Imbalanxd 59 Posted June 20, 2012 The chance for zombies to break bones seems to have been significantly increased in the latest patch, and by significantly, I mean 10 times the chance it used to be. Couple this with their chance to randomly hit you while running full speed, and their "increased range", which usually just translates into them teleporting ten meters forward and hitting you out of nowhere, permanently prone survivors are becoming an epidemic. Not only that, but removing morphine from starting gear and making it far harder to find morphine in general, a single hit from a zombie can affectively end your game.Now I'm all for consequences for actions, but these consequences don't measure up to the actions. The randomness factor also takes all pretense of skill out of the equation, and makes it impossible to make an informed decision because you have absolutely no idea how severe the repercussions may be.So here is my suggestion, in an effort to improve realism and gameplay. The chance of a single zombie attack breaking a bone should be low. It should be astronomically low. Maybe one in every 1000 zombie attacks should break a bone. However, if you are attacked again within 1 second of the first hit, the chance increases, maybe to one in every 500. Another attack within a second and its one in every 100. A fourth and its one in every 50.Lets be honest, one zombie hitting you is not likely to break a bone. Four zombies gang raping you is almost ensured to. Too often have I been crippled after a single wayward zombie bitch slapped me through the face, and too often have I walked away relatively unscathed after being swamped by a mob of them. Share this post Link to post Share on other sites
foamy_d_squirrel 10 Posted June 20, 2012 The chance for zombies to break bones seems to have been significantly increased in the latest patch' date=' and by significantly[/quote']I have the same impression. Share this post Link to post Share on other sites
schadowhunter 6 Posted June 20, 2012 I already opened a thread about the "breaking bones"-issue this morning (http://dayzmod.com/forum/showthread.php?tid=16872).I completly agree with you, something needs to be changed. Lesser change of breaking bones OR more morphine spawns. Share this post Link to post Share on other sites
mcf 0 Posted June 20, 2012 Also agree with this. Its an end game scenario for me multiple occasions. Very annoying!!! Share this post Link to post Share on other sites
Scerun 227 Posted June 20, 2012 I was about to outright disagree with your sentiment, but noticed that it was more aimed at -individual- zombies inflicting such massive damage. Your solution makes a lot of sense, and I reckon would make the game more fun; four zombies stomping on me and I'd happily accept that I'm pretty much guaranteed to get a broken leg. Share this post Link to post Share on other sites
schadowhunter 6 Posted June 20, 2012 I think broken bones should heal over time, just as wounds and lost blood should recover slowly.It wouldn't be a problem to camp in a forest for a couple hours or even days until you recovered. The annoying thing is having to find morphine without being able to move at a decent speed.Especially since our beloved hardcore players here care sooo much about "realism", nobody can deny that wounds and broken bones DO heal over time... Share this post Link to post Share on other sites
I_AM_DANIEL 0 Posted June 20, 2012 I think broken bones should heal over time' date=' just as wounds and lost blood should recover slowly.It wouldn't be a problem to camp in a forest for a couple hours or even days until you recovered. The annoying thing is having to find morphine without being able to move at a decent speed.Especially since our beloved hardcore players here care sooo much about "realism", nobody can deny that wounds and broken bones DO heal over time...[/quote']+1 was having THIS SAME thought yesterday. Share this post Link to post Share on other sites