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Need help on how to get Skalisty Bridge or how to make it. Help will be appreciated

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Need help on how to get Skalisty Bridge or how to make it. Help will be appreciated  

Don't know how to get so yeah please help :D

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In vanilla there isn't a bridge to skalisty island. Have you been playing Dayz Overwatch lately?

Amberhelios has generously answered this question.

Edited by DayzForumer
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easiest way is to unpbo your mission file put a folder called buildings create a new file called bridge.sql in that folder

 

in this file put 

if (isServer) then { _bldObj = objNull;if (true) then{  _bldObj = createVehicle ["land_nav_pier_m_2", [13225.278, 3431.5159, -6.0489159], [], 0, "CAN_COLLIDE"];  _bldObj setDir 56.571701;  _bldObj setVehicleLock "LOCKED";  _bldObj setPos [13225.278, 3431.5159, -6.0489159];  _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{  _bldObj = createVehicle ["land_nav_pier_m_2", [13247.008, 3398.5906, -6.1535072], [], 0, "CAN_COLLIDE"];  _bldObj setDir 56.571701;  _bldObj setVehicleLock "LOCKED";  _bldObj setPos [13247.008, 3398.5906, -6.1535072];  _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{  _bldObj = createVehicle ["land_nav_pier_m_1", [13203.401, 3464.7751, -6.2994447], [], 0, "CAN_COLLIDE"];  _bldObj setDir 236.571701;  _bldObj setVehicleLock "LOCKED";  _bldObj setPos [13203.401, 3464.7751, -6.2994447];  _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{  _bldObj = createVehicle ["land_nav_pier_m_2", [13181.671, 3497.7451, -6.1785541], [], 0, "CAN_COLLIDE"];  _bldObj setDir 56.571701;  _bldObj setPos [13181.671, 3497.7451, -6.1785541];  _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{  _bldObj = createVehicle ["land_nav_pier_m_2", [13159.978, 3530.6299, -6.3031154], [], 0, "CAN_COLLIDE"];  _bldObj setDir 56.571701;  _bldObj setPos [13159.978, 3530.6299, -6.3031154];  _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{  _bldObj = createVehicle ["land_nav_pier_m_2", [13138.261, 3563.5496, -5.9914126], [], 0, "CAN_COLLIDE"];  _bldObj setDir 56.571701;  _bldObj setPos [13138.261, 3563.5496, -5.9914126];  _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{  _bldObj = createVehicle ["land_nav_pier_m_2", [13116.587, 3596.4583, -6.1611514], [], 0, "CAN_COLLIDE"];  _bldObj setDir 56.571701;  _bldObj setPos [13116.587, 3596.4583, -6.1611514];  _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{  _bldObj = createVehicle ["land_nav_pier_m_2", [13094.851, 3629.364, -6.0637994], [], 0, "CAN_COLLIDE"];  _bldObj setDir 56.571701;  _bldObj setPos [13094.851, 3629.364, -6.0637994];  _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{  _bldObj = createVehicle ["land_nav_pier_m_1", [13073.158, 3662.2742, -6.1899328], [], 0, "CAN_COLLIDE"];  _bldObj setDir 56.571701;  _bldObj setVehicleLock "LOCKED";  _bldObj setPos [13073.158, 3662.2742, -6.1899328];  _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{  _bldObj = createVehicle ["land_nav_pier_m_2", [13051.535, 3695.0833, -6.376471], [], 0, "CAN_COLLIDE"];  _bldObj setDir 56.571701;  _bldObj setVehicleLock "LOCKED";  _bldObj setPos [13051.535, 3695.0833, -6.376471];  _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; _bldObj = objNull;if (true) then{  _bldObj = createVehicle ["land_nav_pier_m_2", [13029.813, 3728.052, -6.1521502], [], 0, "CAN_COLLIDE"];  _bldObj setDir 56.571701;  _bldObj setVehicleLock "LOCKED";  _bldObj setPos [13029.813, 3728.052, -6.1521502];  _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; // Control Tower near land (non-lootable) (blinking light).  Zombies and loot will not spawn over water._bldObj = objNull;if (true) then{  _bldObj = createVehicle ["Land_Mil_ControlTower_EP1", [13067.721, 3647.5923, 4.2818656], [], 0, "CAN_COLLIDE"];  _bldObj setDir -303.12695;  _bldObj setPos [13067.721, 3647.5923, 4.2818656];  _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, 3.8];}; // Cement block under Control Tower near coast_bldObj = objNull;if (true) then{  _bldObj = createVehicle ["land_nav_pier_c", [13061.675, 3654.853, 0.13833603], [], 0, "CAN_COLLIDE"];  _bldObj setDir -33.287552;  _bldObj setPos [13061.675, 3654.853, 0.13833603];  _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; // Grocery on land (lootable)_bldObj = objNull;if (true) then{  _bldObj = createVehicle ["Land_A_GeneralStore_01", [13062.828, 3825.6414, 0.34161228], [], 0, "CAN_COLLIDE"];  _bldObj setDir -32.551853;  _bldObj setPos [13062.828, 3825.6414, 0.34161228];}; _bldObj = objNull;if (true) then{  _bldObj = createVehicle ["land_nav_pier_m_2", [13260.079, 3378.8081, -3.0727394], [], 0, "CAN_COLLIDE"];  _bldObj setDir 56.571701;  _bldObj setVehicleLock "LOCKED";  _bldObj setPos [13260.079, 3378.8081, -3.0727394];  _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; // Industrial Hangar on land_bldObj = objNull;if (true) then{  _bldObj = createVehicle ["Land_Hangar_2", [13013.877, 3793.1804, 3.8146973e-006], [], 0, "CAN_COLLIDE"];  _bldObj setDir -33.153507;  _bldObj setPos [13013.877, 3793.1804, 3.8146973e-006];}; // Control Tower near Island (non-lootable) (blinking light at night).  Zombies and loot will not spawn over water._bldObj = objNull;if (true) then{  _bldObj = createVehicle ["Land_Mil_ControlTower_EP1", [13209.424, 3478.5696, 2.103996], [], 0, "CAN_COLLIDE"];  _bldObj setDir -484.14117;  _bldObj setPos [13209.424, 3478.5696, 2.103996];  _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, 3.8];}; // Cement block under Control Tower near Island_bldObj = objNull;if (true) then{  _bldObj = createVehicle ["land_nav_pier_c", [13214.373, 3472.0823, -3.8479133], [], 0, "CAN_COLLIDE"];  _bldObj setDir -213.288;  _bldObj setPos [13214.373, 3472.0823, -3.8479133];  _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, -2.5];}; // Spinning Radar on coast_bldObj = objNull;if (true) then{  _bldObj = createVehicle ["TK_GUE_WarfareBAntiAirRadar_Base_EP1", [13293.171, 3955.2397, 0.016692447], [], 0, "CAN_COLLIDE"];  _bldObj setDir -323.84015;  _bldObj setPos [13293.171, 3955.2397, 0.016692447];}; // Pallet of boards on bridge (mid way protection)_bldObj = objNull;if (true) then{  _bldObj = createVehicle ["Land_Ind_BoardsPack1", [13158.683, 3537.4517, 3.5], [], 0, "CAN_COLLIDE"];  _bldObj setDir -35.139294;  _bldObj setPos [13158.683, 3537.4517, 3.5];  _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, 3.5];}; // Pallet of boards on bridge (mid way protection)_bldObj = objNull;if (true) then{  _bldObj = createVehicle ["Land_Ind_BoardsPack1", [13111.459, 3599.3118, 3.5], [], 0, "CAN_COLLIDE"];  _bldObj setDir -215.18845;  _bldObj setPos [13111.459, 3599.3118, 3.5];  _bldObj setPosASL [getposASL _bldObj select 0, getposASL _bldObj select 1, 3.5];}; };

open init.sqf 

 

and add this to the very bottom 

 

[] execVM "buildings\bridge.sqf";

 

re pbo your file and your good to go 

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easiest way is to unpbo your mission file put a folder called buildings create a new file called bridge.sql in that folder

 

in this file put 

-snip-

open init.sqf 

 

and add this to the very bottom 

 

[] execVM "buildings\bridge.sqf";

 

re pbo your file and your good to go 

Someone is a veteran. :P

Edited by DayzForumer
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Someone is a veteran. :P

 

 

aye i've been at it a long time :) here and other places 

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You will miss me when i'm gone steakums 

 

JI2rnMp.jpg

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You will miss me when i'm gone steakums 

 

JI2rnMp.jpg

 

 

The bridge should look like this: ExcelsiorBridge_Chernarus.jpg

 

I don't know whats more beautiful Ninja Stallion or a completed bridge with a scenic view.

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They are both beautiful baby, both poetry in motion 

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Anytime boss enjoy your newfound bridge any problems feel free to pm me 

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