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AP_Norris

Proper granade mechanics?

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One thing I've always wanted to see in a game are some proper granade mechanics.

What I mean by this is a controls for pulling the pin, releasing the spoon and throwing of which all would be separate.

Just throwing once the pins out releases spoon anyway with none of the risk of cooking.

Releasing the spoon and not throwing could be used as a courageous act to save your friends by sacrificing yourself as explosive zombie bait.

Or just for some suicide bomb banditry.

Could you throw it without taking out the pin? Why not? Scare friends or just a fun activity to enjoy at the camp site.

What are your thoughts on this?

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Most games just use the usual holding the button = cooking. It would be cool to get a grenade out and then right click takes out the pin but holds the spoon, when you let go of right mouse button you let the spoon go. At any time you can just throw it with left click. So if you wanted to blow yourself up you could tap right mouse and just let it go off, if you wanted to throw it unarmed just left click. A chance to fumble the grenade if you are trying to throw it while moving or if you get hurt would be a nice feature.

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Most games just use the usual holding the button = cooking. It would be cool to get a grenade out and then right click takes out the pin but holds the spoon, when you let go of right mouse button you let the spoon go. At any time you can just throw it with left click. So if you wanted to blow yourself up you could tap right mouse and just let it go off, if you wanted to throw it unarmed just left click. A chance to fumble the grenade if you are trying to throw it while moving or if you get hurt would be a nice feature.

I was also thinking, once we've pulled the pin on a granade we can access the same granade from our inventory, it will have a large red text over it saying Armed or Live, we can them put it in people bags :D 4 sad betrayal lols.

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I don't really see the point. It seems like adding separate controls for the left and right legs while walking to me.

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I don't really see the point. It seems like adding separate controls for the left and right legs while walking to me.

Granades are very versatile weapons.

In many ways IRL and also in fiction have they been used.

Why have to press the reload button when your out of ammo? It's probably what your going to be doing next anyway.

It's just one of those additions that makes the game unique and adds immersion.

Plus why in the hell would anybody want different controls for left and right legs? That's the worst example, I've ever heard!

Edited by AP_Norris

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ALI AKAY! *boom*

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Grenade specific controls would remove much of the arcady feel from throwing a dozain a sec that many games have.

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Granades are very versatile weapons.

In many ways IRL and also in fiction have they been used.

Why have to press the reload button when your out of ammo? It's probably what your going to be doing next anyway.

It's just one of those additions that makes the game unique and adds immersion.

Plus why in the hell would anybody want different controls for left and right legs? That's the worst example, I've ever heard!

 

My point was that it's over complicating a simple action without really adding anything to the game.

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My point was that it's over complicating a simple action without really adding anything to the game.

Without adding to much to the game!!!!!!1!!!!11!!!!

Do you not understand how grenades work? They are weapons for indirect warfare, If you can't toss one into a room accurately, or even throw one on the move there is something wrong with the workings of the game.

You may be instructed to throw a granade by pulling the pin, holding tightly to the spoon and toss away from yourself.

But in actual urban warfare like we see in dayZ they are cooked and used for room breaching.

They are weapons for the crafty to hunt the crafty.

You might say blood medical equipment doesn't add a lot to the game. But then what are you left with? Arcadey auto heal? I don't hint so, not in my DayZ, not in this lifetime buddy.

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Without adding to much to the game!!!!!!1!!!!11!!!!

Do you not understand how grenades work? They are weapons for indirect warfare, If you can't toss one into a room accurately, or even throw one on the move there is something wrong with the workings of the game.

You may be instructed to throw a granade by pulling the pin, holding tightly to the spoon and toss away from yourself.

But in actual urban warfare like we see in dayZ they are cooked and used for room breaching.

They are weapons for the crafty to hunt the crafty.

You might say blood medical equipment doesn't add a lot to the game. But then what are you left with? Arcadey auto heal? I don't hint so, not in my DayZ, not in this lifetime buddy.

 

Yes, I understand how grenades works.

 

But we don't need separate controls for pulling the pin etc. for the same reason that we don't need separate controls for removing the old mag, inserting the new one and then chambering a round when reloading.

 

I wouldn't say adding auto-heal is in any way a similar argument, no.

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Yes, I understand how grenades works.

But we don't need separate controls for pulling the pin etc. for the same reason that we don't need separate controls for removing the old mag, inserting the new one and then chambering a round when reloading.

I wouldn't say adding auto-heal is in any way a similar argument, no.

Grenades are far too oversimplified.

The current way they work in DayZ does not represent their versatility in warfare at all...

Edited by AP_Norris

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Grenades are far too oversimplified.

The current way they work in DayZ does not represent their versatility in warfare at all...

 

In what way? Your only example was blowing yourself up, which seams to defy the point in a survival sim.

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This is so good. I mean... NO! Bad dog.

;(

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In what way? Your only example was blowing yourself up, which seams to defy the point in a survival sim.

Spoon controls was the main part.

But also a control for pulling pin.

I also said blowing other people up.

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Spoon controls was the main part.

But also a control for pulling pin.

I also said blowing other people up.

Releasing the spoon and not throwing could be used as a courageous act to save your friends by sacrificing yourself as explosive zombie bait.

Or just for some suicide bomb banditry.

 

You didn't mention that in the OP. The only time you mentioned blowing other people up was using the grenade normally for room breaching, which is currently possible.

 

What I would like to see if the less clumsy ARMA 3 grenade system. I don't think we need to over complicate things though.

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You didn't mention that in the OP. The only time you mentioned blowing other people up was using the grenade normally for room breaching, which is currently possible.

 

What I would like to see if the less clumsy ARMA 3 grenade system. I don't think we need to over complicate things though.

Over complicate? Arma 2 grandes better than Arma 3?

Arma 2 granades and tin cans and everything are impossible to throw on any sort of trajectory atleast on Arma 3 you can get a granade in a building or know the distance you can hoof it.

I will have to disagree and say granades are oversimplified, as I said before dayZ is not an arcade game and shouldn't skip out on things that help the cause of realism.

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I was also thinking, once we've pulled the pin on a granade we can access the same granade from our inventory, it will have a large red text over it saying Armed or Live, we can them put it in people bags :D 4 sad betrayal lols.

Also this, blowing others up.

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What?

 

I said I would like the ARMA 3 grenade system to be implemented.

 

And if you think someone wouldn't notice you putting a grenade in their bag then you be cray cray.

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What?

 

I said I would like the ARMA 3 grenade system to be implemented.

 

And if you think someone wouldn't notice you putting a grenade in their bag then you be cray cray.

They would, that's the funny part.

It would be that guy chasing after you trying to pull you down with him.

It's like axe murder in big towns only funnier when you get somebody.

And I must've misread that part about Arma 3 granades srry.

I guess that's one thing we can agree on if you don't like my spoon and pin mechanics.

Relatively positive firebacks sofar tho.

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If "G" pulled the pin without releasing the spoon and holding LMB released the spoon without throwing ("cook" + release to throw), that should cover the majority of grenade use, I reckon.

 

To go further in-depth for grenade control, really you'd need to think about throw-power giving you lower accuracy but greater distance, topspin/backspin (to have slightly more control over roll when your spud hits the ground) and add rolling and underarm throwing.

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Yeah, I wouldn't mind being able to choose between an underarm and overarm throw. That would make sense and the underarm throw would be good for rolling a grenade into a room.

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I was thinking something similar to this for when molotovs are introduced.. (if ever)

 

Where it takes you say 4-5 seconds to actually pull the item out, light it then throw.

 

Thus imitating a simple time delay so they have to be used wisely and and with good timing and cant be initiated hastly 

 

But I wouldn't suggest much more button pressing then say a 2nd click to light it

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