.jpg
Load it into my cargo truck:
fee0c8ad7490afbef4a755ee4c79a243.jpeg
And place somewhere on the map like this:
8c45a9e3a3e595eb99e50849e2dbe8c4.jpeg
Also i want ability to cleanup trees and bushes with hatchet to enchance visibility around my base.
And some type of routine to check if territory have closed perimeter, so zombies can't respawn inside that perimeter:
e002687756db2290e9531638e3e3682e.jpeg

For now, all objects on map have fixed coordinates and only two stances - broken and normal
But dynamic objects must have three stances: destroyed, broken/damaged (can be fixed with tools or crane), normal.

So, game map must be split into two layers - base layer with groung and buildings and dynamic layer with movable/destroyable objects in initial positions.
Dynamic layer must be cached for every server, i think it's around 1-2 gb of disk space - not a big deal in my opinion - for ability to have a unique environment on every server.
(but is better to have an option for this, like -cache=D:\DayZcache\)

 

Thank you for your attention :)

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Hmm.. Hhhmmmmm..

 

Now i don't know anything about programming, so i won't say anything about that.

The idea is pretty good. Maybe not for vanilla, but for some of the mods.

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Very cool, beans for you.

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Thanks for support, beans for all (i just secure a shop and have a lot of them ;)).

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Yeah, reddit is better, i know. But i didn't find option for attach pictures like in forum, so i created a topic here :)

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Great idea but reddit is a better place for this if you want to be in contact with the dev's.

 

Unless one of the moderators forwards it from here to Rocket.

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No idea about how possible this is but i really like the idea.

 

The fact that you are moving objects around rather than creating new objects would surely address the worry of players being able to create an endless amount of structures that would put too much stress on the server.

 

The real problem with any kind of above ground base building in dayz is the danger of people infiltrating an area through server hopping.

 

Of the top of my head, they could make so that if you are within a certain distance of other players the spawn in process could be extended giving the defending players ample time to spot the player entering the and kill them.

 

Problem with this is there's always a chance of someone unwittingly spawning in that area not knowing that it was a defended position.

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If you couldnt spawn in say 500 meters radius (you would simply spawn beyond this area), it would do the job (probably). Oh and binz for the topic creator.

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No idea about how possible this is but i really like the idea.

 

The fact that you are moving objects around rather than creating new objects would surely address the worry of players being able to create an endless amount of structures that would put too much stress on the server.

 

The real problem with any kind of above ground base building in dayz is the danger of people infiltrating an area through server hopping.

 

Of the top of my head, they could make so that if you are within a certain distance of other players the spawn in process could be extended giving the defending players ample time to spot the player entering the and kill them.

 

Problem with this is there's always a chance of someone unwittingly spawning in that area not knowing that it was a defended position.

I say if they try spawning near, objects players have locked they bunny hop out of the area a couple hundred metres.

One way if avoiding this happening to friends is a group system you can stick all your bros on.

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Question is how does the game recognise whats is outside or inside the area?

 

And having a player spawn somewhere that they didn't log off just adds more problems, if you log in and the game has put you somewhere else you automatically know that theres other players in that area without them knowingly giving away their position. 

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The fact that you are moving objects around rather than creating new objects would surely address the worry of players being able to create an endless amount of structures that would put too much stress on the server.

 

The real problem with any kind of above ground base building in dayz is the danger of people infiltrating an area through server hopping.

I think you can create wooden fence from a tree, tree is destroyed, replaced by fence object, so quantity of objects is same (but tree has 30-100 polys and fence has about 20-30, so here must be a bonus to perfomance).

 

For server hopping i have another suggestion - server browser is available only if you logout outside of map area, if not - you just leave game, and automatically logins to same server on next launch.

 

And securing area with fences it's mostly counter-zombie feature, i think in future releases of mod especially in SA, players will be able to climbing over those fences :)

Edited by Andrakann
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I think you can create wooden fence from a tree, tree is destroyed, replaced by fence object, so quantity of objects is same (but tree has 30-100 polys and fence has about 20-30, so here must be a bonus to perfomance).

 

For server hopping i have another suggestion - server browser is available only if you logout outside of map area, if not - you just leave game, and automatically logins to same server on next launch.

No browser with greatly reduce exploitation.

But what if players are trying to get away from a hacker? Or trying to join friends?

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Question is how does the game recognise whats is outside or inside the area?

 

And having a player spawn somewhere that they didn't log off just adds more problems, if you log in and the game has put you somewhere else you automatically know that theres other players in that area without them knowingly giving away their position.

I was thinking 50m from a unknowns placed objects pushes you away, from which distance you'd be able to see it most likely.

And like you said the pinging away is more for the legitimacy of properly defended positions instead of hidden camps.

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I think you can create wooden fence from a tree, tree is destroyed, replaced by fence object, so quantity of objects is same (but tree has 30-100 polys and fence has about 20-30, so here must be a bonus to perfomance).

 

 

 

Trouble is if you allow player to cut down trees, there would eventually be no trees and only structures.. 

 

 

 

For server hopping i have another suggestion - server browser is available only if you logout outside of map area, if not - you just leave game, and automatically logins to same server on next launch.

 

Interesting idea, but i can't see them ever implementing a system where you have to potentially run over 7km before you can change server.

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No browser with greatly reduce exploitation.

But what if players are trying to get away from a hacker? Or trying to join friends?

They must run away from map area, it's about 5-15 minutes of running, maybe get some loot by that way ;)

 

Trouble is if you allow player to cut down trees, there would eventually be no trees and only structures..

There's a LOT of trees, but cutting them all down would be fun, isn't? :)

Unique baldy server ;)

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They must run away from map area, it's about 5-15 minutes of running, maybe get some loot by that way ;)

 

Don't like :/
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Relinquish your beanZ! This needs to be added!. Only prob that I see is that people'd just barricade all good loot spawns

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This would only be possible if there were a very limited amount of movable objects on the map. Otherwise it would kill performance.

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Relinquish your beanZ! This needs to be added!. Only prob that I see is that people'd just barricade all good loot spawns

If no zombie spawn inside perimeter then no new loot too. It is fair, i think.

 

This would only be possible if there were a very limited amount of movable objects on the map. Otherwise it would kill performance.

We didn't create new objects, just moving already existing. And most of them it's low poly fences or wall blocks.

Edited by Andrakann

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I'm pretty sure Rocket didn't want to add above ground base building type stuff because 1) it would mean downloading content on joining a server and 2) after a month or so there would just a tonne of crap and penis structures everywhere.

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