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henkie (DayZ)

Editing the vehicles speed

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Is there a way to edit the speed of the vehicles? I searched the whole web but not finding anything...

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Not without modifying the DayZ client side files.

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You would need to edit the mod files he means that the client downloads individually when they install Day Z (or other Day Z mods).

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Engine limits it to 120-130kph - no matter if you exceed that number in the vehicle's config.

Although I remember hitting 140 in the SUV not too long ago...

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Although I remember hitting 140 in the SUV not too long ago...

And I managed to get to 670kph in an Apache in ArmA 2. However, I was in freefall

Gews, why did you change your avatar? Now it looks like G00gle and MLP had a baby

Edited by Shrimpy223

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Gews, why did you change your avatar? Now it looks like G00gle and MLP had a baby

w587pLn.jpg

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You would need to edit the mod files he means that the client downloads individually when they install Day Z (or other Day Z mods).

well im trying to edit the mod on my server and edit the same files in my operation arrowhead folder,

but i dont know where to look for that...

cant you edit the engine limits ?

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//////////////////////////////////////////////////////////////////
// Function file for Armed Assault
// Created by: Author: Blaunarwal
//////////////////////////////////////////////////////////////////
// usage: d=[heli,140] execVM "atspeed.sqf"
_vehicle = _this select 0;
_speed = _this select 1; comment "Added speed";
_vel = velocity _vehicle;
_dir = direction _vehicle;
_vehicle setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+
(cos _dir*_speed),(_vel select 2)];
exit;

how does this programm know what vehicle i mean?

or is this for all vehicles?

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Actually... are you a server admin or a player?

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But i dont understand where i need to put that code...

I already try to add atspeed.sqf in my \MPMissions\DayZ_Epoch_11.Chernarus\ directory

and edit my init.sql with the d=[car,140] execVM "atspeed.sqf" line,

But i really dont know what im doing and its even not working...

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