Deuzerre 64 Posted June 20, 2012 So, I was thinking of how to change the AI (without any programming knowledge) for it to be a "logical" challenge.How this would work.The zeds patrol as usual when not detecting anything. "Neutral" stance.A Zed that hears something goes to "curious" stance: Moving to the last heard noise at their standard pace.If within a small (30-40?)m from a full noise bar, the zeds should go in "seeking" stance, where they move fast to the noise, but not running.Only when in sight of a target do the go in "hunting" mode as we know them.If they lose sight, they go back to "seeking" stance to the last known position.When in an open building, they move at seeking speed (so faster than currently) but keep their slow speed in small buildings.In short:Noise -> never rage but attracts them.Sight -> As we know them. Share this post Link to post Share on other sites