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Yzlk

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Hello guys, recently i have specialised myself in dayz, and arma 2. pm me or post below if you are having any problems with the game. Thanks :)

 

- Errors

- Mission files (.pbo files for your server)

- Your own server

- Mods

- Problems with your cd key

- Everything you ask for :)

Edited by Yzlk
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Maybe, put it in your sig or something?? Or maybe they could just make a thread themselves and get more than just one opinion.

 

I'm not being sarcastic, I'm just saying.

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It would be helpful if you would share these specialties with the public, as and when.

I understand that when things get complicated using PM's / Skype or other is more practical but this is a Public Forum so how about sharing, with the Public.

 

Moved to Troubleshooting.

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Alright thanks, updated with a few options.

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Hello, i am going to add a bridge to skality island on my mission file. When i save my mission file in the editor i get a mission file (.bedi) file and a text file (.sqf) But isent mission files supposed to be .pbo files? Please help me with this.

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Hello, i am going to add a bridge to skality island on my mission file. When i save my mission file in the editor i get a mission file (.bedi) file and a text file (.sqf) But isent mission files supposed to be .pbo files? Please help me with this.

 

A pbo file originally meant 'packed bank of files'. The acronym can be read as "Packed Bohemia Object". Through use it has come to represent a single 'package' to achieve a result, such as a mission, or an addon.
A .pbo file is the output produced by the Mission Editor when 'exporting' and contains nothing more (and nothing less) than the content of all the files and folders making up a mission or campaign, or addon.
It is a single file representation of a folder tree. The key to grasp is that anything you uniquely make in a folder, such as a mission, such as a campaign, such as an addon, can be conveniently packaged into a single file, called, a pbo.

 

 

 
You have two options.

Option 1

You could save it as bridge.sqf and in your init.sqf call that file =)
 
Make a folder inside the mission file called "mods" and save this file in there as "bridge.sqf"
Then add the following line as the VERY LAST line in in the "init.sqf" file.
[] execVM "mods\bridge.sqf";

Option 2

Just add all the buildings to your mission.sqm

Make sure you add the class items correct value.

Here is some pics of the bridge I put into our wasteland server.

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Warning

 

The creator of this thread has been attempting to make contact with our members to offer help - In fact he has been attempting to steal keys from them.  He has been successful once so far to our knowledge.

 

He has been banned but take this advice:  Do not let people you do not trust 100% access to your PC in any way.  Do not accept files from people you don't know and only download files from trusted sources.

 

As a further precaution, discuss your issues publicly on the forums.  You will receive more help and will not be put at risk.  People attempting to steal keys will always try to get you to talk to them via PM/Skype etc.

 

Failing to do that will put your PC security at risk and may lead to your key being stolen or worse.

Edited by Fraggle
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