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Lady Kyrah

Medication should hurt you.

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I played a little bit of an old game called "pathologic" which had an interesting take on health pickups. To put it simply, healing isn't free.

In this game there was several main drug interactions:

-Antibiotics: Kill part of the infection at the price of health and tiredness.

-Immunity boosters: Slow down the infection at the price of health and tiredness.

-Meradorm: Allow you to gain health while you sleep, tires you.

-Coffee: remove tiredness at the price of health.

-Lemon: remove tiredness but increase hunger.

I think a simmilar system could be interesting for the SA, gulping a bottle of pills should have serious side effects.

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Sounds interesting.

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I like the idea. The greater the amount of things a player needs to contemplate, prepare for and do to stay alive, the better. There has been a lot of discussion about addiction as well and I hope that will raise it's ugly head in the SA.

"I NEED to get to Berizino for some freakin' morphine so this damn shaking will stop!"

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I like the idea. The greater the amount of things a player needs to contemplate, prepare for and do to stay alive, the better. There has been a lot of discussion about addiction as well and I hope that will raise it's ugly head in the SA.

"I NEED to get to Berizino for some freakin' morphine so this damn shaking will stop!"

Cigarettes NEED to be added to the damn game.

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I gotta be honest, while a creative suggestion, it would just be making things far more convoluted than it needs to be, even for a survival game.

As it is, so much is being added in terms of illnesses, having to boil water, drinking too much soda having effects etc that, while I like those mechanics, if it goes any further, it's going to turn into a friggin' medical simulator, as opposed to a zombie survival horror game.

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Cigarettes NEED to be added to the damn game.

"A good sniper can see a hot cherry for miles."

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"A good sniper can see a hot cherry for miles."

...and?

(quote source?)

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- Brock Sampson

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IMO this would just make an already unforgiving game even more complicated.

Maybe on hardcore servers this would do alright.

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This game needs to be hardcore. If it gets so hardcore that I only play 5 hours a week instead of 15, so be it. I've been playing for 6 months and now the survival part is easy. Now it's become "how many risks can I take and survive?" Survival shouldn't be guaranteed when I spawn in fresh. I think 1 in 4 surviving long enough to secure long term survival status (like hunting knife, matches and hatchet currently). We should be proud walking away from town with the gear we need for survival. Not counting the minutes until we hit NWAF

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I don't really like it. With all the other realistic things in the game, why would medical things start to hurt you? Last time I checked, I don't get 'injured' when drinking a coffee, nor do I feel more awake when I eat a lemon....

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HOW COME EVERYTHING ALWAYS HAS A SIDE EFFECT!

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I don't really like it. With all the other realistic things in the game, why would medical things start to hurt you? Last time I checked, I don't get 'injured' when drinking a coffee, nor do I feel more awake when I eat a lemon....

Because they do, medications are powerful drugs, some of them being pretty agressive. It's recommended to take pills with water not jsut to swallow them, but because some of them may damage your stomach lining if it's empty ( ulcer risks ), any medication that makes your body work overtime is going to weaken you.

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The effect of having side effects on medicine is interesting idea.

However you are taking it a bit too far. The margins for side effects are really low, which would be unfair for the few players,

but something like nausea could be more common. Dont think medicines go much far beyond then morphine, ibuprofen (painkillers)

and penicillin (antibiotic) in world of apocalypse. Which we already basically have ingame.

Two types of medicines should be added in to game. Eatable medicine which take longer to take effect or liquid form medicine,

which require syringe, but take instant effect. Both should also have duration, which inceases resistance dramatically

against getting the same decease for sometime.

Long term use of medicine should cause toxicity (liver problems) and overdosing should be fatal, but incase of eatable

medicine vomiting should be either self caused or caused by decease and it removes the medicine effect.

Also charcoal is form of medicine incase of diarrhoea if i remember correctly and it can be used to absorb medicine in your stomach.

However doesnt stop fatal doses of medicine when symptoms have already appeared.

Needless to say alcohol should be applied ingame for medical purposes or if someone wishes to be a drunken survivor.

Narcotics should also be alternative use of medicine, but very addictive and dangerous or if someone just wishes to experience the world

of DayZ in a new "light" :D

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Cigarettes NEED to be added to the damn game.

O great!!! Add nicotine addiction and watch KOS go up 10 fold. :P

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O great!!! Add nicotine addiction and watch KOS go up 10 fold. :P

"You have any cigarettes?"

"Yeah, why?"

*cocks gun*

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