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Abu Bakr

[SA] Bug Out Bags, Ghillie Suits, and Basements full of Beans. (Survivalists in Standalone?)

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So my question is simple, what happens to people in Chernarus and int he DayZ standalone world who are hardcore survivalists and general overprepared people, think Burt from Tremors or the militia people in the USA, the people who if a zombie apocalypse happened they would have stockpiles of high end weaponry, food, supplies, generators, gps, everything. The most prepared among the most prepared. The people who would be military trained and ex military, all of these people, did they all die int he DayZ universe? Now I'm not suggesting every player have the choice to choose between being a naked civilian or a hardcore basement bunker survivalist, but at least acknowlege that not everyone is going to be completely unprepared for the apocalypse, plenty of people have bug out bags specifically designed for zombie apocalypses among other versions of the apocalypse. Not everyone in the world is a civilian either, ex military members in the DayZ universe should exist as well, maybe if players survive a certain amount of time from a civilian character they have the option to start as a 'Sunday Survivalist' or something like that, where they get basic survival gear, not even a better weapon is needed.

I just want survivalists and prepper type people who would be prepared for the apocalypse represented in some meaningful way.

http://imgur.com/Ttq...0hvu2xp,BM1ZwWj

Images for reference.

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I gave you beans because 1

I can appreciate someone who writes our a wall of text like that (no one ever gives me beans for doing that)

2. I like the idea of maybe certain areas spawning the loot of this kind of person but very rarly maybe 1 once every month on one server because not everyone is a survivalist nut.

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As a Survivalist nut, I just want representation. Me and my bunker are people too!

Well, maybe not the bunker.

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This could work if it were very rare as above stated. Maybe not starting with any extra loot, but stockpiles of good loot that randomly spawn. The owner could have been at work and not made it home or something. I also am a bit of a prepped. Not really for a zombie apocalypse, more like a natural disaster etc. No bunker or anything haha! Just a bugout bag that doesn't have a whole lot in it due to money restrictions haha!

Edited by TacticalN29

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I like that idea, but I'm also interested in a progression system for players, maybe base it off of something other than days survived, but I'd definitely be interested in it. The more you progress the better your starting gear is etc etc. Of course that could be really OP in hindsight but maybe for those players they have a set amount of "Spawn Points" to allocate for equipment and such, while new players just spawn vanilla.

As for the prepping thing, I made an investment four years ago to have an apocalypse proof bunker. Once I get a bit more money I'm going to invest in a self sustaining farm. It's costed me most of my salary since I became an adult and I have to live like a college student. But it's gonna last me until I'm old an grey, it's a worthwhile investment in my mind to have a bunker that can withstand anything short of the earth splitting in two, as well as a way to generate power and food.

Edited by Abu Bakr

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Maybe you could find said loot in the cellars of certain houses, but they're locked. So you'd need something like a crowbar to break the lock and access the booty. I think this could balance it out quite nicely.

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Good idea Death, maybe a five or six per server "Survivalist Shelter" spawn building?

Maybe even one ultra survivalist shelter that's actually an underground bunker that's SUPER rare and doesn't even spawn on every server, but if you find one you have the option of trying to crack the passcode lock (That's if you even find it, imagine it being very very well hidden in the middle of the forest somewhere.) or blowing it up, obviously if you blow it up you can't live there, but imagine if you figured out the code and made that your home. You'd be the most set player in the game, and if some lucky bastard killed you the passcode to the door reset to some random number if it was still closed.

All very rough ideas and potentially game breaking at that.

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Well I don't know about underground bunkers, as Chernarus is (was) mostly inhabited by rural farmers. They wouldn't be able to afford that kind of stuff.

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Fair enough I suppose.

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