Jump to content
DJ_Teschmi

Monitoring "Combat log" in 1.7.7.1

Recommended Posts

Hi people,

Is it possible for server admins to monitor "combat log" abuses ?

It was possible partially in 1.7.6 in the RPT file but not in the last version of the mod :(

I can see a lot of "kicked because of client is not responding" but impossible to verify if it's a real "combat log" behavior...

Thanks for your help

Share this post


Link to post
Share on other sites

9 times out of 10 "kicked because of client is not responding" message is sent out because they have crappy internet and lost connection. However the only way for someone to properly combat log is to pull out there Internet Cable however for people who play on a desktop dont have the time to reach down there and grab it. besides it wont allow you to log out when a shot lands within 40 meters of you. It disables the log out button. atleast from everything i have seen.

Share this post


Link to post
Share on other sites

9 times out of 10 "kicked because of client is not responding" message is sent out because they have crappy internet and lost connection. However the only way for someone to properly combat log is to pull out there Internet Cable however for people who play on a desktop dont have the time to reach down there and grab it. besides it wont allow you to log out when a shot lands within 40 meters of you. It disables the log out button. atleast from everything i have seen.

I generally agree, but I have personally seen instances of people who still manage to ALT-F4/CloserWindow/TerminateThroughTaskManager while in combat. It used to be a status update of "possible combat log" in arma2oaserver.RPT but it seems those messages are no longer being written into the debug info. Any other admins know if this is a change with the new patch or is the combat-log mechanic simply turned off for now?

Share this post


Link to post
Share on other sites

It used to be a status update of "possible combat log" in arma2oaserver.RPT but it seems those messages are no longer being written into the debug info.

There is currently a bug when player disconnect, and log line is not printed correctly.

This will be fixed in next patch.

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×