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Suggestion: Hired Gun?

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Have any newbies experienced any armed guys escorting them from the coast to the forest yet?

I've been thinking about heading down to the coast and killing the bandits shooting newly spawned players, and helping them get off the coast as a kind of hired gun.

I'm trying to think if there's a mechanic which could reward the morally "good" players for doing this. Obviously the newbies have nothing to offer equipment wise, but maybe we could acquire a different skin once we've helped a certain amount of guys off the coast. Maybe some amour to protect us from ambushes and bandits, or a bigger distance the direct channel can be used at to communicate with people better? (Bandits would get a lower distance).

Basically policing the coast, and gaining some kind of reward from it, rather than all out banditry.

I may even try this later this week, and see how long I can survive....

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How about no? This is the apocalypse, no one will reward you for being a good guy.

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It is a game afterall, just an idea for a mechanic to reward players. Im gonna head to the coast tonight and try it out anyway. Hopefully you'll be there and I can kill you, if you're murdering survivors. :)

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Its an anti game, and its trying to accurately simulate the apocalyptic environment.

What do people who kill everyone on sight get? Guns, food, awesome gear.

What do people who help random people for nothing in exchange get? A warm fuzzy feeling inside.

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"Armour to help protect." You've never played ArmA other then for DayZ I'm guessing. There's no such thing in this series of games.

Also, the action itself is nice since it's kind of a rare thing to find players actually WANTING to help newbies. However, the THOUGHT of it is entirely stupid.

1. Even without a weapon, most newely spawned/joined players are going to run away from you on site.

2. "Hay Gaiz, I'm offering protuctive survuses. I totily wunt keel u." Almost NO ONE is going to believe that as an honest offering since bandits have been using that tactic since day 1.

3. The "Bandit" skins are already gone, so adding a player specific skin would be absolutely pointless for Goody Tooshoes. All that would do is make you even more of a target. "Shit, I died. Guys, I'll ask him for help, you kill him, and then I'll take his gear." You're only increasing your chances of being killed over and over again.

4. A "Morality" system for good players is as stupid as the Humanity meter for bandits. It was taken out because it served no real purpose.

Another thought I had was, depending on YOUR gear, most of the players you "Help" will pick up the nearest weapon and kill you to get the goodies you have. It's happened several times to people even when we all spawned with guns. "Oh, I see you're bleeding, let me bandage you." "Thank!" "No problem." *Helping player then gets shot in the head by wounded survivor, taking his mags, his food, his backpack and gear.*

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Another thought I had was' date=' depending on YOUR gear, most of the players you "Help" will pick up the nearest weapon and kill you to get the goodies you have. It's happened several times to people even when we all spawned with guns. "Oh, I see you're bleeding, let me bandage you." "Thank!" "No problem." *Helping player then gets shot in the head by wounded survivor, taking his mags, his food, his backpack and gear.*

[/quote']

Nah, I aint ever touched arma before Dayz. Im cool with that though.

And yeah armor, I'm pretty sure there was no zombies in ArmA either, but they're in this. Its just an idea.

The "good guys" would have to roll in groups so new players think twice about killing someone for their gear. A lone hired gun wouldn't stand a chance really.

The skin would be there so new players knew that they were good guys, so they wouldn't run away. Plus direct chat.

I agree with the majority of stuff rocket is doing, and the harsher the better imo, but go too far anti game and you wont have enough players to fill the servers.

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Nah' date=' I aint ever touched arma before Dayz. Im cool with that though.

And yeah armor, I'm pretty sure there was no zombies in ArmA either, but they're in this. Its just an idea.

[/quote']

There actually was. There was a mission file someone made way back in the day (Not exactly sure, probably wasn't even THAT long ago.) that involved "Crazed" (Zombie) AI. It wasn't as advanced as this mod, but it certainly is still one of the scariest missions you can play on this game.

As for the Armour, there hasn't been any that wasn't solely cosmetic.

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