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Feral (DayZ)

Realistic infection management

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The first things medical professionals will tell you if you catch a bacterial or viral infection is - Rest, keep warm and drink plenty of fluids. With this in mind and using features and mechanics that already exist in the mod here is a way to allow players to manage the infection and prolong life.

Symptoms of the infection should include...

Blood loss

Impaired vision

Drop in core body temperature

Bodily tremors

Slowed movement

Aches and pains

Painkillers - to reduce aches and pains allowing for more normal movement

Antibiotics - not just a single pill but a pill for say, every hour of game play. Packs should contain at least 3 pills.

Blood transfusion - obviously replenishes any lost blood

Warmth - Core body temperature must be maintained by using fires, heatpacks or by sheltering in buildings and vehicles and each has a different level of effectiveness.

Hydration - Infection causes rapid dehydration so players must drink more often, boiled water should be the most effective when infected.

Rest - Player should rest at a tent at regular intervals to give the body time to focus it's resources on fighting the infection.

With the right balance of these actions player health, stamina and strength could be maintained for a good while, any deficit though would accelerate the effects of infection bringing death more rapidly.

Edited by (MUC) Feral
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With all of that combined, I like it, since the infection is possible to hold off but you will eventually die, keeps the difficulty in surviving. So there really is no "cure"

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If you are talking about zed infection, players are immune to it.

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Coughing next to other players is already a confirmed infection vector.

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What type of infection are you talking about?

any infection, zed infection should be more virulent and require more effort to treat.

Coughing next to other players is already a confirmed infection vector.

I know, I was just covering everything

Edited by (MUC) Feral

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any infection, zed infection should be more virulent and require more effort to treat.

I know, I was just covering everything

I'm sorry, but you were trying pretty damned hard to make sure everyone thought your post "was not reflected" in any others. And I'd say that's a pretty damn large reflection.

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I'm sorry, but you were trying pretty damned hard to make sure everyone thought your post "was not reflected" in any others. And I'd say that's a pretty damn large reflection.

Don't be sorry dude.

The word I used was mirrors, I believe that assertion to be correct.

Edited by (MUC) Feral

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The first things medical professionals will tell you if you catch a bacterial or viral infection is - Rest, keep warm and drink plenty of fluids. With this in mind and using features and mechanics that already exist in the mod here is a way to allow players to manage the infection and prolong life.

Symptoms of the infection should include...

Blood loss

Impaired vision

Drop in core body temperature

Bodily tremors

Slowed movement

Aches and pains

Painkillers - to reduce aches and pains allowing for more normal movement

Antibiotics - not just a single pill but a pill for say, every hour of game play. Packs should contain at least 3 pills.

Blood transfusion - obviously replenishes any lost blood

Warmth - Core body temperature must be maintained by using fires, heatpacks or by sheltering in buildings and vehicles and each has a different level of effectiveness.

Hydration - Infection causes rapid dehydration so players must drink more often, boiled water should be the most effective when infected.

Rest - Player should rest at a tent at regular intervals to give the body time to focus it's resources on fighting the infection.

With the right balance of these actions player health, stamina and strength could be maintained for a good while, any deficit though would accelerate the effects of infection bringing death more rapidly.

 NO! we must eat all the pills at once it will make us see rainbows! 

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