DJ_Teschmi 31 Posted June 26, 2013 Hi people,Is it possible for server admins to monitor "combat log" abuses ?It was possible partially in 1.7.6 in the RPT file but not in the last version of the mod :(I can see a lot of "kicked because of client is not responding" but impossible to verify if it's a real "combat log" behavior...Thanks for your help Share this post Link to post Share on other sites
Jasmer 77 Posted June 26, 2013 9 times out of 10 "kicked because of client is not responding" message is sent out because they have crappy internet and lost connection. However the only way for someone to properly combat log is to pull out there Internet Cable however for people who play on a desktop dont have the time to reach down there and grab it. besides it wont allow you to log out when a shot lands within 40 meters of you. It disables the log out button. atleast from everything i have seen. Share this post Link to post Share on other sites
Gand (DayZ) 8 Posted June 26, 2013 9 times out of 10 "kicked because of client is not responding" message is sent out because they have crappy internet and lost connection. However the only way for someone to properly combat log is to pull out there Internet Cable however for people who play on a desktop dont have the time to reach down there and grab it. besides it wont allow you to log out when a shot lands within 40 meters of you. It disables the log out button. atleast from everything i have seen.I generally agree, but I have personally seen instances of people who still manage to ALT-F4/CloserWindow/TerminateThroughTaskManager while in combat. It used to be a status update of "possible combat log" in arma2oaserver.RPT but it seems those messages are no longer being written into the debug info. Any other admins know if this is a change with the new patch or is the combat-log mechanic simply turned off for now? Share this post Link to post Share on other sites
facoptere 180 Posted June 27, 2013 It used to be a status update of "possible combat log" in arma2oaserver.RPT but it seems those messages are no longer being written into the debug info. There is currently a bug when player disconnect, and log line is not printed correctly.This will be fixed in next patch. 1 Share this post Link to post Share on other sites